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Rockbox mail archiveSubject: Re: fs#10766Re: fs#10766
From: David Hall <dmhall_at_gmail.com>
Date: Fri, 13 Aug 2010 00:02:55 -0400 On 08/12/2010 03:31 PM, Ray Lambert wrote: > How about this: a click in the opposing direction within a short time -- > say 1 or 2 seconds -- jumps back to the previous position *without* > halving the distance. > > I presume the timeout is set at 5 seconds in order to give the user time > to hear the content and decide which way to seek next. I also presume > that the user knows almost immediately when he/she has moved in the > wrong direction. So a quick jump in the other direction would then > 'undo' the mistake. > While it is a nice idea in that it doesn't take up a key assignment, I don't believe it adequately addresses the fundamental problem. Your solution changes the problem from "can't go back across your last bifurcation" to "can't go back across your next-to-last bifurcation". Your idea also removes the ability to bifurcate in both directions quickly. I would start at 0% in the track, jump to 50% (forward), and could not jump to 25% (back) without waiting 2 seconds. To get to the 33% point of a track one would need to wait for your timeout four times. The advantage I see to this new-style of seeking, and perhaps I'm projecting too much of _my_ envisioned usage, is that it allows you to quickly, audibly, dig down to a specific spot in a large (long) track. If one has to wait for a timeout every time one wishes to go back, the speed advantage over standard seeking would appear to be diminished, if not negated. --soap Received on 2010-08-13 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |