Rockbox

IDTask TypeCategoryPrioritySummaryOpenedOpened byLast Edited  desc
10461PatchesPluginsVery LowSupport for custom drawing of styled/scrolled text in p...2009-07-24Andrew Mahone2009-09-141 Task Description

Add support for two new scroll styles, STYLE_NODRAW and STYLE_CUSTOM, with STYLE_CUSTOM causing the draw to be done via a hook (set with lcd_set_style_hook). lcd_puts_stroll_style_offset also returns a struct scrollinfo pointer. This may be used in conjunction with STYLE_NODRAW to redraw the scrolling text in a plugin which draws other graphics to the same part of the screen, by drawing the text using the offset in the struct scrollinfo after the background graphics have been drawn. My latest patch from  FS#4817  is required, as it consolidates styled text drawing in one function, making it easier to replace the normal draw with a call to the hook, and reducing the binsize impact of this feature as well.

Support for core text scrolling in PictureFlow plugin to follow .

10600PatchesGamesVery LowNew Bubbles Background2009-09-11Will Hauck62009-09-131 Task Description

A new background image for bubbles that looks a lot better.
Made using GIMP and images from frozen bubble.

Copy the attached file to ‘apps/plugins/bitmaps’.

10601PatchesLCDVery LowKeyboard shortcuts to change backlight brightness2009-09-11Alex Suykov22009-09-121 Task Description

The patch makes Rec+Vol{Up,Down} in wps and list (main menu) contexts chage backlight brighness. Just like with volume, brightness value is saved in config file. I find this feature quite useful when player is used both indoors and outdoors, eps. on sunny days.

Keymap changes are for Sansa C200 only. Check apps/keymaps/keymap-<you-target>.c and add necessary lines to button_context_{standard,wps} if you use different device.

Diff against SVN revision 22666.

8409PatchesUser InterfaceVery LowAdded iRiver H10 sliderbar functionality2008-01-06Davy Durham212009-09-076 Task Description

This patch adds fairly decent support for the sliderbar on the front of the iRiver H10 series players. This functionality is prominently displayed on the H10 wiki as something that is significant and missing.

With this patch the user can slide his finger over the slider to produce a scrolling effect. Or, they may also tap or hold down the upper or lower 30% of the slider for the older up/down behaviour with auto-repeat provided by the common code. This basically mimics the OF’s functionality.

The physical slider is very sensitive, so the values that come back from it are fairly spastic. I’ve attempted to tone down any wild behaviour, and I’ve added #defines in the patch that can be used to tune the behaviour. But frankly, even the user’s thumb size will affect what “good” values are. I believe what I have is good for the time being, but more tweaking may be necessary as time goes on.

10581PatchesPluginsVery LowSeparate backlight setting for viewer2009-09-03Crend King52009-09-041 Task Description

Hello! I made this patch to add a separate backlight setting for the viewer plugin. By default the viewer plugin use Rockbox global backlight setting. For battery life, the backlight length would be usually too short in viewer, since reading a page may take more than 10 seconds. Bring the backlight on again by pressing buttons or wheel could be painful since it may cause unwanted effects (e.g. scroll to top/bottom of the text).

I added two options: Use global setting (default) and Always on. When setting to "Use global setting", everything should remain the same as before. When setting to "Always on", the backlight should never dim off. Changing the option during reading will immediately applies effect. I use the helper functions "backlight_use_settings" and "backlight_force_on" to achieve this.

Warning: since I changed the preference struct, after installing the new viewer.rock, all previous viewer setting will be abandoned and revert to default settings. You can backup your old viewer.dat (36 bytes), wait the new viewer.dat (40 bytes) be generated, and overwrite the first 36 bytes from the old viewer.dat to restore the setting. I don't know if there is a painless way for the transition. Suggestions are welcomed.

Thank you!

8647PatchesGamesVery LowAmaze - 3D maze game plugin2008-02-26Jerry Chapman302009-09-0417 Task Description

This is a 3D maze done in vector graphics. I ported David Leonard’s program, which was done with the curses library. Initially, I wrapped the curses functions he used in order to draw the maze with putsxy().
This code is not used at the moment, as the vector graphics are easily scaled and more pleasing. The only issue I see is with the user map, which may be harder to draw on a smaller screen. I developed this on the iPod Video.

This is my first attempt at an open source project, and is a refresher in C for me. I apologize for style. I have tried to make the code as clear as possible.

10480PatchesFM TunerVery Lowfm radio support for Samsung YH-820 YH-920 YH-925 2009-07-31Jens Erdmann52009-09-032 Task Description

I tried to make the first shot on adding fm radio support for the Samsung YH-* devices.

10529PatchesPluginsVery LowNew Game Icytower2009-08-15Johannes Schwarz82009-09-029 Task Description

I've started to write a new game, which is similiar to the popular freeware game Icytower. (http://en.wikipedia.org/wiki/Icy_Tower)
The basic game engine is ready, but there is much work on the adaption to the targets, so that the difficulty is likely.
By now I used just wildcards for the player and the floors, because I'm not talented in drawing something. I hope you can help me with the images.

I'm looking forward for any feedback.

10437BugsBuild environmentVery LowBuild failure the uisimulator using MinGW.2009-07-15Yoshihisa Uchida12009-08-201 Task Description

The uisimulator cannot be build by using the source of the latest version on MinGW.

I send this bug’s patch.

It is necessary to apply the patch of FS#10021 to build the firmware on MinGW.

10537PatchesMusic playbackVery LowMultifile Buffering and Wavpack hybrid support2009-08-17Bryan Jacobs2009-08-171 Task Description

The attached patch enables simultaneous buffering of multiple files in a minimally intrusive way. It also contains code to allow the playback of Wavpack hybrid files, both lossy and lossless. In the event that a Wavpack file is not a hybrid file, only original code paths are used. This patch will not affect users who do not use this file type.

How it works:
A handle may now be marked as "chunky". If a handle is so marked, adding a new handle will NOT reserve space in the buffer for the remaining portion of the file. Instead only a small amount of space (currently 2*BUFFERING_DEFAULT_FILECHUNK) is reserved. Additional checking is also added to ensure that buffer_handle will not allow one handle to overflow into another; in the event that a handle's widx would cross into the next handle's header, the handle is "extended" by calling add_handle a second time and linking from the original via file_next. Thus, there are two paths to iterate from a "chunky" handle - the next handle in the buffer layout (h→next), or the next handle containing data from the same file (h→file_next).

Key new methods:
extend_handle: used to create more space for a handle which is active but would overlap its successor if widx were advanced
clean_handle: remove pieces of a handle marked as "invalid", but don't remove the whole handle (as close_handle does)
bufopenchunky: as bufopen, but for a chunky handle
finish_handle: reserves either some or all space for a handle in the buffer
finish_chunky_handles: finishes all chunky handles

What works:
- Playback of lossless hybrid mono and stereo files in the sim functions mostly as expected. Occasional segfaults may occur - these are probably a thread safety issue. Trying on a unicore target would be productive.
- The functionality of any of rockbox other than hybrid wavpack files is not impaired
- Playback on an iPod 5.5G works as well, but is not yet real-time (apparently the hard disk isn't fast enough to buffer both files and keep up with playback, so priority should be given to the .wv file to fix this)
- Buffer space utilization is very efficient, the only waste is caused by the 300 bytes per struct memory_handle created. This could be minimized by only storing ridx, widx, and data in a minimal memory handle and copying the rest of the information to file_next as necessary (this is how open file descriptors are currently handled)

What doesn't work:
- Seeking does not always work, although seeks not requiring a rebuffer are usually OK (even those which must cross into file_next!). Especially unlikely to work is backwards seeking. This is because the Wavpack codec uses approximate seeking, which is fine when you don't have to worry about only one file but falls apart when you need to have the same block in both the wv and wvc files.
- Segmentation faults, especially at the end of very large hybrid files. These are almost all caused by the Wavpack codec in apps/codecs/libwavpack/words.c's response to reading extra 0 bytes. Wavpack does not check the validity of wvbits.ptr before reading from it! When combined with any error at all in the buffering code, or even any corruption in the input files, this leads to a segfault! There are also some issues in the original Rockbox buffering code. For example, in rebuffer_handle, h→next is used without first holding llist_mutex. This is a thread safety issue. On top of these, there's a bounds check I've missed somewhere in apps/buffering.c which can cause buffer corruption.

Most of the Wavpack decoding methods here were ported from those on http://wavpack.com with minor modifications. These files are under the GPL.

This patch contains commented printf statements as partial documentation and in case someone wishes to trace the flow of execution in the simulator.

10473PatchesPluginsVery LowUse menu to exit brickmania on Clip intead of power2009-07-28Hilton Shumway32009-07-291 Task Description

Seems pretty self-explanatory

10106BugsBattery/ChargingVery LowClicking noise on Gigabeat S only when battery is fully...2009-04-08Eric Jorgensen12009-07-23 Task Description

Currently running r19940 but there doesn’t seem to have been any chage in the power code for the gigabeat S recently.

The issue is that there is a regular clicking noise heard if DC power is connected while the battery is fully charged. This noise is not heard while the battery is charging. The same power adapter doesn’t cause the same noise on an F.

10440PatchesUser InterfaceVery LowAdd the possibility to toggle the pitch changing mode i...2009-07-15Alexander Levin12009-07-172 Task Description

As of r21894, the pitch changing mode (in the pitch screen) can only be toggled (cycled through) in one direction. However it would be handy to be able to cycle in the other direction to change procentual vs. semitone while still staying in the time stretch mode. This patch adds such a possibility.

The key mappings is only defined for H1xx and H3xx (as a long press of Mode). Please add keys for other platfroms.

10434PatchesMusic playbackVery LowRudimentary support for codec-specific buffering2009-07-12Bryan Jacobs2009-07-121 Task Description

This patch adds does three related things:

- Adds *basic* support for seeking and buffering callbacks so different codecs may manage their buffer space differently
- Extends a few buffering and metadata structures to store information on two files rather than one
- Modifies the Wavpack codec to make use of these features to play back hybrid files with readable correction files losslessly.

This code should not in any way interfere with anything other than the situation where a Wavpack hybrid file is present AND its correction file is readable.

There are several things that need to be done before this patch may be committed:
1. Currently there are two ginormous linear buffers inside the Wavpack codec. They should be replaced with smaller dissimilarly-sized ring buffers.
2. The interspersal of primary and correction file chunks is currently 1/1/1/1. This should probably be more like 1/3/1/3 as that better matches the size rations of a .wv to its .wvc.
3. seek_wavpack needs to support seeking where rebuffering is required.
4. The wavpack hybrid decoding function needs to be modified to decode smaller chunks in a go so that the small ring buffers mentioned above won’t overflow.
5. Gracefully handle the end of a hybrid lossless file (currently it freezes the sim)

9538PatchesDatabaseVery Lowtagnavi search condition opperator supports for non lat...2008-11-09Yoshihisa Uchida42009-07-104 Task Description

The search condition of tagnavi (eg. =, >, ^,…) doesn't return a correct search result to characters other than the Latin alphabet.

For example;
1) artist ^ "A"

    Neither "Ándre" nor "ándre" appear to the search result. 

2) artist = "Ándre"

    Neither "Andre" nor "andre" appear to the search result. 

My patch file solves such a problem.

Because it doesn't test enough.
There is still a possibility that the search result is not correct
according to the character used.
Please report.

About performance

The search time is slow than before. 
I will improve this in the future. 

About patch
  Please execute make zip (or make fullzip) after applying
the patch to the source file.



  There is uni.mt(or unimini.mt) in .rockbox/codepages folder
when rockbox.zip is unziped, and copy this file onto your player's
.rockbox/coepages.
(The search result doesn't correct if there is no uni.mt(or unimini.mt)).

About search result
1) It is considered that the character that is the difference
   of the uppercase, titlecase and the lowercase is the same.

   eg. A = a, Ω = ω

2) It is considered that the character with the pronunciation sign
(accent, umlaut, etc.) is the same as the character to which these are not attached.

   eg. A = Á

3) The combination character is considered to be a character that divides into each character.
  eg. Œ = O E

4) Only Japanese: the Hiragana, the halfwidth Katakana are considered to be the same character as the fullwidth Katakana.

eg. あ = ア, ア = ア
9420BugsFM TunerVery LowFM tuner reception fades over time2008-09-25angry42009-07-03 Task Description

I have experienced a fade in reception with my sansa e260. If I tune to a station, the longer I listen, the more static becomes present until the station is all static. I have found however that if I navigate to another station and go back. The station is clear again. This does not happen on the original firmware and does not seem to be location specific.

So the firmware seems to be seeing a degrading signal, but the signal is not actually degrading. Or perhaps the frequency to which the FM tuner is tuned, begins to deviate until it reaches a point of all static, even though the tuner still displays the original frequency.

Thanks.

8029BugsMusic playbackVery LowSelecting a buffered track in the current playlist forc...2007-10-26Steve Bavin52009-07-02 Task Description

Recipe:
1) Play an album. Wait until buffering completes.
2) Skip from track 1 to track 2. No buffering occurs.
3) Skip from track 2 to track 1. No buffering occurs.
4) In the playlist viewer, select track 2. Rebuffering occurs, even though the track is buffered.

The same problem occurs in the opposite direction (e.g. after step 2, it should be possible to switch to track 1 using the playlist viewer without rebuffering).

10394PatchesPlaylistsVery LowAdd a "Move after current" item to the playlist viewer ...2009-06-29Doru Barbu12009-06-293 Task Description

This patch implements a menu function to the playlist viewer's contextual menu that moves the selected track after the current playing track. It is especially useful as a simple queuing method.

I have tried to properly handle the situation in which the current playing track is the last in the playlist, but since I don't know exactly how (when) the playlist indexes are updated I wasn't able to do much in that respect, any help is very welcomed.

Since this patch adds the LANG_MOVE_AFTER_CURRENT string, I have also attached a diff with updates to the English and the Romanian translation file.

10322PatchesUser InterfaceVery LowAbortable splash2009-06-12Thomas Martitz282009-06-244 Task Description

This adds asplash and asplashf (and vasplashf for internal use) which normal splashes but can be aborted with button presses.

Additionally, they return the action received (for CONTEXT_STD) so that the caller may handle aborts differently depending on the button.

Also I converted a few annoying splashes to use it (when loading themes, wps, fonts etc and the resume failed splash)

9497PatchesPluginsVery LowThis patch adds a rotate option to the jpeg viewer.2008-10-17Gerritt Gonzales132009-06-229 Task Description

This patch adds a rotate option to the jpeg viewer.
Tested on sansa e200. Works on colour targets only.
Additional work required for zoom and moving around the pict.

GRaTT

10022PatchesPluginsVery LowBeatbox fix2009-03-14Tony Huynh172009-06-227 Task Description

This should hopefully make beatbox compile and run on any target with enough buttons.

All it needed was some key mappings (and some typo fixes). I’m assuming the function declaration for synthSamaples() simply changed over time, as the original code was missing an ‘s’ on the end of function name and looked like this:

  synthSamples(&synthtemp[0], &synthtemp[1]);

The second param should be the sample size or something, but it was passed an address.

If it doesn’t work on a particular target due to lack of a key map, please add one, or tell me the target and i’ll stick a keymap in ^_^

Patch from within root rockbox source folder.

Hopefully this works for you all, its many hours of fun =D

7729PatchesPluginsVery Lowadds delete option to menu for jpeg viewer2007-09-08Gerritt Gonzales122009-06-208 Task Description

Delete current file from within the jpeg viewer plugin.
Adds delete to the options in the menu
Also highlights the last file viewed in the file browser on quit.
GRaTT

9547PatchesPluginsVery LowRAttax2008-11-13Alex Suykov32009-06-195 Task Description

Rockbox port of XAttax (which is in turn X port of some ancient arcade game). It’s a strategy game similar to Reversi, played agains AI opponent.

The rules should be obvious once you run it. You can place new stone next to you own stones, or you can move already placed stone over a cell. Moved or newly places stone changes color of all adjacent stones. The player who has more stones at the end wins.

To install, apply patch and unpack tar’ed sources. It should build successfuly on all LCD-based targets; please report in case build fails for your particular device so I could fix it.

10192PatchesPluginsVery LowDrumkit / Drumpad / Sample Trigger / Instrument Plugin2009-05-08Marc Guay72009-06-172 Task Description

This plugin searches in the .rockbox/rocks/apps/drumkit directory for .raw sound files, loads them into memory, and assigns the keys to play them, creating a drumkit /sample trigger / instrument out of the player. Currently only designed for the Sansa e200.

Room for improvement:

- Add keymaps for all
Allow multiple samples to be played at the same time (by using
Allow for a variety of sound file types to be
Find a better name

6989BugsRecordingVery LowRecording on iPods have weird noise2007-04-07Jason Lyons122009-06-156 Task Description

I know that the folks that added recording functions to the PP targets only did it as a proof-of-concept, which rteally works well already. I am curious if anyone has looked into the bizarre noise that is generated on the right channel, I have tested this on two different 4g grayscale ipods and on 5.5g ipod. The noise level is lower in the 5.5g than the 4g's. I have attatched a png of jamin running a "silent" recording (no mic connected) and the wavpack file. I amplified the sound to get it to register higher on my spectrum analyzer.

10333PatchesRemoteVery LowiAudio M3 "SELECT" and "DONE" not working on remote in ...2009-06-14Richard Corden2009-06-141 Task Description

When adding text via the keyboard, neither the selection function nor the done function work using the remote play button. Pressing 'play' on the main unit however, does work and has the correct behaviour.

I checked the keymap-m3.c source and I noticed that unlike the other entires, the last entry for these options refers to the main unit buttons and not the remote:

{ ACTION_KBD_SELECT, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_KBD_DONE, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_PLAY },

I changed the entries to the following:

{ ACTION_KBD_SELECT, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_KBD_DONE, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },

After rebuilding and installing this change onto my M3 the keybord now works when using the remote.

Attached is the patch file for this change.

10315BugsBootloaderVery Low ipod doesn't show connecting to PC2009-06-11Giles2009-06-11 Task Description

Build 21245

I have ''Start Screen' set to 'Resume Playback'.

When connecting the Ipod (from OFF) to the PC the Ipod boots and USB mode starts but also playback (the play > sign is display on the title bar).

The Ipod is not shows and not mounted on the PC.

On disconnecting USB I get 'data abort' and have to hard reset.

8006PatchesBattery/ChargingVery LowBeep when charger is removed or connected2007-10-21Daniel Dalton82009-06-108 Task Description

This very small patch simply plays a beep when a charger is removed or plugged in.
I know  FS#7910  voiced this but that was a bit annoying.

The charger stuff will be removed from p7910. I could have added this to it but it isn’t really that related.

10278PatchesUtilsVery LowUpdate release building scripts to simplify releases2009-06-05Jonathan Gordon2009-06-051 Task Description

The aim of this patch is to make releases as simple as possible... i.e the end goal would be to have someone run “$ ~/rockbox/tools/release/release.sh 3.3” and that would do everything except feed the cat...

the first version just modifies bins.pl to accept a version number which eventually gets passed to the Makefile and used in the source to set the version string in the source to “3.x-rBLAAA”.

This also defines RBRELEASE which can be used in the source to do stuff, for example, remove the debug menu in releases (if we decide to do that...) (RELEASE is defined in speex so had to add the RB prefix...)

Also, this changes the way configure is run to use command line args instead of passing input to it which is Just Wrong (TM) :p

9292PatchesApplicationsVery LowNew game plugin, NBackBox2008-08-17Joseph Garvin162009-05-257 Task Description

It’s still a bit rough around the edges, but I’ve written a new game plugin called NBackBox. It’s an implementation of the dual-n-back exercise, discussed in this Wired article: http://www.wired.com/science/discoveries/news/2008/04/smart_software . In short, it’s a game that improves your brain’s working memory. I’ve tried to keep it as close to how the game was described in the original paper.

Any feedback/bug reports/code suggestions much appreciated :)

Joe

10232PatchesUser InterfaceVery Lowremove delete button in bookmark list2009-05-22Johannes Linke62009-05-221 Task Description

i asked some time ago why there is the buttontable in general settings –>bookmark. i wondered because the buttons are the same as in other lists. Marc Guay said "the delete button is unique", an i wondered why there is a dedicated delete button… in no other lists exists such a button afaik.

i changed the manual accordingly.
i also corrected some wrong (?) comments.
i hope i did everything right, at least for the e200 it compiles and works fine.

i would like to get some opinions about it.

9456PatchesPlaylistsVery LowRemove Repeat:Shuffle option and always reshuffle when ...2008-10-05William Poetra Yoga Hadisoeseno52009-05-175 Task Description

This patch removes the Repeat:Shuffle setting, and always reshuffles the playlist when Shuffle is set to yes and Repeat is set to All.

The rationale behind this is that a user would rarely want to shuffle the playlist the first time only and always repeat the same sequence afterwards. Rather, one would either play the playlist in order and repeat in the same order, or shuffle the playlist first and always reshuffle.

Setting combinations affected:
- Shuffle:Yes && Repeat:All

before: shuffle the playlist but repeats the same sequence
after: shuffle the playlist and reshuffles when the end is reached

- Shuffle:Yes && Repeat:Shuffle

before: shuffle the playlist and reshuffles when the end is reached
after: this combination is replaced by Shuffle:Yes && Repeat:All

- Shuffle:No && Repeat:Shuffle

before: reshuffle when the end is reached
after: rarely used combination, not available anymore

All other combinations are not affected.

The patch contains some comment fixes and some code simplification as well. We also have to handle a special case in the patch.

10181PatchesFM TunerVery LowAllow the FM region to be set from a FMR file2009-05-01Alexander Levin12009-05-142 Task Description

Since FM stations list may require that the FM region is set to a certain value, it would be good if the FM region could be set along with the station list. The patch does just that.

The region is set by putting the line “region:N” into the FMR file (at any line there). N can be one of the values allowed for the fm_region setting.

The patch does not work on the simulators for e200 and h120 (the only two I tried) because, for some reason, the symbol HAVE_RADIO_REGION is not defined for them. Could anybody tell why?

Saving the region along with the station list is not implemented.

9510BugsConfigurationVery LowIdle Poweroff doesn't exactly poweroff X52008-10-28bouchacha32009-05-11 Task Description

Setting the Idle Poweroff setting seems to work just fine initially because the player ceases to respond to any input. However, when you push the power button back up to turn it on, the screen lights up and says “Shutting down…” for a few seconds before actually powering off. You then have to push the power button back on to turn it on proper.

9112PatchesBuild environmentVery LowAutomatically set correct cross compiler path based on ...2008-06-23William Poetra Yoga Hadisoeseno52009-05-103 Task Description

This is an attempt to automate the setting of $PATH in tools/rockboxdev.sh, tools/configure and the generated Makefile.

The directory prefix of the cross compilers is stored in ~/.config/rockbox.org/RockboxCompilerPrefix. As the default path (in tools/rockboxdev.sh) is /usr/local, if that file is empty, then $PATH won’t be modified. Otherwise, the value stored inside that file will be read, the target platform type appended, and lastly /bin appended. The resulting string will be appended to $PATH.

This patch doesn’t break existing configuration. But it’s most probably incomplete, so please provide feedback on which files need to be modified as well.

10156BugsLCDVery LowLCD sleep can theoretically happen after the backlight ...2009-04-21Boris Gjenero202009-04-253 Task Description

If LCD_SLEEP is put on the backlight queue immediatly after BACKLIGHT_ON, the LCD will go to sleep immediately after the backlight turns on. On the 5G iPod, the next backlight_on() call will wake it, but on some other targets it might not wake again.

For example, consider the following sequence of events:
1) backlight_on() is called, putting BACKLIGHT_ON on the queue
2) The LCD sleep timeout from the previous backlight shutoff puts LCD_SLEEP on the queue
3) BACKLIGHT_ON is received and the backlight is turned on. The call of backlight_lcd_sleep_countdown(false) does nothing about the LCD_SLEEP on the queue.
5) The LCD_SLEEP is received, putting the LCD to sleep again.

This patch causes LCD_SLEEP to be ignored by backlight_thread() when the backlight is on. It also removes a workaround from 5G iPod LCD sleep code.

This issue is theoretical and very improbable. I am not able to trigger this bug in r20774.

10135PatchesPluginsVery LowX-Y Scope Plugin2009-04-15Tony Huynh42009-04-194 Task Description

I brutally hacked the Oscilloscope to pieces and tried to make an x-y scope.

Please feel free to edit and contribute because I honestly have very limited knowledge of PCM data and the inner workings of rockbox =]

10143BugsDriversVery LowLicense of firmware/export/usb_ch9.h is unclear2009-04-18Frank Gevaerts12009-04-19 Task Description

firmware/export/usb_ch9.h comes from linux (include/linux/usb/ch9.h) with only trivial changes. The original doesn’t mention a specific license, so it probably is GPLv2
file basically contains only structure declarations and defines for things straight from the USB specification though, so I’m not sure if there is a real problem.

9822BugsPlaylistsVery LowRB sometimes forgets where it is in a playlist and that...2009-01-23Jeff Nemic152009-04-161 Task Description

Sometimes when I shut my unit off and then turn it on again and resume playback, RB resumes from a different place than where it left off, and even though when I resume shuffle is on (as indicated by its icon), it isn’t. It’ll play the current track, then the next track in the playlist (which in my case is in order by track number, so it’ll play the next track on the album), and so on.

If I turn shuffle off and then on again, shuffle works correctly again.

I’m using a build from January 19 (19800-090119) on an Archos Recorder. I
noticed this bug occurring in the 3.1 build as well.

It seems to happen randomly – I can’t figure out anything specifically that I can do to always make it happen.

9861PatchesPluginsVery LowPlugin for flash card memorizing: mnemosyne2009-02-02Joseph Garvin72009-04-161 Task Description

This is a new plugin that mimics the open source PC program mnemosyne (http://www.mnemosyne-proj.org/), a program that assists with memorizing flash cards. The plugin is fully functional, but it still needs a menu and assumes that the user has setup the folders it needs for storing cards before running (if you don’t create them it will crash). I’ll fix these issues in the near future, but in the mean time any feedback is appreciated :)

9442PatchesGamesVery LowFingersOfRock: DDR varient2008-10-02Tony Huynh232009-04-1321 Task Description

FingersOfRock is a DDR variant where by arrows pass over the screen, and the player must press the corresponding buttons in time.

I don’t know how to use the cpu boost, so if someone has some time, please boost when the game begins and un-boost when it finishes.

It is called FingersOfRock from: FretsOfFire and rockbox.

For more details on the source of inspiration:
http://en.wikipedia.org/wiki/Dance_Dance_Revolution

10109BugsMusic playbackVery LowDirectory skip hangs iaudio x52009-04-08philip kao22009-04-09 Task Description

This IS a duplicate of  FS#6904 .

My iaudio x5 hangs when changing directories via short+long direction button presses. It switches to the next directory, but no audio plays, and the WPS shows that it stops at 0:02 of the track.

10117PatchesMusic playbackVery LowBehaviour of PREV/NEXT when "skip length" > 0 and "prev...2009-04-09Alexander Levin2009-04-093 Task Description

I put up the three patches (before they expire on pastebin.com) that correspond to the three proposals of how the behaviour of PREV/NEXT could/should be changed. Note that only the situation described in the “subject” of this task is considered and changed.

The IRC discussion is at http://www.rockbox.org/irc/log-20090406#21:35:42

The start of the discussion on the mail list is at http://www.rockbox.org/mail/archive/rockbox-dev-archive-2009-04/0057.shtml

10089BugsUser InterfaceVery LowScrolling doesn't pause at the top or bottom of a list ...2009-04-02Bertram Bourdrez12009-04-02 Task Description

I’ve been reliably informed that Rockbox should stop scrolling when it gets to the bottom or top of a menu, only to wrap around when you initiate a new scrolling gesture. On a 2nd Generation iPod, however, it just keeps scrolling.

See http://bertram.bourdrez.org/buggyrockbox.avi (the video is recorded with an old Rockbox, but 3.2-090323 does the same thing)

Also, the bug tracking system is overcomplicated. I have to register an account?!
“Why the hell should *I* set up an account? It’s not like any bugs will be assigned to me or anything. Just store my e-mail address and move on. It’s completely fucking bogus that I should have to go digging through my mail for confirmation passwords.” (http://zork.net/~sneakums/fortunes/gar/215)

Then I have to click a link with a magic number in it *as well as* having to enter a confirmation code from the same email (!?) and then when I’ve finished, I’m not even logged in! I have to log in with the same password I just set! Can’t it just set a cookie?

10071PatchesCodecsVery LowTrying out Tremolo optimisations for tremor on ARM2009-03-29Dave Hooper42009-03-296 Task Description

This first patch is a merge of Tremolo’s bitwise.c and bitwiseARM.s code into rockbox libtremor. As a naive version of the merge, I have taken out the previous rockbox optimisations to huffman decode (originally implemented in  FS#6848 ). Versus svn, decoding speed is worse with this patch. However something that incorporates both  FS#6848  and the Tremolo bitwise optimisations for little-endian ARM may well turn out better. This patch is seriously not committable, the arch-specific stuff is not done cleanly in the headers or the makefile

10063PatchesPluginsVery LowAdd fastforwad/rewind to Playback Control menu2009-03-27Teruaki Kawashima2009-03-271 Task Description

this is an attempt to implement the idea suggested in the forum (http://forums.rockbox.org/index.php?topic=20120.0).
I take values from “skip length” setting for variable steps.

9253PatchesApplicationsVery Lowlogf file output patch.2008-08-08Yoshihisa Uchida122009-03-268 Task Description

It is a patch that can automatically output the result of logf to the
file.

The setting of default doesn’t output the result of the logf to the
file.
Please set and do the following when it is effective.

System > Debug > logf auto file output: select "Yes"
9953PatchesPluginsVery LowAdd Playback Control to more plugins2009-02-25Joshua Simmons142009-03-2315 Task Description

I’ve noticed that many plugins don’t have the Playback Control menu even though they could. I’m going to have a go at fixing that.

I’ve categorised the plugins which could use the menu like so:

Already have a standard-ish menu (not bitmap), it just needs to be added:
bubbles
chessbox
chopper
minesweeper
reversi
superdom
wormlet
xobox
clock
fireworks
vu_meter

These are the easiest case, it’s just a matter of adding the menu item.

Don’t have a menu that makes sense to add Playback Control to (either they don’t have a menu at all, or they only have a start-menu that can’t be usefully returned to):
flipit
invadrox
maze
robotfindskitten
rockblox
rockblox1d
rocklife
sliding_puzzle
snake
snake2
spacerocks
star
stopwatch
mandelbrot
oscilloscope

These are a mixed bunch. Some could actually use a menu, and some could just have a key assigned to bring up the Playback Control menu. More involved than the first bunch in general.

Already have a menu, but it’s really custom in some way. They either need to be switched to more standard menus, or something special needs to be done:
brickmania
chessclock
pegbox
rockpaint

These will probably be the most work.

Let me know if I forgot any plugins, or if you think it doesn’t make sense to add the menu to a plugin that I’ve listed above.

Attached is a patch for the first bunch. The others will be coming eventually.

I’d appreciate it if you leave this FS entry open until I get to the second and third bunch, even if the first bunch happens to get commited to svn.

10023PatchesDriversVery LowiTunes communication for software USB targets2009-03-14Jonas Häggqvist22009-03-173 Task Description

This patch will make an e200 present its SD card as an ipod mini 2G when queried by iTunes. It does this by changing a number of things:

1) Responding to SCSI inqueries
2) Using Ipod USB vid/pid and other usb details

The patch also enables logf for the usb_storage.c because I’m in a bit of a hurry.

To use this, make sure you have a partition on the SD card of type 0 (any size should do) and also the appropriate Ipod file structure (can be generated with e.g. gtkpod).

9948PatchesLanguageVery LowUse sentence case in english.lang2009-02-23Dave Chapman72009-03-111 Task Description

This patch attempts to permanently fix the inconsistent mixture of “Title Case” and “Sentence case” in english.lang by applying “Sentence case” to the entire file.

I suggested we do this in a post to the rockbox-dev mailing list last year, but that just ended in a very split discussion with no conclusion.

I’m not sure if this patch wil result in anything different, but I made it for my own use, and thought I would post it, as there were a fair number of posters to that discussion that also prefered sentence case.

The old discussion:

http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-08/0034.shtml

EDIT: I forgot to say this patch also changes a couple of uses of “center” to “centre”…

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