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Subject: Wavpack skip bug - fixed?

Wavpack skip bug - fixed?

From: gl <>
Date: Fri, 31 Mar 2006 14:50:59 +0100

Re. the ~500ms or so missing from track starts when skipping in Wavpack,
I've narrowed it down to audio_load_track(), line 1195 - a file offset of 1
is applied when skipping, and this causes wavpack.c to skip the initial
audio data (if a file is selected manually from the file browser, the offset
is zero and thus plays fine).

The problem call comes from audio_thread(), line 1817:

if ( == SYS_TIMEOUT && play_pending)
{ = Q_AUDIO_PLAY; = (bool *)1;

The offset ( is set to 1 here - anybody know what's going on?
Received on 2006-03-31

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