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Rockbox mail archiveSubject: Rendering hints in (R)WPS for flashing/shades on iHP1x0Rendering hints in (R)WPS for flashing/shades on iHP1x0
From: Paul LeoNerd Evans <leonerd-rockbox_at_leonerd.org.uk>
Date: Thu, 3 May 2007 11:29:49 +0100 I've been playing around with (R)WPS files for a while, and come up with an idea for what I don't think is currently possible - flashing or shaded text. This is useful for the "obvious" look-and-feel when paused - most players will use flashing text for the time display, or the word "pause", or some other indication. Otherwise, the screen might look entirely static, and lead the user to suspect the player has crashed. (I've done this more than once :) ) What I was thinking, would be some tags to set these rendering hints, thusly: %gfThis text is flashing%gnThis text is normal %g0This is %g1in various %g2shades of %g3darkness %grThis is reversed Or something like that. Maybe find a way to make it more symmetric with respect to setting foreground/background shades. I'm fairly competent with C coding, though I've not done any rockbox-specific development work as yet. But I'd be willing to give it a go, if someone were to tell me roughly where in the code I ought to look to implement this... -- Paul "LeoNerd" Evans leonerd_at_leonerd.org.uk ICQ# 4135350 | Registered Linux# 179460 http://www.leonerd.org.uk/
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