Rockbox mail archiveSubject: Re: Settings as a plugin
Re: Settings as a plugin
From: Mark Allums <mark_at_allums.com>
Date: Tue, 20 May 2008 16:24:58 -0500
Thomas Martitz wrote:
> I'm just playing around with the idea. I call it out-sourcing.
> I think having the settings as plugin would be very beneficial regarding
> the bin size. I also think that there is no real point having the
> settings in the core (correct me if there's a good reason).
> Note: With settings I purely mean the settings menu which can be
> accessed by the main menu and other screens.
> I think it should be feasible and it seems like a logical step to me.
> Although it's just an idea, I didn't think too much about cons, I'm sure
> there cons which I didn't think of yet.
As a non-developer who reads the dev list to learn about Rockbox (and
who aspires to contribute to Rockbox--cash now, code later) I think that
while there are real problems with the idea, thinking about it for the
long term has some merit.
I see possibly two sets of settings: 1) things that are endemic to the
player (player-specific), and 2) things that are Rockbox-specific.
Perhaps the player-specific code could be made a plugin-like module that
differs for each model, and the Rockbox-oriented code should remain as
Just a blue-sky suggestion. Grains of salt required.
Received on 2008-05-20