Rockbox mail archiveSubject: Re: Release 3.7 timeline?
Re: Release 3.7 timeline?
From: Jonathan Gordon <jdgordy_at_gmail.com>
Date: Tue, 17 Aug 2010 10:37:25 +1000
On 17 August 2010 10:18, Thomas Martitz
> On 16.08.2010 22:31, Antony Stone wrote:
>> And yes, that would be worth a major publicity announcement - aside from
>> anything else, it will bring Rockbox firmly back into the world of
>> available players", the number of which has been sadly dwindling over the
>> past few years.
> Actually, it has been worse before the Sansa AMS targets :)
> Anyway, I agree that we should at least consider the first RaaA release for
> justifying a 4.0. I remember the lot of feedback over the web we got for 3.0
> (which wasn't quite as big for the following releases), but OTOH it could
> also have been that strong because it was the first release after several
> I think we could get RaaA (the actual port) into release quality quite soon
> with a bit of effort (maybe even for 3.7). But blocking is actually the
> touchscreen interface. We have still many places where you're simply stuck
> completely with the absolute point mode (EQ, pitchscreen). That's not an
> RaaA specific issue, but it rather blocks the release quality of it. So yes,
> it's probably better to have a 3.7 before.
> Best regards.
As nice as an RaaA release is I hardly think it justifies 4.0 (just
yet anyway). I also think that the current touchscreen support would
make people think it is (well...) crap.
If we really want to do the whole shebang with 4.0 and raaa then at
the very least a fully touch aware cabbie needs to be done for all the
raa lcd sizes, or better yet, someone make the lists iconable for
(also it would be ncie to get under 200 open bugs again, even 100
would be mostly a miracle!)
Received on 2010-08-17