FS#4988 - Optionally keep backlight on while plugins are running
Opened by Paul van der Heu (paulheu) - Saturday, 01 April 2006, 17:11 GMT
Last edited by Jonathan Gordon (jdgordon) - Tuesday, 31 July 2007, 12:54 GMT
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DetailsThis patch will add an option to General settings/Display/LCD settings to keep backlight on when using plugins
My first patch, so be gentle.. :) |
Tuesday, 31 July 2007, 12:54 GMT
Reason for closing: Rejected
Additional comments about closing: This idea was commited a while ago, but immediatly reverted because it was decided it wasnt worth the bin size cost
moved setting save to end of block (as suggested..)
This one's tested and requires no 'special tricks..' :)
Although I think each plugin should decide itself if it should allow to switch off the backlight or not.
It does absolutely make no sense for game plugins to switch off the backlight,
but e.g. for encoding or battery testing it does absolutely make sense!
So I suggest, to add a API function with which the plugins could decide theirselve if the backlight
should be switched off or not.
Nevertheless I resynched your patch with the current CVS (langv2 changes)...
I just like the option to keep backlight on for plugins.. If it never makes it into CVS I'll stil use it, unless plugin writers start using the available options.. :^)
backligh_off switches it off
and backlight_set_timeout changes the timeout for switching the backlight automatically off.
(correct me if I'm wrong)
That's not exactly what I meant.
I thought about an easy function, with which the plugin can either say
"don't ever switch the backlight off as long as I run"
or
"use the normal backlight settings" (DEFAULT)
or
"use my special timeout"
That's all - and this should then automatically be used as long as the plugin runs
and resets to normal behaviour when the plugin ends
(without further function call of the plugin itself).
BTW, grep at the plugin directory you'll find some backlight_on
and backlight_off calls ;)
I would like to see this in CVS.. but if not Oh well.. ;^)
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