||15e1f59: Make consitent internal file API flag behvior, FF_PROBE.
FF_PROBE should leave nothing for caller to clean up whether testing only the cache or permitting disk access. Less to worry about.
||6103d4d: Selective Backlight Softlock Fix misleading indentation.
|22nd Nov 05:21
||dc87e9e: Selective Backlight/Advanced Softlock - Selective actions based on context
Selective backlight allows the user to choose actions that will not enable the backlight when pressed.
Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button.
Both only occur in FM and WPS Contexts.
Update: Back from the dead
-Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set
-Added entries to the manual
-Fixed back button on some menus not activating backlight
-Made menus more intuitive, no actions selected now changes menu item to off.
-Added talk fuctionality.
-Added option to disable selective backlight while on external power.
-Rewrote backlight and softlock handling code to fix issue with scrollwheels
-Menu changed to have toggle(yes/no) and settings
-Optimized selective actions lookup
-Added option to disable notification of 'buttons locked' while softlocked
-Removed uneeded code, consolidated action lookup to single function
-Fixed incorrect name on selective softlock menu
-Added option to disable touch on touchscreen devices
-Fixed backlight on original screenlock without selective screenlock active
-Added text selection in mask_select for when show_icons is off
-Fixed voice in mask_select to speak if voice is defined instead of spelling
-Added more lang defines (play skip seek)
-Added option to disable unknown keys turning on backlight
-Fixed Conditional argument In wrong place causing players without backlight to fail to build
-Fixed Disable Unknown blocking detection of context change
-Fixed canceling menu didn't update new settings
-Added Autolock on backlight off
-Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on
-Cleaned up autolock code added strings to lang file
-Fixed issue where rapid presses would bypass softlock
-Removed old softlock code, Cleaned selective actions code
-Changed menu to match existing RB menus
-Fixed Backlight_on_Hold blocked by backlight_ignore_next
-Fixed ignore_next for ipod
-Fixed bug allowing context with softlock to bypass selective backlight
-Changed mask_select to no longer prompt for changes to be saved
-Changed menu names
-Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event
-Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight
-Changed Unknown action to unmapped action in menu, changed handling code
-Removed unneeded logic and variables for handling unfiltered actions
-Reverted unmapped action code to previous functionality
-Added manual entries (thanks JohnB)
-Removed elusive unhandled unicode character from manual, changed formatting slightly
Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off
Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact.
Selective softlock allows selected actions through, bypasses the normal softlock routine.
previous commit (#1) has attribution for folder_select.c which mask_select is based from.
||16a9f84: Reenable database ramcache and playlist dircache
Playlist dircache references should be back in working order.
Reenabling dircache references in the database ramcache is not yet done as it requires quite a bit of rework. Otherwise, the database in RAM is functional again.
Some buffer compatibility changes have been made for database commit because the dircache buffer can no longer be stolen, only freed by an API call.
|8th Jan 16:14
||a931c76: Do some debug and preparatory work for ramcache and playlist
The file system rework introduced incompatibility between dircache and the tagcache ramcache and playlist dircache path caching. This update makes changes to filesystem code to reintegrate all that.
It also fixes a couple bugs that were found when vetting all the code. The filestream cache was being reset without regard to the stream even if it was shared in write mode (made work of
.playlist_control). Better handling of unmounting gives files a better go at force-closing them without risk to disk integrity.
Did some miscellaneous pedantic changes. Improved efficiency of testing a file's existence (a little) since the path parser will be shared between file code and parsing for the sake of finding dircache references, not duplicated as before.
This commit doesn't reenable said items just for the sake of keeping changes separate and related.
Plan for the next is to enable dircache again for the playlists
(easy peasy) and reenable tagcache ramcache but *without* the dircache path caching because it's rather substantial to change in itself. The ramcache will still function without dircache.
||0056ea8: puzzles: more accurate sin() and cos()
- now uses fp_sincos()
||1b882cb: puzzles: change default optimization to -O2
||3943430: puzzles: fix copyright year
||2bc5173: puzzles: fix overlay loader (monolithic builds only)
||fb2da13: puzzles: disable unplayable puzzles (Solo and Loopy)
- accidentally enabled in c200v2 fix
|14th Jan 17:40
||7eaf558: zen/zenxfi: remove obsolete comment
|11th Jan 16:32
||2c45548: Fix typo in configure
|14th Jan 17:11
||5d048e0: zen/zenxfi: add remark about pin
Clearly this pin does not control power so don't call it lcd_power.
|14th Jan 17:10
||6b227c5: regtools: convert all reg dumps to v2. keep v1 for reference
...and 2 more files.