Rockbox mail archive
Subject: Re: Dynamic memory allocation?
Re: Dynamic memory allocation?
Thanks everybody for the answers!
Since I've got an upper limit for the memory that I might need, I will
just use a static memory allocation of that maximum size (it's not that
> As someone once said to me, if you want malloc/free/etc code them.
> After about 10 minutes of thinking on the problem I realised just how
> much of my 32K of memory such algorithms would cost me and decided to
> write my code with static memory allocations set at compile time.
> Tobias, if you need any thoughts on how to live without malloc (and I
> really do recommend it in this case) I am happy to help here or offline.
>> The (much argued over) view of the rockbox dev'ers is that dynamic
>> memory allocation is a bad idea in embedded systems, like Rockbox.
>> The reason usually given is that you have to deal with the 'worst
>> case' scenario anyway (ie, all resources are needed), therefore you
>> need at least this much ram available, in case everything is happening
>> at once. If this is the case, you might as well statically allocate
>> Oh, and its a lot simpler to not have malloc etc :)
>> I guess if you know that 2 things are never going to need the same
>> memory at the same time (maybe mp3 decoding and ogg decoding), why not
>> just allocate a static buffer of mp3_or_ogg_buffer
>> On 1/2/06, Tobias Heimann <email@example.com> wrote:
>> > Hi guys,
>> > I've just started to develop a plugin for rockbox and stumbled over
>> > memory allocation:
>> > Is there anything like malloc() and free() in rockbox and if yes,
>> > headers do I have to include for that?
>> > So far, I've only found buffer_alloc() in buffer.h, but that
>> results in
>> > an undefined reference error.
>> > I'm building for the coldfire m68k btw.
>> > Thanks for any help,
>> > Tobias
Received on Tue Jan 3 12:17:28 2006
Page was last modified "Jan 10 2012" The Rockbox Crew