Rockbox mail archiveSubject: Re: Optimizing plugin-shutdowns using threads
Re: Optimizing plugin-shutdowns using threads
From: Michael Sevakis <jethead71_at_sbcglobal.net>
Date: Wed, 14 Mar 2007 16:03:35 -0500
A thread can terminate itself with remove_thread(NULL). No other step is
needed and that call will never return. No need to save the pointer or yield
afterwards as _had_ been the norm before.
----- Original Message -----
From: "Timo Horstschäfer" <mail_at_timo-horstschaefer.de>
To: "Rockbox development" <rockbox-dev_at_cool.haxx.se>
Sent: Wednesday, March 14, 2007 11:42 AM
Subject: Re: Optimizing plugin-shutdowns using threads
> Jonas Hellesøe Nielsen wrote:
> > What about making a thread f.ex. named "Rockboy save thread", which
> > runs 1-5 seconds _after_ the game is finished, and when finished with
> > saving exits itself (If the thread API allows a thread to close itself)?
> I think some kind of a disk write-queue would achieve the same.
> Or maybe just a global write buffer, that flushes on every disk spin up.
> Timo Horstschäfer
Received on 2007-03-14