Rockbox mail archiveSubject: Re: rockbox-recorder-20061122 - volume representation messed up
Re: rockbox-recorder-20061122 - volume representation messed up
From: Tom Cole <tcole_at_xtra.co.nz>
Date: Fri, 24 Nov 2006 10:05:27 +1300
On Thu, 23 Nov 2006 18:09:30 -0000, "gl" <gl_at_ntlworld.com> wrote:
>> That's where the 92% came from as the Archos can go up to +12dB (100%).
>I see (never had one).
>>> Sure, but 100% for 0dB and (say) 110% convey it just as well.
>> I don't think this is intuitive at all if it is not clear that 100%
>> refers to 0dB.
>Seems pretty clear to me. No less clear than 0dB, especially for those that
>don't understand it.
>> And you'll get other problems.<snip>
>> or would you prefer a nonlinear scale where
>> 0% is the minimum level of the specific hardware?
>I'm saying that for an 'intuitive' value like a percentage, that's exactly
>what I would do. 0% is exactly mute (or closest there is), 100% is exactly
>0db, anything over is >100. You could map each player's range fairly
>closely, but of course if you really want accuracy, dB is the way to go. As
>I said, consumer types will prefer the intuitive scale, techies will like
>dB. There is no ideal solution unless you make it optional.
>> Perhaps it's enough to add "dB" on the display to make it clear?
>Yes, that's a good idea either way.
Yes I agree, but on the small Archos screens, there is no room on the
status line to add the "dB" text.
Received on 2006-11-23