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Rockbox mail archiveSubject: Re: rockbox-recorder-20061122 - volume representation messed upRe: rockbox-recorder-20061122 - volume representation messed up
From: Tom Cole <tcole_at_xtra.co.nz>
Date: Fri, 24 Nov 2006 10:05:27 +1300 On Thu, 23 Nov 2006 18:09:30 -0000, "gl" <gl_at_ntlworld.com> wrote: > >> That's where the 92% came from as the Archos can go up to +12dB (100%). > >I see (never had one). > >>> Sure, but 100% for 0dB and (say) 110% convey it just as well. >> >> I don't think this is intuitive at all if it is not clear that 100% >> refers to 0dB. > >Seems pretty clear to me. No less clear than 0dB, especially for those that >don't understand it. > >> And you'll get other problems.<snip> >> or would you prefer a nonlinear scale where >> 0% is the minimum level of the specific hardware? > >I'm saying that for an 'intuitive' value like a percentage, that's exactly >what I would do. 0% is exactly mute (or closest there is), 100% is exactly >0db, anything over is >100. You could map each player's range fairly >closely, but of course if you really want accuracy, dB is the way to go. As >I said, consumer types will prefer the intuitive scale, techies will like >dB. There is no ideal solution unless you make it optional. > >> Perhaps it's enough to add "dB" on the display to make it clear? > >Yes, that's a good idea either way. Yes I agree, but on the small Archos screens, there is no room on the status line to add the "dB" text. Received on 2006-11-23 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |