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Rockbox mail archiveSubject: Re: Google Summer of Code 2011 ideas needed!Re: Google Summer of Code 2011 ideas needed!
From: Frank Gevaerts <frank_at_gevaerts.be>
Date: Wed, 23 Mar 2011 21:43:32 +0100 On Wed, Mar 23, 2011 at 04:19:09PM -0400, Sean Bartell wrote: > I'm a student and I'd be interested in improving support for module formats > (MOD, S3M, XM, IT), which are somewhat similar. My concern is that these > projects are only useful for a small portion of Rockbox users, and they > require more knowledge about obscure formats than about Rockbox. Rockbox supports those, but currently using a plugin, so it's not well integrated with the playback system. There is a version of that code on the patch tracker that works as a codec (which provides such integration), but we didn't use that version because of memory constraints for codecs (module formats basically require the entire file to be loaded to RAM at the same time, which doesn't fit our regular playback system at all). We definitely wouldn't mind having a good solution for this. At first glance, I'd guess it would involve: (a) Being able to allocate a chunk of memory easily from a codec. This is related (or possibly even the same...) as the "Porting buflib from the pluginlib over to the core and use it to allocate big buffers in a more dynamic way" idea on our GSoC ideas page. (b) Possibly changes to the buffering system. I haven't thought this through entirely and I'm not a specialist, so maybe this isn't needed. As a side note, this work wouldn't only benefit module formats. We only support MIDI as a plugin for very similar reasons (here it's mainly the patchset that has to be loaded, the midi file itself would probably be small enough not to be a problem usually), and allowing codecs to allocate more RAM as needed would also allow us to dedicate less RAM to the codecs in the first place (only very few codecs need all the RAM that's currently set aside for them), which would lead to more RAM for the playback buffer, and therefore longer battery runtime in general. Frank -- "Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." - Brian W. KernighanReceived on 2011-03-23 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |