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Rockbox mail archiveSubject: Code size?Code size?
From: Tim Gilbert <timgilbert_at_gmail.com>
Date: Mon, 20 Nov 2006 14:55:14 -0800 Hi... I'm just starting to poke around in the rockbox code, and I'd like to start contributing some features / fixes / etc. Recent messages about shaving 300 bytes off of the code size make me kind of nervous, though. Can someone provide me with a brief summary of what the code size issues are? Is there a lowest-common denominator player whose limits we're running up against? Also, just curious if there's been any attempt to make any of the larger chunks of code into compile-time options? (Say, the voice options or crossfade? I do realize voice is essential for an important Rockbox user base, but for my own personal builds I'd just as soon have other features enabled instead of voice, since I don't use it.) Finally, does anyone have any opinion about whether it would be worthwhile to pursue some sort of VM type arrangement where the entire firmware wouldn't need to be loaded at once? (Or does Rockbox already do this for anything besides plugins?) I'm not nearly familiar enough with the code and the various platforms to know whether this would be feasible or not, but it does seem like one obvious way to work around code-size limitations, and one thing most of the hardware does have in spades is storage space. Thanks Tim Received on 2006-11-20 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |