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Rockbox mail archiveSubject: Re: rockbox-recorder-20061122 - volume representation messed upRe: rockbox-recorder-20061122 - volume representation messed up
From: gl <gl_at_ntlworld.com>
Date: Thu, 23 Nov 2006 18:09:30 -0000 > That's where the 92% came from as the Archos can go up to +12dB (100%). I see (never had one). >> Sure, but 100% for 0dB and (say) 110% convey it just as well. > > I don't think this is intuitive at all if it is not clear that 100% > refers to 0dB. Seems pretty clear to me. No less clear than 0dB, especially for those that don't understand it. > And you'll get other problems.<snip> > or would you prefer a nonlinear scale where > 0% is the minimum level of the specific hardware? I'm saying that for an 'intuitive' value like a percentage, that's exactly what I would do. 0% is exactly mute (or closest there is), 100% is exactly 0db, anything over is >100. You could map each player's range fairly closely, but of course if you really want accuracy, dB is the way to go. As I said, consumer types will prefer the intuitive scale, techies will like dB. There is no ideal solution unless you make it optional. > Perhaps it's enough to add "dB" on the display to make it clear? Yes, that's a good idea either way. -- glReceived on 2006-11-23 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |