Rockbox mail archiveSubject: Re: Simulator in rbutil
Re: Simulator in rbutil
From: Dominik Riebeling <dominik.riebeling_at_gmail.com>
Date: Thu, 14 Feb 2008 22:03:54 +0100
On Wed, Feb 13, 2008 at 11:20 PM, Thomas Martitz <thomas47_at_arcor.de> wrote:
> I think it would be great to have the simulator for the target the user
> of rbutil is using integrated into rbutil, which would optionally
I completely disagree. Rockbox Utility is intended as installer tool,
not as some additional Rockbox-experience. Plus, there are a bunch of
issues if you really want to integrate the sim in rbutil:
- Rockbox Utility uses Qt, the sim SDL. Those are two completely
distinct libraries. I don't think you simply can put an SDL pane into
a Qt window.
- We don't even provide binaries of the sim yet.
- the main purpose of the sim was debugging, not emulating the device
- the sim isn't user-friendly at all. It would at least need clickable
buttons (at least when thinking of some "general" user)
- Rockbox Utility would become target-dependent. Or include all sims
and get a fat beast.
> The user could play around with settings without messing up his player.
well, resetting the settings is rather easy. Plus, if the user is able
to do some settings modifications with rbutil there is nothing to fear
> He could also create and edit themes within rbutil (maybe also add a
> wps-tag reference).
Urgh. No, thanks. The number of people building themes is rather
limited, so I don't see any advantage that way. Especially thinking of
various limitations of the wps system (line based, no pixel-based
positioning of text yet).
> I think it'd be very helpful to have the simulator within rbutil.
I don't think this is feasible.
Received on 2008-02-14