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Subject: Re: fs#10766

Re: fs#10766

From: David Hall <>
Date: Fri, 13 Aug 2010 00:02:55 -0400

On 08/12/2010 03:31 PM, Ray Lambert wrote:
> How about this: a click in the opposing direction within a short time --
> say 1 or 2 seconds -- jumps back to the previous position *without*
> halving the distance.
> I presume the timeout is set at 5 seconds in order to give the user time
> to hear the content and decide which way to seek next. I also presume
> that the user knows almost immediately when he/she has moved in the
> wrong direction. So a quick jump in the other direction would then
> 'undo' the mistake.

While it is a nice idea in that it doesn't take up a key assignment, I
don't believe it adequately addresses the fundamental problem. Your
solution changes the problem from "can't go back across your last
bifurcation" to "can't go back across your next-to-last bifurcation".

Your idea also removes the ability to bifurcate in both directions
quickly. I would start at 0% in the track, jump to 50% (forward), and
could not jump to 25% (back) without waiting 2 seconds. To get to the
33% point of a track one would need to wait for your timeout four times.

The advantage I see to this new-style of seeking, and perhaps I'm
projecting too much of _my_ envisioned usage, is that it allows you to
quickly, audibly, dig down to a specific spot in a large (long) track.

If one has to wait for a timeout every time one wishes to go back, the
speed advantage over standard seeking would appear to be diminished, if
not negated.

Received on 2010-08-13

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