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Rockbox mail archiveSubject: Re: 3.0 release announcementRe: 3.0 release announcement
From: Jonathan Gordon <jdgordy_at_gmail.com>
Date: Tue, 16 May 2006 09:46:18 +1000 not really much to add.. cept some1 said remove the h300 from release coz of battery issues... thats relly silly... battery life is still at least4/5 hours (i havnt used battery bench or prperly timed it.. but thats about the longest ive gone listening to music in 1 hit). as for the swcodec bugs.. i rekon its stable enough to call it quits... On 16/05/06, Ray Lambert <listlizard_at_interthingy.net> wrote: > Another $0.02 just to make your pockets jingle... > > I agree with Daniel that there has to be a line drawn. At some point > you've got to just do it. The real question is: where do you draw the line. > > I disagree with those calling for a beta release. The problem with a > beta release is that it implies that the code freeze must be kept on. > But the code freeze is the real problem here since it's holding up > development. OTOH, if you release a beta and lift the code freeze, > there's going to be a frenzy of activity and you lose any hope of making > a simple bug fix release. (Unless you branch the beta release... nasty > IMO). > > I think what this situation really needs is an inventory and analysis of > the remaining bugs. Which bugs still exist, how serious are they, which > are show stoppers, and how long (approx) will they take to fix. You > might then find, for example, that one extra week will get us to a > release we can all live with. OTOH, you might find that some bugs will > take another month. Clearly that's too long, so you then plan to > release with those and live with them until the next release. > > So, the bottom line is, I think, that a sound decision (no pun intended > :) cannot be reached without the data to back it up. Once the data is > available, the best decision will probably become obvious. > > ~ray > Received on 2006-05-16 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |