FS#6916 - Cheats for Doom

Attached to Project: Rockbox
Opened by Mike Aich (mikeh77) - Wednesday, 28 March 2007, 00:06 GMT
Last edited by Bryan Childs (GodEater) - Saturday, 05 June 2010, 22:24 GMT
Task Type Patches
Category Games
Status Closed
Assigned To No-one
Operating System iPod 5G
Severity Low
Priority Normal
Reported Version Release 3.0
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No


As discussed in a forum thread, I (and many others it seems) think it would be very entertaining and useful to implement cheats in Rockbox Doom. I don't know much about coding, but I would assume this would not be too difficult to implement. One attractive idea was to maybe include a 'Cheats' menu in the root-menu for the Doom plug-in. Though some argue this feature could take away from the challenge of the game, most Doom veterans always were aware of the easily activated cheats, and if one wanted to activate them they were a few simple keystrokes away. It would make sense if they were also accessible within Rockbox Doom.

The original forum thread discussing this possibility is here:

Also, note that in the above thread someone posted code of some sort that details all possible cheats. Thanks in advance, this could make Doom for RockBox a lot more interesting!
This task depends upon

Closed by  Bryan Childs (GodEater)
Saturday, 05 June 2010, 22:24 GMT
Reason for closing:  Out of Date
Additional comments about closing:  We don't seem to want this in trunk, and it's horrifically out of date now.
Comment by Pascal Briehl (ColdSphinX) - Thursday, 29 March 2007, 10:50 GMT
It's not ready and the menu should replaced by an textinput.
But the most cheat functions of prboom are back.
Comment by Pascal Briehl (ColdSphinX) - Thursday, 29 March 2007, 11:05 GMT
forgot a file
(application/octet-stream)    cheat.h (0.1 KiB)