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Rockbox mail archiveSubject: Re: Settings as a pluginRe: Settings as a plugin
From: Mark Allums <mark_at_allums.com>
Date: Tue, 20 May 2008 16:24:58 -0500 Thomas Martitz wrote: > I'm just playing around with the idea. I call it out-sourcing. > > I think having the settings as plugin would be very beneficial regarding > the bin size. I also think that there is no real point having the > settings in the core (correct me if there's a good reason). > > Note: With settings I purely mean the settings menu which can be > accessed by the main menu and other screens. > > I think it should be feasible and it seems like a logical step to me. > Although it's just an idea, I didn't think too much about cons, I'm sure > there cons which I didn't think of yet. As a non-developer who reads the dev list to learn about Rockbox (and who aspires to contribute to Rockbox--cash now, code later) I think that while there are real problems with the idea, thinking about it for the long term has some merit. I see possibly two sets of settings: 1) things that are endemic to the player (player-specific), and 2) things that are Rockbox-specific. Perhaps the player-specific code could be made a plugin-like module that differs for each model, and the Rockbox-oriented code should remain as it is. Just a blue-sky suggestion. Grains of salt required. Mark Allums Received on 2008-05-20 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |