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Subject: Re: Playback Engine Rework - The basic rundown

Re: Playback Engine Rework - The basic rundown

From: Magnus Holmgren <>
Date: Wed, 04 May 2011 18:52:12 +0200

On 2011-05-03 01:45, Michael Sevakis wrote:

Playback stopped again, and I managed to write down some information:

> Could be that I regressed some part of the buffering that comes into play more
> often with smaller memory with Fuze. What Buschel is describing in IRC could be
> related, but maybe not. I would like to know from each person experiencing this:
> 1) Near a track transition (say, the last 2-3 seconds of a track if not using
> crossfade) or not? Which audio formats are involved?

At 4:58 of 5:46. MP3, 64 kbps.

> 2) What are the thread states as reported by the OS stacks screen when things
> are stuck? (This helps tell just who is wrong). Codec with "B" while playing is
> bad and only should be present in a stopped state; it should be "*R" or flipping
> "*R"/"T" really fast - be sure to change refresh timing by holding down an
> inactive key or it can appears the codec threads is in one state but is really
> flipping between a couple.

Codec: *R 16 16
Audio: T 15 15
Buffering: T 15 15

Didn't check for flipping...

Also, the buffering debug screen had this to say:

pcm: 0
real: ~90k
usefl: ~8k
pcmbufdesc: 0
track count: 3

Received on 2011-05-04

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