Rockbox

  • Status Closed
  • Percent Complete
    100%
  • Task Type Patches
  • Category User Interface
  • Assigned To No-one
  • Operating System All players
  • Severity Low
  • Priority Very Low
  • Reported Version Version 3.1
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Rockbox
Opened by kugel. - 2008-12-24
Last edited by kugel. - 2009-08-29

FS#9706 - Quickscreen: 4th item + some optimisations for remotes

So, after the trouble with  FS#9661 , this patch fixes the confusion by adding a 4th item. The 4th item acts the same as the existing three.

It also tries to handle remotes, as it shows only three items (not the top one) on those, since the space and buttons are limited.

So, it keeps ACTION_QS_DOWNINV for remotes and recorder. Basically those screens that have this can only show 3 items.

It also rewrites the viewport preparation in the quickscreen a little bit (not too much), was a bit messy to get the 4th item properly working without.

TODO:
- Veryify that it works on remotes; I tried to test, it “looks” correct going by the sims, but those aren’t very good to test buttons and such I noticed
- Handle Recorder so that he doesn’t show the 4th item

Please test and leave some comments!

Closed by  kugel.
2009-08-29 14:43
Reason for closing:  Accepted
Additional comments about closing:   Warning: Undefined array key "typography" in /home/rockbox/flyspray/plugins/dokuwiki/inc/parserutils.php on line 371 Warning: Undefined array key "camelcase" in /home/rockbox/flyspray/plugins/dokuwiki/inc/parserutils.php on line 407

Committed in r22531.

Ooops, sorry, I missed that there's already a task about it ( FS#9675 ) :(

sync

also added a mechanism to detect ACTION_QS_DOWN_INV in keymaps so that the top in favor of inverting the bottom one (needed for archos recorder and some remotes).

quick comments from my quick look on the bus… I completely disagree with the top item handling…. by all means change the action name to TOP but having TOP and DOWNINV makes no sense… the logic should be if there is room for the top item, and it is set, then use TOP to change it.. otherwise do the downinv handling (which should be the same for all 4 directions)…

also, using a default which is target dependant is a bad idea from a support POV…

You never have both on one screen.

"by all means change the action name to TOP but having TOP and DOWNINV makes no sense" I don't understand. TOP is added, and DOWNINV still exists. If targets use DOWNINV, they won't have a TOP (or can't use it).

As you've written yourself in  FS#9675 , we can't just have TOP on all targets. This is the special handling you talked about.

The default val is probably questionable, indeed.

"You never have both on one screen."
exactly why there is no need for special handling… call it BUTTON_QS_UP if top doesnt work for you..

Is it just the name you have a problem with?
It can't be the same action since the action is searched for at detecting the special case (it searches for DOWNINV in the qs keymap array).

there is no need for that searching…. if there is room on the screen, and it is setup then do the up action.. otherwise do the downinv action….

It's not the space on the screen giving the limitation, it's the button maps.

Sync and update: I removed DOWNINV entirely as a IRC discussion showed that the recorder handling isn't needed.

I optimized displaying so far that special handling of small screens shouldn't be needed (with 64px, even a 13-14px font works cool).

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