Rockbox

  • Status Closed
  • Percent Complete
    100%
  • Task Type Patches
  • Category Games
  • Assigned To
    Karl Kurbjun
  • Operating System All players
  • Severity Medium
  • Priority Very Low
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Rockbox
Opened by Karl Kurbjun - 2006-05-07

FS#5316 - Rockdoom Dehacked/BEX support

Here’s an initial patch for dehacked support in rockdoom. Right now it only supports dehacked files in a wad. I was testing this patch with wolfendoom’s 2nd_end.wad by inserting the given dehacked patch into the wad titled DEHACKED. I’m not sure if this patch will fit on ipods. Also, it adds in compiling sscanf to rockbox’s core and fixes some of it’s functionality. Since I don’t have a strnicmp or the other icmp functions the dehacked file has to match the string cases in d_deh.c. For wolfendoom this was already the case, so no modification was needed.

Finally, this patch is made to create a log at /dehlog.txt to keep track of everything the dehacked loader is doing if a DEHACKED lump is detected.

Closed by  Karl Kurbjun
2006-12-13 05:17
Reason for closing:  Accepted
Additional comments about closing:  

Accepted in CVS

Karl Kurbjun commented on 2006-05-07 23:01

Here’s the modified 2nd_enc.wad to include the dehacked file. You can download the original file from: http://www.doomworld.com/wolfendoom/index.shtml

Karl Kurbjun commented on 2006-05-07 23:06

I guess it didn’t want to attach (didn’t realize how large it was), here’s a link: http://alamode.mines.edu/~kkurbjun/dehacktst.wad

Karl Kurbjun commented on 2006-05-08 19:41

Here’s a new patch that fits on the ipods also. To do this I changed the compiler flags for the ipods to -Os and added a few malloc tweaks. I’m not sure what the speed penalty is though for the ipods. Use d_deh.c and d_deh.h from the first post.

Karl Kurbjun commented on 2006-05-08 19:47

As an added note, this patch will allow other language translations in doom through the BEX/DEH patches. I’m not sure if any already exist though.

Jens Arnold commented on 2006-05-10 07:02

Rockbox does have strcasecmp() and strncasecmp() which are functionally identical to stricmp() and strnicmp(). They are even already available in the plugin api.

Karl Kurbjun commented on 2006-05-10 14:41

: ), oops, thanks for the tip, I’ll use those instead. What’s your opinion on adding building sscanf with the core? Was there a reason it wasn’t being built before?

Karl Kurbjun commented on 2006-06-03 17:49

Here’s the latest version of the patch, fixes all the strncasecmp stuff.

fcuk commented on 2006-09-14 11:13

I was just asking if u can mod halflife.wad located in http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,24,331, and if your patch can solve the problem for rockdoom displaying “The wad does not follow standard doom graphics” error, if yes please tell me how I can apply it to rockbox.

Thanks,
Karl

Karl Kurbjun commented on 2006-09-14 16:04

This patch does not fix halflife or any of those GP32 wad files. These wad files do alot of nasty things to doom which is all explained in this forum post http://forums.rockbox.org/index.php?topic=4200.0 This patch allows wads that used some of dooms advanced modification features (that were not originally available to mod authors with ID’s original doom release). An explanation of Dehacked is here: http://en.wikipedia.org/wiki/Dehacked. This patch is primarily for mods like wolfendoom, batman doom, aliens doom, etc. to all work properly. I plan on commiting this patch once I get my computer running with a development environment again.

fcuk commented on 2006-09-14 20:00

Karl, can u please tell me how can I run halflife without displaying the error I mentioned above, cuz I’ve seen a video of someone’s 5G iPod running halflife wad on rockdoom there http://www.youtube.com/watch?v=Ra6rqKSqBSk, how could he do it ?

The wad displays the errors and despite loads the first screen from half life and exits back to the rockbox’s plugin menu.

Thanks Again,

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