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Rockbox mail archiveSubject: Re: pluginsRe: plugins
From: Michael Carr <cstrife89_at_gmail.com>
Date: Thu, 02 Feb 2012 15:39:39 -0500 On 02/02/2012 03:08 PM, Marcin Bukat wrote: > Hello rockboxers, > > Following discussion on IRC > (http://www.rockbox.org/irc/log-20120202#12:14:31) I would like to > rise the issue with current state of plugins. We have lots of this, > almost every one have separate keymap (only a few use PLA). Making > plugins to compile is tedious work during porting. In configure you > can disable all plugins but this is not a solution as usually you want > at least test_ family to compile and compiling plugins separately is a > pain. The outcome of IRC discussion is twofold: > 1) Rework plugin building so it would be easy to enable particular > plugin on a given target. If someone wants particular plugin he is > welcome to provide a patch. > 2) Relax the requirements for target to become stable. I mean we could > agree on minimal subset of plugins (and documentation in manual) > needed for a given port to fulfill stable criteria. Rockbox is about > playing music and not playing games and watching rotating cube after > all. > > So I would like You to express your opinion. > > Marcin > I'm for solution #2. Anyone that comes to Rockbox for Doom or Rockboy and stays on Rockbox for them is not the target audience. A notice can be put in the manual and on the target's Wiki page about the plugin status, with a reminder that plugins are more like optional "apps" than core components. Received on 2012-02-02 Page template was last modified "Tue Sep 7 00:00:02 2021" The Rockbox Crew -- Privacy Policy |