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9953 | Patches | Plugins | Very Low | Add Playback Control to more plugins | 2009-02-25 | Joshua Simmons | 2009-03-23 | 15 |
Task Description
I’ve noticed that many plugins don’t have the Playback Control menu even though they could. I’m going to have a go at fixing that.
I’ve categorised the plugins which could use the menu like so:
Already have a standard-ish menu (not bitmap), it just needs to be added: bubbles chessbox chopper minesweeper reversi superdom wormlet xobox clock fireworks vu_meter
These are the easiest case, it’s just a matter of adding the menu item.
Don’t have a menu that makes sense to add Playback Control to (either they don’t have a menu at all, or they only have a start-menu that can’t be usefully returned to): flipit invadrox maze robotfindskitten rockblox rockblox1d rocklife sliding_puzzle snake snake2 spacerocks star stopwatch mandelbrot oscilloscope
These are a mixed bunch. Some could actually use a menu, and some could just have a key assigned to bring up the Playback Control menu. More involved than the first bunch in general.
Already have a menu, but it’s really custom in some way. They either need to be switched to more standard menus, or something special needs to be done: brickmania chessclock pegbox rockpaint
These will probably be the most work.
Let me know if I forgot any plugins, or if you think it doesn’t make sense to add the menu to a plugin that I’ve listed above.
Attached is a patch for the first bunch. The others will be coming eventually.
I’d appreciate it if you leave this FS entry open until I get to the second and third bunch, even if the first bunch happens to get commited to svn.
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9270 | Patches | Plugins | Very Low | moonrock, calculates the current moonphase. | 2008-08-12 | federico pelupessy | 2011-07-28 | 16 |
Task Description
this is a simple plugin called 'moonrock' which shows the phase of the moon. It is not the most earthshatteringly original thing but nevertheless the effect is pretty nice. Hopefully someone else likes this!
For targets with CONFIG_RTC, it either shows a text description or, for HAVE_LCD_BITMAP and at least greyscale targets, a (pre-calculated) picture of the moon. But only if the data file (moonrock.dat) is present and found in the apps/ directory. (it should be attached to this post, I hope it shows up here, as the file is 3MB). (time of the player is assumed to be GMT)
you can switch between picture and text with select button, and choose a new date with play (which does not change the internal clock).
The patche changes some small things in the api and in the bitmap reading routines to be able to do things easily.
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8647 | Patches | Games | Very Low | Amaze - 3D maze game plugin | 2008-02-26 | Jerry Chapman | 2009-09-04 | 17 |
Task Description
This is a 3D maze done in vector graphics. I ported David Leonard’s program, which was done with the curses library. Initially, I wrapped the curses functions he used in order to draw the maze with putsxy(). This code is not used at the moment, as the vector graphics are easily scaled and more pleasing. The only issue I see is with the user map, which may be harder to draw on a smaller screen. I developed this on the iPod Video.
This is my first attempt at an open source project, and is a refresher in C for me. I apologize for style. I have tried to make the code as clear as possible.
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11898 | Patches | Playlists | Very Low | This is a preliminary patch to add keymaps needed for p... | 2011-01-21 | foolsh | 2011-02-03 | 17 |
Task Description
This is a preliminary patch to add the key maps needed to compile plugins for the android port. It is mostly complete.
You will need to change plugins=”yes” line 2790 of file /tools/configure but this breaks the sdl port.
Most plugins seem to work well some don’t, I have not tested all plugins yet but will start as soon I post this.
To a section to tools/configure that defines plugins=”yes” for the android port and “no” for the sdl port
Testing testing testing
patch probably breaks some targets because of logo.c defaulting to a generic keymap which I changed “commented out” and added #error No keymaps defined! so the compiler will not just over look it. Let me know what breaks and I will try to fix it.
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9206 | Bugs | Font/charset | Very Low | The number of characters included in the Sazanami-Minc... | 2008-07-19 | Yoshihisa Uchida | 2011-04-19 | 18 |
Task Description
The Sazanami-Mincho-Regular-*.fnt includes 7128 characters. However, there are about 7500 character not included in the Sazanami-Mincho-Regular-*.fnt though it is included in the sazanami-mincho.ttf font (This font is a font that became an origin when the Sazanami-Mincho-Regular-*.bdf font is made).
Please look at “List.txt” file about the character not included in the Sazanami-Mincho-Regular-*.fnt.
The cause of this problem is in “fontForge”(http://fontforge.sourceforge.net) used when the bdf file is made from the ttf file.
When the bdf file was made by using ”Otf2bdf”(http://www.math.nmsu.edu/~mleisher/Software/otf2bdf/) instead of “fontForge”, all characters included in the ttf file were able to be taken out.
However, when you make the Sazanami-Mincho-Regular-*.fnt by using Sazanami-mincho-Regular-*.bdf that applies the patch, The interval between the line and the line opens from present Sazanami-Mincho-Regular-*.fnt a little.
Please report by using new Sazanami-Mincho-Regular-*.fnt(in new-Sazanami-Mincho-Regular-fonts.zip).
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9273 | Patches | Language | Very Low | Changing sapi_voice.pl To make japanese.voice sound bet... | 2008-08-13 | Taktak | 2008-09-23 | 18 |
Task Description
I would like to change voice strings to make them sound better with a specific SAPI voice.
I don’t intend to change string in *.lang directly. It should be done in voice.pl dinamically while building voice, shouldn’t it?
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11095 | Patches | User Interface | Very Low | Fixing the joining algorithm after adding diacritics su... | 2010-03-12 | Amr Medhat | 2010-04-03 | 19 |
Task Description
This patch which is a small change in bidi.c contributes with the diacritics patch (http://www.rockbox.org/tracker/task/10720) to fix the diacritized Arabic text joining problem
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9442 | Patches | Games | Very Low | FingersOfRock: DDR varient | 2008-10-02 | Tony Huynh | 2009-04-13 | 21 |
Task Description
FingersOfRock is a DDR variant where by arrows pass over the screen, and the player must press the corresponding buttons in time.
I don’t know how to use the cpu boost, so if someone has some time, please boost when the game begins and un-boost when it finishes.
It is called FingersOfRock from: FretsOfFire and rockbox.
For more details on the source of inspiration: http://en.wikipedia.org/wiki/Dance_Dance_Revolution
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7287 | Patches | ID3 / meta data | Very Low | Support metadata sort tags in the Database | 2007-06-11 | Dan Everton | 2011-11-23 | 24 |
Task Description
Attached is a patch that starts support for the sort tags specified in ID3 v2.4. It adds three new tags to the tagcache system, sortartist, sortalbum, and sorttitle which are drawn from the TSOA/TSOP/TSOT tags.
This is only the beginning and is very, very lightly tested (i.e. it compiles and doesn’t seem to break anything).
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9371 | Patches | Utils | Very Low | create database application | 2008-09-06 | Yoshihisa Uchida | 2011-05-15 | 30 |
Task Description
Create database application.
1) At first FS9349 patch file (http://www.rockbox.org/tracker/task/9349?getfile=17401) apply.
2) After this task’s patch apply.
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10312 | Patches | Rbutil | Very Low | A multiplatform comnand line interface for use with SAP... | 2009-06-10 | Thomas Lloyd | 2010-06-13 | 30 |
Task Description
This task is to develop a stand alone command line interface for use with SAPI. This will be designed to run under Windows or WINE.
This will replace the platform dependent VB script currently in place adding new features and try to improve performance.
I have attached an initial release, run with -h option for usage info.
This is not completed had very litttle error handling and due to performance issues under wine I am considering a new server/client model for a future release.
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7505 | Patches | Plugins | Very Low | Gigabeat Flashwriter | 2007-07-29 | Karl Kurbjun | 2012-05-22 | 34 |
Task Description
WARNING This software is distributed on an “AS IS” basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. Even though there are preventative measures in place this flashwriter plugin may erase your flash and leave you with a broken player. Please be careful and pay special attention to the messages given when using this tool.
*IN THE UNLIKELY EVENT THAT THE TOOL ERRORS WHILE FLASHING IT WILL TRY TO RESTORE THE BACKUP.
*IF RESTORE FAILS AND THE TOOL GIVES AN ERROR MESSAGE STATING NOT TO TURN THE PLAYER OFF PLUG THE PLAYER INTO THE CHARGER AND POST A MESSAGE HERE. (DO NOT LET THE PLAYER TURN OFF)!
This plugin erases a sector of the flash and then rewrites it with the file bootloader.bin. It then modifies (read/modify/erase/write) the first sector and patches the reset vector to point to the code in bootloader.bin. The flash can be accessed at 0×04000000, and it is 1 MB in length.
This still needs testing.
It is safe to erase and write to the sector located at 0×04050000 (actually the latest version uses 0x040A0000). This area is only used for visual images. This has been tested with 2.00, 3.00, and 3.02 firmware.
If the program shows an ABORT message when running Check flash MD5 (version) please backup the flash and upload the backup.bin and backup.md5 files here. This will only work with original releases; please do not upload previously hacked images. If you upload a file please include the version number.
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8183 | Patches | Games | Very Low | The Case Game - (Deal or No Deal variant) | 2007-11-19 | Brian Morey | 2019-03-05 | 34 |
Task Description
The Case Game
Here is a variant of Deal or No Deal for Rockbox.
26 cases contain random amounts of virtual money. After choosing 1 case for yourself, you open the other cases until the banker makes you an offer to buy your case. If you choose to accept the offer the game ends and you receive that offer as your final score. By declining the offer, you continue to open the remaining cases until the next offer. If you decline all offers you get the amount that was in your case as your final score. If play continues until your down to 1 case plus the case you chose, you are given the option to swap cases.
Gameplay controls:
() While opening cases: pressing UP shows the remaining case amounts.
pressing DOWN shows the high scores.
() While deciding on an offer: pressing UP shows the previous offers.
pressing DOWN shows the high scores.
This game allows name entries into a high score board.
This game currently only works on color lcd screens (Sansa e200 176×220) or greater.
Apply the patch and place the .bmp files in the “apps/plugins/bitmaps/native/” directory.
Please post results for other platforms as well as comments. I tested the game out on the Gigabeat simulator and it seemed to work well.
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10763 | Patches | User Interface | Very Low | This patch speeds the keyboard input for scroll wheel d... | 2009-11-05 | Fred Bauer | 2014-03-03 | 34 |
Task Description
This patch is for the Sansa Fuze but easily modified for other players with scroll wheels. apps/keymaps/keymap-[your player].c needs to be modified
This patch changes the keyboard input method for scroll wheel players to this:
Scrolling the wheel forward selects the column of the desired character moving right. Reversing the wheel moves the keyboard cursor down (not left) to select the character. Reversing again inserts the letter and resets the row and column to the top left. Repeat…(right, down, right, down…)
The benefit is not leaving the scroll wheel or stopping to click anything.
The center select button is now always mapped to delete. Left and right always move the edit position. To make overshoot more forgiving reverse scrolling past the bottom of the keyboard moves the cursor to the top of the previous column.
The posted patch includes keymap changes for the Sansa Fuze. These are the changes required for a different target: - { ACTION_KBD_UP, BUTTON_SCROLL_BACK, BUTTON_NONE }, - { ACTION_KBD_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_KBD_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE }, - { ACTION_KBD_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_SCROLL_BACK, BUTTON_SCROLL_BACK, BUTTON_NONE }, + { ACTION_KBD_SCROLL_BACK, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_SCROLL_FWD, BUTTON_SCROLL_FWD, BUTTON_NONE }, + { ACTION_KBD_SCROLL_FWD, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
This patch will remove Morse code but preserves the unicode capability (not tested)
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12176 | Patches | Codecs | Very Low | New Chiptune codec pack based on Game_Music_Emu library... | 2011-07-01 | Mauricio Garrido | 2013-04-10 | 37 |
Task Description
Hi, this is a codec pack containing all codecs based on blargg's Game_Music_Emu library.
I have ported all code to C to work in ROCKbox, and i have replaced the MAME versions of some emulators with others compatible with the GPL license. It was a lot of work but i did it because i really love chiptune music and having the possibility to listen to a lot of classic video game system's music in a small player is really great ;).
Original Game_Music_Emu library here: http://slack.net/~ant/libs/audio.html
Tested on: Sansa Fuze v2 Created from revision: 30084
The following formats are contained in the pack:
- AY (ZX Spectrum, Amstrad CPC) - GBS (Nintendo Game Boy) - HES (NEC TurboGrafx-16, PC Engine) - KSS (MSX Home Computer, other z80 systems) - NSF, NSFE (Nintendo NES, Famicom) - SGC (Sega Master System, Game Gear, Coleco Vision) - VGM, VGZ (Sega Master System, Mark III, Sega Genesis, Mega Driver, BBC Micro) Additional features:
- 44100 Khz, stereo playback. - Support all sound chips in NSF/NSFE formats. - Support MSX-AUDIO and MSX-MUSIC in KSS format . - Support ADPCM samples in HES format. - Support for extended m3u playlists created specially for
some chiptune formats.
Known issuses:
- Some (or all) codecs might not work in some targets, specially
if they have an small iram size, or if the codec is too cpu intensive,
like VGM and KSS.
- Subsong change is not working properly, specially when it happens
automatically.
- Most vgz tracks will be truncated due to the small amount of free
memory available to uncompress them.
- Some SCC+ soundtracks might not work correctly.
** There might be several bugs and issues to be found yet, so please feel free to
report them here or to my mail address.
Special thanks to:
- Shay Green (blargg) the original author of the great Game_Music_Emu
library.
- Chris Moeller (kode54) who made some nice improvements to the library. - Mitsutaka Okazaki, author of the YM2413 emulator. - The OpenMSX team for the YM8950 emulator. - Stéphane Dallongeville for the YM2612 emulator. - Joshua Chang, Haiku Konaru and everyone else who has helped me to
test the codecs.
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9951 | Bugs | Remote | Very Low | Ipod Accessory bug reports | 2009-02-24 | MichaelGiacomelli | 2018-08-04 | 39 |
Task Description
If your Ipod accessory doesn’t work with rockbox, you can report it here.
Please put your device name, Ipod model, and tested rockbox version in your post. If some but not all features work, be sure to mention that in your post.
Edit by rasher: You should also add your results to this page page: http://www.rockbox.org/twiki/bin/view/Main/IpodAccessories
For any developers who might work on IAP support, please add patches to this task, so potential testers are notified.
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11903 | Bugs | Drivers | Very Low | Android does not handle keypresses correctly - potentia... | 2011-01-24 | foolsh | 2011-02-08 | 46 |
Task Description
I've hunted this down here is what I found out.
from http://developer.android.com/reference/android/view/KeyEvent.Callback.html
public abstract boolean onKeyDown (int keyCode, KeyEvent event) Since: API Level 1
Called when a key down event has occurred. If you return true, you can first call KeyEvent.startTracking() to have the framework track the event through its onKeyUp(int, KeyEvent) and also call your onKeyLongPress(int, KeyEvent) if it occurs.
We need to return true and call KeyEvent.startTracking() from /android/src/org/rockbox/RockboxFramebuffer.java then set the interrupt flag from /firmware/target/hosted/button-android.c and find out what is passed back after a key release and handle that. I may not be a great programmer but this looks like the ticket to removing the BUTTON_REL work around from /firmware/target/hosted/android/app/button-application.c
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6697 | Patches | Plugins | Very Low | New dict plugin | 2007-02-25 | Timo Horstschäfer | 2011-04-12 | 65 |
Task Description
This is an almost complete rewrite of the current dict plugin.
It is based on the stardict dictionary file format and acts as a viewer for .idx files.
Most important features are: - fuzzy search by showing all articles that start with a certain word - quite fast search (binary search, same as the current dict plugin) - scrolling for long descriptions - handles even huge dictionaries (e.g. Wikipedia)
When first opening a dictionary, an offset table is created to provide random access to the index file.
Stardict dictionaries can be used almost directly but all files have to be uncompressed.
I created another patch, which adds a “Dicionaries” entry to the root menu (FS# 6630). It shows all dictionaries placed in “/dicts”.
Some more information may be found in a thread about an older version on MisticRiver http://www.misticriver.net/showthread.php?p=546738
Some dictionary ressources: - Stardict Website: http://stardict.sourceforge.net/Dictionaries.php - Wikipedia dumps:
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7432 | Patches | Plugins | Very Low | sncviewer - a plugin for viewing synchronised lyrics on... | 2007-07-14 | Eddy | 2010-07-17 | 67 |
Task Description
This is a plugin designed to view the contents of either: synchronised lyrics file (.snc/.lrc) synchronised lyrics tag information (id3v2.3 SYLT - MP3 only) unsynchronised lyrics file (.txt) picture file containing lyrics (.bmp)
Button mappings currently coded for the following players: iriver H1x0 iriver H3x0 iPod iAudio X5 Toshiba Gigabeat
Attached: sncviewer.txt - Instructions sncviewer.patch - diff/patch file
Forum thread: http://forums.rockbox.org/index.php?topic=2372.0 .
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