- Status Closed
- Percent Complete
- Task Type Patches
- Category LCD
- Assigned To No-one
- Operating System Another
- Severity Low
- Priority Very Low
- Reported Version Daily build (which?)
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#9178 - lcd_blit_yuv and lcd_write_yuv420_lines2 functions for Cowon D2
Provide a basic (extremly slow) lcd_write_yuv420_lines for the Cowon D2 and update the lcd_blit_yuv function.
Closed by shotofadds
2008-07-16 17:40
Reason for closing: Accepted
Additional comments about closing: Warning: Undefined array key "typography" in /home/rockbox/flyspray/plugins/dokuwiki/inc/parserutils.php on line 371 Warning: Undefined array key "camelcase" in /home/rockbox/flyspray/plugins/dokuwiki/inc/parserutils.php on line 407
2008-07-16 17:40
Reason for closing: Accepted
Additional comments about closing: Warning: Undefined array key "typography" in /home/rockbox/flyspray/plugins/dokuwiki/inc/parserutils.php on line 371 Warning: Undefined array key "camelcase" in /home/rockbox/flyspray/plugins/dokuwiki/inc/parserutils.php on line 407
In r18060.
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Ignore the old patch, this one is much faster.
Another patch :)
Why not modify lcd-as-memframe.S since it’s in use for general RGB updates for the D2 anyway? The asm yuv stuff should only need a few instructions changed to allow non-rotated conversion. mpegplayer also needs to be told explicitly that dithering is available for the target.
Mike, that’s the intention. This was accepted as a stop-gap until either I have the time to fix it properly (not a priority) or someone else with the relevant ARM knowledge comes along and does so.
Here is a new patch, which make the ASM part draw lines horizontally when LCD_HEIGHT < LCD_WIDTH
The attached patch updates both the standard and dithered versions (lcd_yuv_write_42_lines_odither) to only rotate if LCD_HEIGHT > LCD_WIDTH, and also enables the Dithering option in MpegPlayer for the D2.
I’ve simplified the previous patch slightly by removing the LCD_WIDTH < 128 stuff (since no targets using this code have a resolution that small) and included a slight optimisation for an extra 1fps.