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Subject: Re: half-idea for #ifdef and key deifnition hell...

Re: half-idea for #ifdef and key deifnition hell...

From: Jonathan Gordon <jdgordy_at_gmail.com>
Date: Tue, 25 Jul 2006 16:21:07 +1000

On 25/07/06, RaeNye <raenye_at_netvision.net.il> wrote:
> Actually I thought of a more general event loop scheme.
> There's a event queue (may unified with the thread queue, maybe not),
> The ADC code pushes "raw" button events, e.g., BUTTON_PLAY or BUTTON_NONE;
>
> Every plugin/menu/gui thing has a get_event() - handle_event() loop, where
> usually you'd call handle_default_event().
> This function will keep track of special things (e.g, button repeat, button
> combos or double-clicks) and will push the ACTION_MENU or ACTION_CANCEL
> events into the queue, where translation is controlled by similar structs
> with a usually accepted default.
>
yes, but we still need to somhow define the actions which can be returned..
> R.
>

so ive been playing a bit more and i tihnk it might even work :D (even
on the ipod!)
(i've also neatened it up because it was painful to read before)
Ignore the 4th column, I thought it might be needed, but after playing
around I dont think it is anymore.
ACTION_BACK has been removed as it almost always is the same as
ACTION_LEFT and ACTION_LONGMENU has been added (couldnt tihnk of a
better name, ideally used for the quick menu and not sure whereelse.)


static struct ButtonItem DefaultButtons[] {
    /* Each target goes under here, each ACTION must be configured! */
    /* REMEMBER To put REPEATS for logical actions */
#if (CONFIG_KEYPAD == IRIVER_H100_PAD)\
    || (CONFIG_KEYPAD == IRIVER_H300_PAD)

    /* directions */
    { BUTTON_UP, ACTION_UP, 0, CONTEXT_STD },
    { BUTTON_UP|BUTTON_REPEAT, ACTION_UP, 0, CONTEXT_STD },
    { BUTTON_DOWN, ACTION_DOWN, 0, CONTEXT_STD },
    { BUTTON_DOWN|BUTTON_REPEAT, ACTION_DOWN, 0, CONTEXT_STD },
    { BUTTON_LEFT, ACTION_LEFT, 0, CONTEXT_STD },
    { BUTTON_LEFT|BUTTON_REPEAT, ACTION_LEFT, 0, CONTEXT_STD },
    { BUTTON_RIGHT, ACTION_RIGHT, 0, CONTEXT_STD },
    { BUTTON_RIGHT|BUTTON_REPEAT, ACTION_RIGHT, 0, CONTEXT_STD },

    { BUTTON_ON, ACTION_UNUSED, 0, CONTEXT_STD },
    { BUTTON_ON|BUTTON_UP, ACTION_PGUP, 1, CONTEXT_STD },
    { BUTTON_ON|BUTTON_UP|BUTTON_REPEAT, ACTION_PGUP, 1, CONTEXT_STD },
    { BUTTON_ON|BUTTON_DOWN, ACTION_PGDOWN, 3, CONTEXT_STD },
    { BUTTON_ON|BUTTON_DOWN|BUTTON_REPEAT, ACTION_PGDOWN, 1, CONTEXT_STD },
    { BUTTON_ON|BUTTON_LEFT, ACTION_PGLEFT, 5, CONTEXT_STD },
    { BUTTON_ON|BUTTON_LEFT|BUTTON_REPEAT, ACTION_PGLEFT, 1, CONTEXT_STD },
    { BUTTON_ON|BUTTON_RIGHT, ACTION_PGRIGHT, 7, CONTEXT_STD },
    { BUTTON_ON|BUTTON_RIGHT|BUTTON_REPEAT, ACTION_PGRIGHT, 1, CONTEXT_STD },
    /* actions */
    { BUTTON_ON, ACTION_UNUSED, 0, CONTEXT_STD },
    { BUTTON_ON|BUTTON_REL, ACTION_ACCEPT, 1, CONTEXT_STD },
    { BUTTON_SELECT, ACTION_UNUSED, 0, CONTEXT_STD
}, /* SELECT and CONTEXT _PRE */
    { BUTTON_SELECT|BUTTON_REL, ACTION_SELECT, 1, CONTEXT_STD },
    { BUTTON_SELECT|BUTTON_REPEAT, ACTION_CONTEXT, 2, CONTEXT_STD },
    { BUTTON_MODE, ACTION_UNUSED, 0, CONTEXT_STD },
    { BUTTON_MODE|BUTTON_REL, ACTION_MENU, 1, CONTEXT_STD },
    { BUTTON_MODE|BUTTON_REPEAT, ACTION_LONGMENU, 2, CONTEXT_STD },
    { BUTTON_OFF, ACTION_EXIT, 0, CONTEXT_STD },
    /* special stuff */

    /* Remote Control Buttons */

    #elif ((CONFIG_KEYPAD == IPOD_4G_PAD) \
            || (CONFIG_KEYPAD == IPOD_3G_PAD))
        
    /* directions */
    { BUTTON_SCROLL_BACK, ACTION_UP, 0, CONTEXT_STD },
    { BUTTON_SCROLL_FWD, ACTION_DOWN, 0, CONTEXT_STD },
    { BUTTON_LEFT, ACTION_LEFT, 0, CONTEXT_WPS },
    { BUTTON_LEFT|BUTTON_REPEAT, ACTION_LEFT, 0, CONTEXT_WPS },
    { BUTTON_RIGHT, ACTION_RIGHT, 0, CONTEXT_WPS },
    { BUTTON_RIGHT|BUTTON_REPEAT, ACTION_RIGHT, 0, CONTEXT_WPS },

    /* actions */
    { BUTTON_PLAY, ACTION_UNUSED, 0, CONTEXT_STD },
    { BUTTON_PLAY|BUTTON_RELEASE, ACTION_ACCEPT, 1, CONTEXT_STD },
    { BUTTON_PLAY|BUTTON_REPEAT, ACTION_EXIT, 2, CONTEXT_STD },
    { BUTTON_SELECT, ACTION_UNUSED, 0, CONTEXT_STD },
    { BUTTON_SELECT|BUTTON_RELEASE, ACTION_SELECT, 1, CONTEXT_STD },
    { BUTTON_SELECT|BUTTON_REPEAT, ACTION_CONTEXT, 2, CONTEXT_STD },
    { BUTTON_MENU, ACTION_UNUSED, 0, CONTEXT_STD },
    { BUTTON_MENU|BUTTON_REL, ACTION_MENU, 1, CONTEXT_STD },
    { BUTTON_MENU|BUTTON_REPEAT, ACTION_LONGMENU,2, CONTEXT_STD },

#else if 0
    /* new targets */
#endif /* target button defines */
};

this isnt flawless because the wholething falls over when I tihnk
about the colour chooser window (ipod would want ACTION_UP/DOWN to
adjust the bars where iriver and other would use left/right), but I
still belive that having more generic code in 99% of the ui and having
to fiddle a bit in the last 1% is better than the existing system.

Pretty please will someone comment on the overall idea?
Received on 2006-07-25

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