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Rockbox mail archiveSubject: Re: Making absolute point mode defaultRe: Making absolute point mode default
From: Thomas Martitz <thomas.martitz_at_student.htw-berlin.de>
Date: Wed, 27 Oct 2010 01:26:29 +0200 On 27.10.2010 00:40, Paul Louden wrote: > > Since the grid mode actually works on every screen, and is quite > usable (just unintuitive) wouldn't the obvious solution be JdGordon's > idea of adding some visual feedback to make it more obvious that it's > there be a good solution to keep things working. RaaA has shown that the grid mode makes Rockbox appear broken as a whole, while a few broken screens appears as "ah, this particular part isn't done yet". This is what the various articles, blogs and comments have shown. From LWN: > Running the application is likely to be most confusing for the > unprepared user, though. The traditional top-level Rockbox menu > appears on-screen, but the result of tapping a menu entry is not what > one would expect; indeed, the application's response to touch events > seems to be nearly random. After digging in the forums, your editor > stumbled across this bit of helpful advice > <http://forums.rockbox.org/index.php?topic=14177.msg171653#msg171653>: I cannot understand how anyone can consider it usable. The grid mode is not usable because there's no visualization of the borders or even its existence. And even if the borders were shown, then you still need to guess wildly what cell is doing what. This trial and error situation is hugely uncomfortable for people because (and this commonly happens) pressing the wrong cell potentially leads to bad things and major annoyance. I actually used the grid mode for some time because there was no cabbie for RaaA. I didn't consider it usable at any time during the 2 or more weeks because I was still constantly doing the wrong thing. There's a lot more to usability than just "it works". Received on 2010-10-27 Page was last modified "Mon Nov 16 10:57:21 2020" The Rockbox Crew -- Privacy Policy |