- Status Closed
- Percent Complete
- Task Type Patches
- Category Games
- Assigned To No-one
- Operating System All players
- Severity Low
- Priority Very Low
- Reported Version
- Due in Version Undecided
-
Due Date
Undecided
-
Votes
2
- naegling23 (2007-11-11)
- parafin (2007-08-17)
- Private
FS#5855 - Pong Upgrades
Made pong look a lot nicer for color targets and added demo and one player modes for all.
I set the foreground to green and the background to black.
I also added a simple 1 player function to play against the computer. To play two players all you need to do is press one of the normal right player buttons.
Closed by fg
2011-01-08 16:34
Reason for closing: Accepted
Additional comments about closing: Warning: Undefined array key "typography" in /home/rockbox/flyspray/plugins/dokuwiki/inc/parserutils.php on line 371 Warning: Undefined array key "camelcase" in /home/rockbox/flyspray/plugins/dokuwiki/inc/parserutils.php on line 407
2011-01-08 16:34
Reason for closing: Accepted
Additional comments about closing: Warning: Undefined array key "typography" in /home/rockbox/flyspray/plugins/dokuwiki/inc/parserutils.php on line 371 Warning: Undefined array key "camelcase" in /home/rockbox/flyspray/plugins/dokuwiki/inc/parserutils.php on line 407
Mostly committed as r29007. I left out all colour changes (both the pulsing and the background/foreground).
Please submit a new patch if you want
either of those, but if so, please make
the pulsing configurable.
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“/* Give ball a little push to keep it from getting stuck between wall and pad */”,
I’m not sure as I don’t have a development environment available atm, but I’m pretty positive I’ve already solved the wall-pad bug. other then that It sounds like a good idea but I haven’t gone through the code really :)
I think we should increase the ball side and make the game a little harder (ie faster ball or smaller pads, at least reffering to the h1x0, which is too easy to play imho)
With the AI Player sometimes the ball will get stuck against the top/bottom of the screen and the side of the AI pad. The bump helps it, but it still happens, a lot less often now though. :)
Having the game get incrementally harder as you move on would be nice.
redid the patch so it applies correctly
I love this. I hate playing against myself, now I finally have AI to play against. Great patch.
Updated!
» Now includes a ‘demo’ mode which will play cpu↔cpu until a button is pressed.
» Also, if music is playing, the paddles will pulse bright green to the beat.
I am new to this whole rockbox mp3 player thing so could someone please tell me how to apply this and any other patch????
start off by reading the ‘For Developers’ Section under the wiki’s index
http://www.rockbox.org/twiki/bin/view/Main/DocsIndex
You have to know how to compile and how to work with patches
Redid patch to remove tabs/trailing spaces and keep code formating consistent with previous code.
Would it be possible to have the pads blink in different colors? (maybe have smoother transitions)
would love to see this, im not savy enough to patch rockbox though.
When Patching, There is a hunk error.. That means it needs an update right? Hmmph this looked kool since the pong version right now isnt what it could be… can someone with knowledge in this stuff resyncdify this patch?
trailblaze: Of course! Here it is (r18377)
This patch crashes (at least) the simulator after a view seconds when playing music in the background while pong is running
Didn’t try it on a real device yet.
Thanxs a lot.. No crashing here on my ipod nano! I love the oulsing colors 2 my music.. Thanxs for making this experience possible!
On my iPod pong works fine with the patch
Don’t know what causes the simulator crashes…
Hmm.. I loved this patch.. lol, played it everyday… hmm, but now on build 19778, im getting 2 of those darn hunk error again….I feel bad asking, but may you please re-sync it please?
Here it is.
The simulator crashes are gone somehow
Thank you very much! works again… I love this patch!
Can you make it where I can vs the ai?
sync to SVN