Rockbox

IDTask TypeCategoryPrioritySummaryOpenedOpened byLast Edited  asc
10322PatchesUser InterfaceVery LowAbortable splash2009-06-12Thomas Martitz282009-06-244 Task Description

This adds asplash and asplashf (and vasplashf for internal use) which normal splashes but can be aborted with button presses.

Additionally, they return the action received (for CONTEXT_STD) so that the caller may handle aborts differently depending on the button.

Also I converted a few annoying splashes to use it (when loading themes, wps, fonts etc and the resume failed splash)

10394PatchesPlaylistsVery LowAdd a "Move after current" item to the playlist viewer ...2009-06-29Doru Barbu12009-06-293 Task Description

This patch implements a menu function to the playlist viewer's contextual menu that moves the selected track after the current playing track. It is especially useful as a simple queuing method.

I have tried to properly handle the situation in which the current playing track is the last in the playlist, but since I don't know exactly how (when) the playlist indexes are updated I wasn't able to do much in that respect, any help is very welcomed.

Since this patch adds the LANG_MOVE_AFTER_CURRENT string, I have also attached a diff with updates to the English and the Romanian translation file.

8029BugsMusic playbackVery LowSelecting a buffered track in the current playlist forc...2007-10-26Steve Bavin52009-07-02 Task Description

Recipe:
1) Play an album. Wait until buffering completes.
2) Skip from track 1 to track 2. No buffering occurs.
3) Skip from track 2 to track 1. No buffering occurs.
4) In the playlist viewer, select track 2. Rebuffering occurs, even though the track is buffered.

The same problem occurs in the opposite direction (e.g. after step 2, it should be possible to switch to track 1 using the playlist viewer without rebuffering).

9420BugsFM TunerVery LowFM tuner reception fades over time2008-09-25angry42009-07-03 Task Description

I have experienced a fade in reception with my sansa e260. If I tune to a station, the longer I listen, the more static becomes present until the station is all static. I have found however that if I navigate to another station and go back. The station is clear again. This does not happen on the original firmware and does not seem to be location specific.

So the firmware seems to be seeing a degrading signal, but the signal is not actually degrading. Or perhaps the frequency to which the FM tuner is tuned, begins to deviate until it reaches a point of all static, even though the tuner still displays the original frequency.

Thanks.

9538PatchesDatabaseVery Lowtagnavi search condition opperator supports for non lat...2008-11-09Yoshihisa Uchida42009-07-104 Task Description

The search condition of tagnavi (eg. =, >, ^,…) doesn't return a correct search result to characters other than the Latin alphabet.

For example;
1) artist ^ "A"

    Neither "Ándre" nor "ándre" appear to the search result. 

2) artist = "Ándre"

    Neither "Andre" nor "andre" appear to the search result. 

My patch file solves such a problem.

Because it doesn't test enough.
There is still a possibility that the search result is not correct
according to the character used.
Please report.

About performance

The search time is slow than before. 
I will improve this in the future. 

About patch
  Please execute make zip (or make fullzip) after applying
the patch to the source file.



  There is uni.mt(or unimini.mt) in .rockbox/codepages folder
when rockbox.zip is unziped, and copy this file onto your player's
.rockbox/coepages.
(The search result doesn't correct if there is no uni.mt(or unimini.mt)).

About search result
1) It is considered that the character that is the difference
   of the uppercase, titlecase and the lowercase is the same.

   eg. A = a, Ω = ω

2) It is considered that the character with the pronunciation sign
(accent, umlaut, etc.) is the same as the character to which these are not attached.

   eg. A = Á

3) The combination character is considered to be a character that divides into each character.
  eg. Œ = O E

4) Only Japanese: the Hiragana, the halfwidth Katakana are considered to be the same character as the fullwidth Katakana.

eg. あ = ア, ア = ア
10434PatchesMusic playbackVery LowRudimentary support for codec-specific buffering2009-07-12Bryan Jacobs2009-07-121 Task Description

This patch adds does three related things:

- Adds *basic* support for seeking and buffering callbacks so different codecs may manage their buffer space differently
- Extends a few buffering and metadata structures to store information on two files rather than one
- Modifies the Wavpack codec to make use of these features to play back hybrid files with readable correction files losslessly.

This code should not in any way interfere with anything other than the situation where a Wavpack hybrid file is present AND its correction file is readable.

There are several things that need to be done before this patch may be committed:
1. Currently there are two ginormous linear buffers inside the Wavpack codec. They should be replaced with smaller dissimilarly-sized ring buffers.
2. The interspersal of primary and correction file chunks is currently 1/1/1/1. This should probably be more like 1/3/1/3 as that better matches the size rations of a .wv to its .wvc.
3. seek_wavpack needs to support seeking where rebuffering is required.
4. The wavpack hybrid decoding function needs to be modified to decode smaller chunks in a go so that the small ring buffers mentioned above won’t overflow.
5. Gracefully handle the end of a hybrid lossless file (currently it freezes the sim)

10440PatchesUser InterfaceVery LowAdd the possibility to toggle the pitch changing mode i...2009-07-15Alexander Levin12009-07-172 Task Description

As of r21894, the pitch changing mode (in the pitch screen) can only be toggled (cycled through) in one direction. However it would be handy to be able to cycle in the other direction to change procentual vs. semitone while still staying in the time stretch mode. This patch adds such a possibility.

The key mappings is only defined for H1xx and H3xx (as a long press of Mode). Please add keys for other platfroms.

10106BugsBattery/ChargingVery LowClicking noise on Gigabeat S only when battery is fully...2009-04-08Eric Jorgensen12009-07-23 Task Description

Currently running r19940 but there doesn’t seem to have been any chage in the power code for the gigabeat S recently.

The issue is that there is a regular clicking noise heard if DC power is connected while the battery is fully charged. This noise is not heard while the battery is charging. The same power adapter doesn’t cause the same noise on an F.

10473PatchesPluginsVery LowUse menu to exit brickmania on Clip intead of power2009-07-28Hilton Shumway32009-07-291 Task Description

Seems pretty self-explanatory

10537PatchesMusic playbackVery LowMultifile Buffering and Wavpack hybrid support2009-08-17Bryan Jacobs2009-08-171 Task Description

The attached patch enables simultaneous buffering of multiple files in a minimally intrusive way. It also contains code to allow the playback of Wavpack hybrid files, both lossy and lossless. In the event that a Wavpack file is not a hybrid file, only original code paths are used. This patch will not affect users who do not use this file type.

How it works:
A handle may now be marked as "chunky". If a handle is so marked, adding a new handle will NOT reserve space in the buffer for the remaining portion of the file. Instead only a small amount of space (currently 2*BUFFERING_DEFAULT_FILECHUNK) is reserved. Additional checking is also added to ensure that buffer_handle will not allow one handle to overflow into another; in the event that a handle's widx would cross into the next handle's header, the handle is "extended" by calling add_handle a second time and linking from the original via file_next. Thus, there are two paths to iterate from a "chunky" handle - the next handle in the buffer layout (h→next), or the next handle containing data from the same file (h→file_next).

Key new methods:
extend_handle: used to create more space for a handle which is active but would overlap its successor if widx were advanced
clean_handle: remove pieces of a handle marked as "invalid", but don't remove the whole handle (as close_handle does)
bufopenchunky: as bufopen, but for a chunky handle
finish_handle: reserves either some or all space for a handle in the buffer
finish_chunky_handles: finishes all chunky handles

What works:
- Playback of lossless hybrid mono and stereo files in the sim functions mostly as expected. Occasional segfaults may occur - these are probably a thread safety issue. Trying on a unicore target would be productive.
- The functionality of any of rockbox other than hybrid wavpack files is not impaired
- Playback on an iPod 5.5G works as well, but is not yet real-time (apparently the hard disk isn't fast enough to buffer both files and keep up with playback, so priority should be given to the .wv file to fix this)
- Buffer space utilization is very efficient, the only waste is caused by the 300 bytes per struct memory_handle created. This could be minimized by only storing ridx, widx, and data in a minimal memory handle and copying the rest of the information to file_next as necessary (this is how open file descriptors are currently handled)

What doesn't work:
- Seeking does not always work, although seeks not requiring a rebuffer are usually OK (even those which must cross into file_next!). Especially unlikely to work is backwards seeking. This is because the Wavpack codec uses approximate seeking, which is fine when you don't have to worry about only one file but falls apart when you need to have the same block in both the wv and wvc files.
- Segmentation faults, especially at the end of very large hybrid files. These are almost all caused by the Wavpack codec in apps/codecs/libwavpack/words.c's response to reading extra 0 bytes. Wavpack does not check the validity of wvbits.ptr before reading from it! When combined with any error at all in the buffering code, or even any corruption in the input files, this leads to a segfault! There are also some issues in the original Rockbox buffering code. For example, in rebuffer_handle, h→next is used without first holding llist_mutex. This is a thread safety issue. On top of these, there's a bounds check I've missed somewhere in apps/buffering.c which can cause buffer corruption.

Most of the Wavpack decoding methods here were ported from those on http://wavpack.com with minor modifications. These files are under the GPL.

This patch contains commented printf statements as partial documentation and in case someone wishes to trace the flow of execution in the simulator.

10437BugsBuild environmentVery LowBuild failure the uisimulator using MinGW.2009-07-15Yoshihisa Uchida12009-08-201 Task Description

The uisimulator cannot be build by using the source of the latest version on MinGW.

I send this bug’s patch.

It is necessary to apply the patch of FS#10021 to build the firmware on MinGW.

10529PatchesPluginsVery LowNew Game Icytower2009-08-15Johannes Schwarz82009-09-029 Task Description

I've started to write a new game, which is similiar to the popular freeware game Icytower. (http://en.wikipedia.org/wiki/Icy_Tower)
The basic game engine is ready, but there is much work on the adaption to the targets, so that the difficulty is likely.
By now I used just wildcards for the player and the floors, because I'm not talented in drawing something. I hope you can help me with the images.

I'm looking forward for any feedback.

10480PatchesFM TunerVery Lowfm radio support for Samsung YH-820 YH-920 YH-925 2009-07-31Jens Erdmann52009-09-032 Task Description

I tried to make the first shot on adding fm radio support for the Samsung YH-* devices.

8647PatchesGamesVery LowAmaze - 3D maze game plugin2008-02-26Jerry Chapman302009-09-0417 Task Description

This is a 3D maze done in vector graphics. I ported David Leonard’s program, which was done with the curses library. Initially, I wrapped the curses functions he used in order to draw the maze with putsxy().
This code is not used at the moment, as the vector graphics are easily scaled and more pleasing. The only issue I see is with the user map, which may be harder to draw on a smaller screen. I developed this on the iPod Video.

This is my first attempt at an open source project, and is a refresher in C for me. I apologize for style. I have tried to make the code as clear as possible.

10581PatchesPluginsVery LowSeparate backlight setting for viewer2009-09-03Crend King52009-09-041 Task Description

Hello! I made this patch to add a separate backlight setting for the viewer plugin. By default the viewer plugin use Rockbox global backlight setting. For battery life, the backlight length would be usually too short in viewer, since reading a page may take more than 10 seconds. Bring the backlight on again by pressing buttons or wheel could be painful since it may cause unwanted effects (e.g. scroll to top/bottom of the text).

I added two options: Use global setting (default) and Always on. When setting to "Use global setting", everything should remain the same as before. When setting to "Always on", the backlight should never dim off. Changing the option during reading will immediately applies effect. I use the helper functions "backlight_use_settings" and "backlight_force_on" to achieve this.

Warning: since I changed the preference struct, after installing the new viewer.rock, all previous viewer setting will be abandoned and revert to default settings. You can backup your old viewer.dat (36 bytes), wait the new viewer.dat (40 bytes) be generated, and overwrite the first 36 bytes from the old viewer.dat to restore the setting. I don't know if there is a painless way for the transition. Suggestions are welcomed.

Thank you!

8409PatchesUser InterfaceVery LowAdded iRiver H10 sliderbar functionality2008-01-06Davy Durham212009-09-076 Task Description

This patch adds fairly decent support for the sliderbar on the front of the iRiver H10 series players. This functionality is prominently displayed on the H10 wiki as something that is significant and missing.

With this patch the user can slide his finger over the slider to produce a scrolling effect. Or, they may also tap or hold down the upper or lower 30% of the slider for the older up/down behaviour with auto-repeat provided by the common code. This basically mimics the OF’s functionality.

The physical slider is very sensitive, so the values that come back from it are fairly spastic. I’ve attempted to tone down any wild behaviour, and I’ve added #defines in the patch that can be used to tune the behaviour. But frankly, even the user’s thumb size will affect what “good” values are. I believe what I have is good for the time being, but more tweaking may be necessary as time goes on.

10601PatchesLCDVery LowKeyboard shortcuts to change backlight brightness2009-09-11Alex Suykov22009-09-121 Task Description

The patch makes Rec+Vol{Up,Down} in wps and list (main menu) contexts chage backlight brighness. Just like with volume, brightness value is saved in config file. I find this feature quite useful when player is used both indoors and outdoors, eps. on sunny days.

Keymap changes are for Sansa C200 only. Check apps/keymaps/keymap-<you-target>.c and add necessary lines to button_context_{standard,wps} if you use different device.

Diff against SVN revision 22666.

10600PatchesGamesVery LowNew Bubbles Background2009-09-11Will Hauck62009-09-131 Task Description

A new background image for bubbles that looks a lot better.
Made using GIMP and images from frozen bubble.

Copy the attached file to ‘apps/plugins/bitmaps’.

10461PatchesPluginsVery LowSupport for custom drawing of styled/scrolled text in p...2009-07-24Andrew Mahone2009-09-141 Task Description

Add support for two new scroll styles, STYLE_NODRAW and STYLE_CUSTOM, with STYLE_CUSTOM causing the draw to be done via a hook (set with lcd_set_style_hook). lcd_puts_stroll_style_offset also returns a struct scrollinfo pointer. This may be used in conjunction with STYLE_NODRAW to redraw the scrolling text in a plugin which draws other graphics to the same part of the screen, by drawing the text using the offset in the struct scrollinfo after the background graphics have been drawn. My latest patch from  FS#4817  is required, as it consolidates styled text drawing in one function, making it easier to replace the normal draw with a call to the hook, and reducing the binsize impact of this feature as well.

Support for core text scrolling in PictureFlow plugin to follow .

10645PatchesUser InterfaceVery LowCowon D2: PNG viewer control using hardware buttons and...2009-10-04Arago2009-10-041 Task Description

Added scaling image by menu/holdmenu buttons, scrolling horizontally by plus/minus, scrolling vertically by holdplus/holdminus, exit to viewer menu by power switch, switching files by combinations of menus and plus/minus buttons combination.

Requires functionality of the buttons in the Hold mode patch by andrewthecoder (I can't post it here, because this code is not mine, but you can take it with any config on http://iaudiophile.net/forums/showthread.php?t=28467 or on http://uploads.arago.shell.tor.hu/rockbox/hold_buttons_patch.patch)

10646PatchesUser InterfaceVery LowCowon D2: Keyboard text input using hardware buttons an...2009-10-04Arago2009-10-041 Task Description

Changed controls: moving selection to the left/right by minus/plus buttons, moving selection to the down/up by holdminus/holdplus buttons, choice symbol by the menu button, backspace - long holdmenu button (at release moment), moving cursor left/right by holdminus/holdplus buttons (at release moment), confirm by holding plus button (at release moment), abort by power switch.

Requires functionality of the buttons in the Hold mode patch by andrewthecoder (I can’t post it here, because this code is not mine, but you can take it with any config on http://iaudiophile.net/forums/showthread.php?t=28467 or on http://uploads.arago.shell.tor.hu/rockbox/hold_buttons_patch.patch)

10647PatchesUser InterfaceVery LowCowon D2: Time screen control using hardware buttons an...2009-10-04Arago2009-10-041 Task Description

Added movement left/right through the date/time fields by the holdminus/holdplus buttons.

Requires functionality of the buttons in the Hold mode patch by andrewthecoder (I can’t post it here, because this code is not mine, but you can take it with any config on http://iaudiophile.net/forums/showthread.php?t=28467 or on http://uploads.arago.shell.tor.hu/rockbox/hold_buttons_patch.patch)

10188PatchesPluginsVery LowRockLock plugin - locks your player with a 4-digit code2009-05-03Mattitiah Curtis142009-10-093 Task Description

This is a plugin that locks your player with a 4-digit code. The default code is "0000", until you change it.

9068PatchesGamesVery Low[chessbox] Playing with touchpad2008-06-03André Twupack112009-10-133 Task Description

This patch adds more touchpad functionality to the game. It is possible to play by selecting the pieces directly instead of using the simulated buttons.
The changes are:
1. Added touchpad_get_mode to the plugin API.
2. Added menu entry for touchpad devices the switch between button mode and direct mode.
3. The user’s default touchpad mode is save during start-up of the plugin and restored after quitting.
4. The direct input mode is set only during the game (not in menu or view).
5. Extended play loop to handle BUTTON_TOUCHPAD event.
6. A piece is selected by clicking twice on it, moving is also done by clicking the target field twice.

The patch has been tested on the COWON D2 and also seems to compile fine for devices w/o touchpad. The patch has been created with

svn diff -x -w apps > touch_chess.diff

in the root directory. It would be nice if someone could test this (also on non-touchpad devices) and give me some feedback (bugs and improvements).

9087PatchesPluginsVery LowThe wake-up alarm on ipods starts rockbox even if hold ...2008-06-11Johan Swetzén82009-10-173 Task Description

When the wake-up alarm starts up the iPod, you wouldn’t want it to boot the OF, but it will do so if hold is on. This patch makes the bootloader check if the alarm is active and start rockbox regardless of the hold state if it is. Also, if the hold switch is on during start up rockbox would normally reset all settings, but this is inactivated if rockbox was started by the alarm.

Applying the patch:
Besides building the firmware, you will need to build and upload the bootloader to your ipod using ipodpatcher.

Limitations:
The bootloader doesn’t check if the alarm started ipod, it only checks if the alarm is active. If you have set the alarm you will have to use the MENU button to start the OF.

I don’t know if this works on any other iPods than the iPod video, but it will probably work on all of them.

9067PatchesLanguageVery Low[GSoC] Accessibility and localization improvements2008-06-03Tom Ross92009-10-268 Task Description

This tracker task will be used to house my Summer of Code work. For information about the goals of the project please see http://www.rockbox.org/twiki/bin/view/Main/PluginLocalization . Please read the comments and the descriptions of each patch.

Latest patch:
July 22

9957BugsUser InterfaceVery LowUSB connection not made when action_userabort() is used2009-02-26Jonas Häggqvist112009-10-272 Task Description

Using a bootloader from  FS#9955 , a USB connection is not made if Start Screen is set to WPS, and the user boots Rockbox by inserting a USB cable.

This is possibly also true for other values of Start Screen.

Tested on e280, but I expect it’ll likely be the case on other PP targets with USB

10292PatchesSimulatorVery LowCompile Rockbox simulator with LLVM2009-06-07Maurus Cuelenaere32009-10-302 Task Description

This patch enables you to compile the Rockbox simulator with LLVM (you still need to alter the Makefile yourself though).

However, it fails at linking stage with 'file not recognized: File truncated' errors.

10398BugsFM TunerVery Lowvolume controls broken in FM radio mode2009-06-29Nathan Myers52009-11-04 Task Description

I installed release 3.3 on my Sansa e260. 3.2 worked. On 3.3, volume controls work fine in normal playback mode, but when I switch to FM Radio, they are ignored. If I switch back to normal playback mode, I can set the volume level again, just not while listening to the radio.

10571PatchesBuild environmentVery LowAutomatic screenshot generation (for the manual)2009-08-30Jonas Häggqvist22009-11-066 Task Description

These two scripts will, if you run them appropriately generate a few screenshots in an automatic fashion. Execute it like this, from inside a simulator: ./genscreenshots e200.xte /path/to/output

There are a few pitfalls:
* The simulator window MUST gain focus when it is run. If this doesn’t happen, everything breaks. Horribly.
* The method is rather timing sensitive. I had to put a pause of 250ms between each keypress to make sure they registred (too fast, and the sim/SDL would discard them). 250ms may not be the right amount for your computer.
* Rockbox itself is also timing sensitive. If you “push” a button at the wrong time, it may not register, so use plenty of sleeps to make sure things are settled.

Edit: Oops, the first version had a hardcoded filename. Hopefully of such things.

10767PatchesDriversVery Lowusb for mini24402009-11-08Dominik Wenger2009-11-081 Task Description

This is a very early patch to enable USB on the mini2440.

This patch let rockbox react on USB, but unfortunatly i dont get further then the first reset interrupt from USB. Something in the init has to be wrong, so i dont get ep0 interrupt which should follow the reset.

Because of this problems, no attempt has been made to implement the acutal data transfer functions.

If someone wants to step in and debug.. feel free !

10639PatchesUser InterfaceVery LowAbsolute Touchscreen Mode for Graphcal Equalizer Menu2009-10-04Carsten Schreiter112009-11-238 Task Description

This patch makes the graphic EQ usable in the absolute mode on touchscreen models.
Additionally I made the following changes:

* Add a menu in the touchscreen settings to select the touchscreen mode in the graphic EQ ( because in menus I prefer the grid mode, in the EQ the absolute mode is much better)

* Always try to use the UI_FONT , make the EQ filling the whole screen and add a little margin on the left and right side. In that way it can even used with fingers on a touchscreen (automatic adaption to fill the whole screen should work for all targets with EQ and LCD).

I tested on my Cowon D2 and Iriver H340 to make sure non touchscreen models stil work, both worked perfect.

10807BugsOperating System/DriversVery LowRockbox will get stuck in the main menu if disconnected...2009-11-23Shai Ben-Naphtali12009-11-23 Task Description

I noticed, that every time I’m in the car listening to music, and I disconnect the iPod 30G (5th gen), while its playing, and I then try to shut it down, it’ll jump to the main window and will not move away from it.

From this point on, I cannot turn off the device nor more away from the main window. Only a HR will resolve this and let the iPod come back to normal working order.

Further more, while it is in that situation (which it is right now, while I write this), the device won’t even go on sleep or turn off the monitor. So basically, it’ll stay with the screen wide awake and lit up.

The two only buttons that will work are the Hold button, which will in turn, turn off the screen and the scroll will allow me to scroll up and down and around on the main window.

Q: What sort of car connection do you use? Line-out+power, or MSC? Or the accessory
I’m not familiar with these connection and their types. All I know is that it is connected to the car stereo from back (ie. the stereo was pull out and the adapter was connected in the back). Also, that it is a connection that connects to the bottom of the iPod (ie. flat and wide connection). It gives me control from the car’s stereo and the steering wheel. When I bought it and then they hooked it up, they told me this is an iPod adapter.

This DOES NOT happen if first stop the music and go to another menu BEFORE I disconnect it from the adapter.

10830BugsConfigurationVery LowiPod Mini firmware often starts with alarm set and shuf...2009-12-05Jim Henderson2009-12-05 Task Description

Build is r23841 and earlier.

Occasionally when I reboot to the iPod firmware, something has caused the previously unset alarm setting to be enabled and the playback mode is set to shuffle. This doesn't happen with every reboot, but does more than 50% of the time.

Steps to duplicate:

1. Disable the alarm and set the shuffle mode to "None" in the iPod firmware.
2. Reset and boot into Rockbox
3. Listen to a few tracks
4. Reboot into the iPod firmware and check the shuffle mode and alarm settings.

I can't confirm 100% yet as to the time on the alarm being reset as well, but it does seem to consistently read 6 AM - which is a bit of a shock if I've been listening in Rockbox during the day and then I reboot into the Apple firmware and dock in my iHome, expecting to sleep in late on the weekend.

8554BugsDatabaseVery LowRockbox hangs on boot if disk full2008-02-04Ivo Burkart32009-12-08 Task Description

Rockbox hangs if the disk gets full during database creation.

9677PatchesPlaylistsVery LowChange the erase dynamic playlist warning to a menu wit...2008-12-19Alex Bennee152009-12-136 Task Description

As discussed on the mailing list this patch gets rid of the “About to Erase Dynamic Playlist” warning and replaces it with a menu option to save the current playlist under it’s existing name.

The attached patch is a first cut for review as I’m just getting used to the menu system. If people think it’s the right way to go I’ll clean it up properly. Any suggestions for tweaks to the functionality also welcome.

9252PatchesSimulatorVery LowCommon keyboard actions for Simulator2008-08-08Tomer Shalev62009-12-153 Task Description

Note: This is work in progress.
Status: Code implemented

      Manual not updated
      Wiki not updated (only after commit)

The idea of this patch is to have the same keyboard keys assign to the same actions in all platforms.

For example, have +/- keys (both on keyboard and on Numpad) are assigned to Volume Up and Volume Down keys of the original platform.
For platforms which do not have these keys, pressing the +/- keys in the simulator will do nothing.

This change will help developers to do manual regression testing on lots of platforms easily, as they do not have to memorize each platform’s key assignment.

Future development: Display key assignment on screen, and/or on console

10850BugsManualVery LowManual: Code duplication2009-12-13Tomer Shalev2009-12-15 Task Description

Duplicate table and some text found in manual/main_menu/main.tex in section Recent Bookmarks, and in manual/configure_rockbox/bookbarking.tex in section Bookmarking.

These duplicate code sections should be joined, and the two files should share it.

9906PatchesFont/charsetVery Low15-Adobe-Helvetica.bdf: invalid SWIDTH, DWIDTH for ETHI...2009-02-14Yoshihisa Uchida2009-12-151 Task Description

For 15-Adobe-Helvetica.bdf:

STARTCHAR ETHIOPIC SYLLABLE NO
ENCODING 4758
SWIDTH 1520 0
DWIDTH 19 0

The above value of SWIDTH, DWIDTH is too larger than that of other Ethiopian characters (This character protrudes from bounding box).

I send this bug’s patch.

10360PatchesRecordingVery LowRecording settings aren't saved when changed on the rec...2009-06-21David Johnston52009-12-172 Task Description

This bug currently exists as of rev 21444.

If settings are modified on the recording screen they aren't persistent after a reboot unless another setting is changed somewhere in the menu system.

The problem is that global_settings is being modified without a subsequent call to settings_save().

Attached is a fix for this problem. I've so far only tested it on the h1x0 simulator but I think it's a pretty benign change, unlikely to cause problems on other targets.

10759BugsPluginsVery LowRockboy Scrollwheel sensitivity2009-11-04David Matthews22009-12-18 Task Description

(sansa fuze)
for some games (such as pokemon)
when you walk around alot;
it is difficult because even the slightest movement of the wheel activates the pause screen;
I have tried multiple controls setups;
and whatever is setup to use the scrollwhell is always extremely sensitive;
a sensitivity setting should be added, to allow a change in the threshold required to count as a button press

9537PatchesThemesVery LowBackdrop for viewport2008-11-08John Woznack72009-12-182 Task Description

I’d like to suggest the following new WPS feature(s):

1. A viewport can be assigned an image as a “backdrop”.

 a. A viewport may be assigned an image dynamically via the WPS tag "%VX<identifier>"
   (i.e. %VXa for image a, %VXZ for image Z, etc.)
  b. As a viewport is being processed and drawn, its backdrop would be drawn "first", followed by any other normal images/characters.

2. Viewport may define FF00FF as a background color, which would then be “transparent”. This would allow overlapping viewports.

3. Fonts drawn in a viewport with a backdrop would automatically be drawn with DRMODE_FG.

Notes on the attached patch file:
+ It was created from the SVN revision 18997 on Nov 3, 2008.
+ Although I stubbed in the new functions for all the LCD drivers, I’ve only flushed out the 16 bit driver so far.

Cheers!

10340BugsLanguageVery Lowbad voicing in the chinese language2009-06-15harry tu32009-12-21 Task Description

Hi,
There is a problem in the Chinese voicing. It says "number, bai fen ji" (number %), but it's supposed to say "bai fen ji number) (% #). I don't know if it happens in text because I'm blind. Could this be fixed?

10872PatchesUser InterfaceVery LowImprove the usability of the virtual keyboard2009-12-23Johannes Schwarz22009-12-231 Task Description

I have started an discussion about the virtual keyboard in the mailing list.

In my opinion the text_editor’s control should be similar to the calculator:
- use the whole screen (no tiny font)
- support for touchscreen (raster map)
- separate characters into categories

I adjust the calculator plugin to show my concept.

8934PatchesPluginsVery LowColourful flashlight/lamp2008-04-25Alexander Papst302010-01-0114 Task Description

After reading the irc log shortly after the flashlight plugin was committed i noticed that some want the ability back to finetune the colour of the display. This time i’ve added a fixed point version of the hsv_to_lcd version (thanks to amiconn) and added some more predefined colours. You can “skip” forwards or backwards to the nearest predefined colour (however, it’s probably not the nicest way of doing it i guess).

I’ve also implemented another request to switch the backlight on and off (even for non colour targets) and it now uses the remote backlight too.

Controls:
Targets with a 4 button cross:
Up/Down: fine tune
Left/Right: jump to next predefined colours (including white)
Select: switch backlight on and off

Targets with scroll wheel:
Scroll left/right: fine tune
Left/right or fwd/rew: jump to next predefined colours (including white)
Select: switch backlight on and off

I’ve tried to guess the most intuitive button layout on all targets and even use the remote buttons. However i only own a small number of targets so if you think it can be done better let me know. :-)

Tested on iPod Video, Mini (sim), H300 (sim) and m:robe 100.

10883PatchesDriversVery Lowclickwheel stops working when its used during the bookm...2009-12-29sven plaga82010-01-041 Task Description

if bookmark=ask is set and the mpeg is stopped, the user is asked for pressing select (for make bookark) or any key (for discard)
on apple devices: if the clickwheel is used for discarding, the bookmark is not set (as intended) but the clickwheel is not working anymore.
to get the clickwheel working again, the keyboard lock has to be set and unset and select has to be pressed.

10320PatchesMusic playbackVery LowTimestretch: Update algorithm2009-06-12Thomas Martitz32010-01-081 Task Description

In  FS#8894  (the original timestrech task), an updated version of the algorithm was uploaded.

The author said it performs and sounds better, so we should try to incorporate it.

I've tried building it, but I can't get a useful result, but I'm also not sure if I used it correctly. I used ./scale 2 < in.wav > out.wav. The result wasn't streched, but had crackling noises every few seconds.

10905PatchesThemesVery LowSong-Specific AlbumArt should also look for Songname in...2010-01-09Mike Schmitt42010-01-143 Task Description

There should be another option on the list of prioritized options for where to place Album Art images and the filenames. There are currently 7:
http://www.rockbox.org/wiki/AlbumArt

My suggested addition would become the new option 2, pushing all others down.
The first option is currently the only option to allow for song-specific artwork to be displayed, but this requires naming the image files *exactly* like the corresponding sound file, which screws up directory sorting.

Therefore the option should be added that if no image file has an identical name to the sound file playing, it then looks for an image file which matches the current song's Title metadata, similarly to how the following option looks for a match to the Album metadata.

This could cause conflicts when two songs have the same name, or when a song shares the album's name, or the song name contains unusable characters, but such conflicts are rare and minimal, and if anyone cares all that much about such things there is already the built-in flexibility to get around such issues. The additional code required should be minimal (and already blueprinted within the other options), and have essentially zero impact on any other functionality.

I may try to write this patch myself (as i did with "shuffle + track skip"), but if anyone beats me to it, it would be appreciated :)

10920PatchesPluginsVery LowFractals: Add the ability to change color scheme2010-01-19Tomer Shalev2010-01-191 Task Description

This patch enables changing the fractal's colors.

Currently, not all targets have proper keymaps defined. This is a work in progress.

I would appreciate any comments.

9332PatchesMusic playbackVery LowRead audio data directly from flash memory2008-08-28Nicolas Pennequin122010-01-257 Task Description

This patch provides a replacement for buffering.c, where there is only minimal buffering (one 32K buffer for audio data and some static buffers for metadata). It is a proof of concept for how this could work on targets with very little RAM.

I would be interested in feedback on the kind of impact this has on runtime, so if you have a flash target please consider giving it a try and reporting your results :)

Note that you will need to disable album art in your build for this to work. I don't even know what would happen if you don't, but it'd probably be bad. To disable it you need to comment or remove the #define HAVE_ALBUMART line in your target's configuration file (firmware/export/config-[TARGET].h).

Showing tasks 101 - 150 of 669 Page 3 of 14 - 1 - 2 - 3 - 4 - 5 - Last >>

Available keyboard shortcuts

Tasklist

Task Details

Task Editing