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7287 | Patches | ID3 / meta data | Very Low | Support metadata sort tags in the Database | 2007-06-11 | Dan Everton | 2011-11-23 | 24 |
Task Description
Attached is a patch that starts support for the sort tags specified in ID3 v2.4. It adds three new tags to the tagcache system, sortartist, sortalbum, and sorttitle which are drawn from the TSOA/TSOP/TSOT tags.
This is only the beginning and is very, very lightly tested (i.e. it compiles and doesn’t seem to break anything).
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6697 | Patches | Plugins | Very Low | New dict plugin | 2007-02-25 | Timo Horstschäfer | 2011-04-12 | 65 |
Task Description
This is an almost complete rewrite of the current dict plugin.
It is based on the stardict dictionary file format and acts as a viewer for .idx files.
Most important features are: - fuzzy search by showing all articles that start with a certain word - quite fast search (binary search, same as the current dict plugin) - scrolling for long descriptions - handles even huge dictionaries (e.g. Wikipedia)
When first opening a dictionary, an offset table is created to provide random access to the index file.
Stardict dictionaries can be used almost directly but all files have to be uncompressed.
I created another patch, which adds a “Dicionaries” entry to the root menu (FS# 6630). It shows all dictionaries placed in “/dicts”.
Some more information may be found in a thread about an older version on MisticRiver http://www.misticriver.net/showthread.php?p=546738
Some dictionary ressources: - Stardict Website: http://stardict.sourceforge.net/Dictionaries.php - Wikipedia dumps:
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12176 | Patches | Codecs | Very Low | New Chiptune codec pack based on Game_Music_Emu library... | 2011-07-01 | Mauricio Garrido | 2013-04-10 | 37 |
Task Description
Hi, this is a codec pack containing all codecs based on blargg's Game_Music_Emu library.
I have ported all code to C to work in ROCKbox, and i have replaced the MAME versions of some emulators with others compatible with the GPL license. It was a lot of work but i did it because i really love chiptune music and having the possibility to listen to a lot of classic video game system's music in a small player is really great ;).
Original Game_Music_Emu library here: http://slack.net/~ant/libs/audio.html
Tested on: Sansa Fuze v2 Created from revision: 30084
The following formats are contained in the pack:
- AY (ZX Spectrum, Amstrad CPC) - GBS (Nintendo Game Boy) - HES (NEC TurboGrafx-16, PC Engine) - KSS (MSX Home Computer, other z80 systems) - NSF, NSFE (Nintendo NES, Famicom) - SGC (Sega Master System, Game Gear, Coleco Vision) - VGM, VGZ (Sega Master System, Mark III, Sega Genesis, Mega Driver, BBC Micro) Additional features:
- 44100 Khz, stereo playback. - Support all sound chips in NSF/NSFE formats. - Support MSX-AUDIO and MSX-MUSIC in KSS format . - Support ADPCM samples in HES format. - Support for extended m3u playlists created specially for
some chiptune formats.
Known issuses:
- Some (or all) codecs might not work in some targets, specially
if they have an small iram size, or if the codec is too cpu intensive,
like VGM and KSS.
- Subsong change is not working properly, specially when it happens
automatically.
- Most vgz tracks will be truncated due to the small amount of free
memory available to uncompress them.
- Some SCC+ soundtracks might not work correctly.
** There might be several bugs and issues to be found yet, so please feel free to
report them here or to my mail address.
Special thanks to:
- Shay Green (blargg) the original author of the great Game_Music_Emu
library.
- Chris Moeller (kode54) who made some nice improvements to the library. - Mitsutaka Okazaki, author of the YM2413 emulator. - The OpenMSX team for the YM8950 emulator. - Stéphane Dallongeville for the YM2612 emulator. - Joshua Chang, Haiku Konaru and everyone else who has helped me to
test the codecs.
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7432 | Patches | Plugins | Very Low | sncviewer - a plugin for viewing synchronised lyrics on... | 2007-07-14 | Eddy | 2010-07-17 | 67 |
Task Description
This is a plugin designed to view the contents of either: synchronised lyrics file (.snc/.lrc) synchronised lyrics tag information (id3v2.3 SYLT - MP3 only) unsynchronised lyrics file (.txt) picture file containing lyrics (.bmp)
Button mappings currently coded for the following players: iriver H1x0 iriver H3x0 iPod iAudio X5 Toshiba Gigabeat
Attached: sncviewer.txt - Instructions sncviewer.patch - diff/patch file
Forum thread: http://forums.rockbox.org/index.php?topic=2372.0 .
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7505 | Patches | Plugins | Very Low | Gigabeat Flashwriter | 2007-07-29 | Karl Kurbjun | 2012-05-22 | 34 |
Task Description
WARNING This software is distributed on an “AS IS” basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. Even though there are preventative measures in place this flashwriter plugin may erase your flash and leave you with a broken player. Please be careful and pay special attention to the messages given when using this tool.
*IN THE UNLIKELY EVENT THAT THE TOOL ERRORS WHILE FLASHING IT WILL TRY TO RESTORE THE BACKUP.
*IF RESTORE FAILS AND THE TOOL GIVES AN ERROR MESSAGE STATING NOT TO TURN THE PLAYER OFF PLUG THE PLAYER INTO THE CHARGER AND POST A MESSAGE HERE. (DO NOT LET THE PLAYER TURN OFF)!
This plugin erases a sector of the flash and then rewrites it with the file bootloader.bin. It then modifies (read/modify/erase/write) the first sector and patches the reset vector to point to the code in bootloader.bin. The flash can be accessed at 0×04000000, and it is 1 MB in length.
This still needs testing.
It is safe to erase and write to the sector located at 0×04050000 (actually the latest version uses 0x040A0000). This area is only used for visual images. This has been tested with 2.00, 3.00, and 3.02 firmware.
If the program shows an ABORT message when running Check flash MD5 (version) please backup the flash and upload the backup.bin and backup.md5 files here. This will only work with original releases; please do not upload previously hacked images. If you upload a file please include the version number.
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9371 | Patches | Utils | Very Low | create database application | 2008-09-06 | Yoshihisa Uchida | 2011-05-15 | 30 |
Task Description
Create database application.
1) At first FS9349 patch file (http://www.rockbox.org/tracker/task/9349?getfile=17401) apply.
2) After this task’s patch apply.
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10312 | Patches | Rbutil | Very Low | A multiplatform comnand line interface for use with SAP... | 2009-06-10 | Thomas Lloyd | 2010-06-13 | 30 |
Task Description
This task is to develop a stand alone command line interface for use with SAPI. This will be designed to run under Windows or WINE.
This will replace the platform dependent VB script currently in place adding new features and try to improve performance.
I have attached an initial release, run with -h option for usage info.
This is not completed had very litttle error handling and due to performance issues under wine I am considering a new server/client model for a future release.
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10763 | Patches | User Interface | Very Low | This patch speeds the keyboard input for scroll wheel d... | 2009-11-05 | Fred Bauer | 2014-03-03 | 34 |
Task Description
This patch is for the Sansa Fuze but easily modified for other players with scroll wheels. apps/keymaps/keymap-[your player].c needs to be modified
This patch changes the keyboard input method for scroll wheel players to this:
Scrolling the wheel forward selects the column of the desired character moving right. Reversing the wheel moves the keyboard cursor down (not left) to select the character. Reversing again inserts the letter and resets the row and column to the top left. Repeat…(right, down, right, down…)
The benefit is not leaving the scroll wheel or stopping to click anything.
The center select button is now always mapped to delete. Left and right always move the edit position. To make overshoot more forgiving reverse scrolling past the bottom of the keyboard moves the cursor to the top of the previous column.
The posted patch includes keymap changes for the Sansa Fuze. These are the changes required for a different target: - { ACTION_KBD_UP, BUTTON_SCROLL_BACK, BUTTON_NONE }, - { ACTION_KBD_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE }, - { ACTION_KBD_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE }, - { ACTION_KBD_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_SCROLL_BACK, BUTTON_SCROLL_BACK, BUTTON_NONE }, + { ACTION_KBD_SCROLL_BACK, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE }, + { ACTION_KBD_SCROLL_FWD, BUTTON_SCROLL_FWD, BUTTON_NONE }, + { ACTION_KBD_SCROLL_FWD, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
This patch will remove Morse code but preserves the unicode capability (not tested)
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8183 | Patches | Games | Very Low | The Case Game - (Deal or No Deal variant) | 2007-11-19 | Brian Morey | 2019-03-05 | 34 |
Task Description
The Case Game
Here is a variant of Deal or No Deal for Rockbox.
26 cases contain random amounts of virtual money. After choosing 1 case for yourself, you open the other cases until the banker makes you an offer to buy your case. If you choose to accept the offer the game ends and you receive that offer as your final score. By declining the offer, you continue to open the remaining cases until the next offer. If you decline all offers you get the amount that was in your case as your final score. If play continues until your down to 1 case plus the case you chose, you are given the option to swap cases.
Gameplay controls:
() While opening cases: pressing UP shows the remaining case amounts.
pressing DOWN shows the high scores.
() While deciding on an offer: pressing UP shows the previous offers.
pressing DOWN shows the high scores.
This game allows name entries into a high score board.
This game currently only works on color lcd screens (Sansa e200 176×220) or greater.
Apply the patch and place the .bmp files in the “apps/plugins/bitmaps/native/” directory.
Please post results for other platforms as well as comments. I tested the game out on the Gigabeat simulator and it seemed to work well.
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11297 | Patches | Drivers | Very Low | as3525v2: set_cpu_frequency | 2010-05-19 | Rafaël Carré | 2011-06-03 | 13 |
Task Description
This patch modifies hardware registers for pclk & fclk in one instruction.
I’m currently testing it on Clipv2 to see if it gets rid of crashes
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11541 | Patches | User Interface | Very Low | Add Voice Announcement of Summary Info to WPS hotkey | 2010-08-15 | Sean Inglis | 2020-07-15 | 4 |
Task Description
This patch adds an additional menu option to the list of WPS hotkey choices, “Announce Information”. This voices basic information about the player, currently playing file and current tracklist.
This feature reads a simple definition with a single line of no more than 20 characters from the file “announce.cfg” in the .rockbox directory.
This definition consists of a string of single character tokens, each of which announces a particular canned piece of information.
The tokens are:
A - current time B - elapsed time and total length of the current track C - current track number and total tracks in playlist D - battery level as a percentage E - battery remaining in hours and minutes F - sleep timer remaining in minutes
If more than one token is specified, more than one piece of information is announced, so:
AB
would announce the time followed by elapsed time and track length
Multiple announcements may be bound to the hotkey by separating one or more groups of tokens with a “:”
A:DF
In this example, the first time the hotkey is pressed, the time is announced. If it is pressed again within 10 seconds, the battery level and sleep timer are announced and so on.
A space between tokens adds a short pause to the announcement.
If no announce.cfg file is present, the time is announced by default.
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11615 | Patches | Operating System/Drivers | Very Low | Dynamic screen size | 2010-09-07 | Maurus Cuelenaere | 2011-10-15 | 14 |
Task Description
This patch converts LCD_{WIDTH,HEIGHT} into variables, allowing Rockbox to change screen size at runtime.
I’ve tried to make the changes as less intrusive as possible, but still, there will be some binsize increases.
Most of the #if’s were converted to C if()’s which should be functionally equivalent (and if the compiler is smart enough, no increase in binsize should occur).
In order to use this, just define DYNAMIC_LCD_SIZE in your target config and compile without plugins (if the preprocessor spits errors, try clearing ENABLEDPLUGINS in your Makefile).
What still needs to be done: * figure a way out how to compile several rockbox logos into the binary and choose the correct one at runtime * do something about the hacks in apps/bitmaps/SOURCES and apps/settings_list.c * get the Android port working
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7660 | Patches | Plugins | Very Low | Plugin espeak TTS engine for rockbox | 2007-08-26 | Toni | 2012-06-13 | 3 |
Task Description
A first port of espeak running on rockbox. Warning: Only tested on Sansa player!
I have skipped some advanced features of espeak, for example: - mbrola - on the fly Translator language switching (try: ‘spring’ with german selected)
Because this plugin is very basic, there is no file input selection. It always reads from the ‘test.txt’ in the root. You have to unzip the espeak-data to the root of your player.
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8647 | Patches | Games | Very Low | Amaze - 3D maze game plugin | 2008-02-26 | Jerry Chapman | 2009-09-04 | 17 |
Task Description
This is a 3D maze done in vector graphics. I ported David Leonard’s program, which was done with the curses library. Initially, I wrapped the curses functions he used in order to draw the maze with putsxy(). This code is not used at the moment, as the vector graphics are easily scaled and more pleasing. The only issue I see is with the user map, which may be harder to draw on a smaller screen. I developed this on the iPod Video.
This is my first attempt at an open source project, and is a refresher in C for me. I apologize for style. I have tried to make the code as clear as possible.
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8934 | Patches | Plugins | Very Low | Colourful flashlight/lamp | 2008-04-25 | Alexander Papst | 2010-01-01 | 14 |
Task Description
After reading the irc log shortly after the flashlight plugin was committed i noticed that some want the ability back to finetune the colour of the display. This time i’ve added a fixed point version of the hsv_to_lcd version (thanks to amiconn) and added some more predefined colours. You can “skip” forwards or backwards to the nearest predefined colour (however, it’s probably not the nicest way of doing it i guess).
I’ve also implemented another request to switch the backlight on and off (even for non colour targets) and it now uses the remote backlight too.
Controls: Targets with a 4 button cross: Up/Down: fine tune Left/Right: jump to next predefined colours (including white) Select: switch backlight on and off
Targets with scroll wheel: Scroll left/right: fine tune Left/right or fwd/rew: jump to next predefined colours (including white) Select: switch backlight on and off
I’ve tried to guess the most intuitive button layout on all targets and even use the remote buttons. However i only own a small number of targets so if you think it can be done better let me know.
Tested on iPod Video, Mini (sim), H300 (sim) and m:robe 100.
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11765 | Patches | Battery/Charging | Very Low | Improve Battery Life on AMSv1 Sansa players | 2010-11-19 | Fred Bauer | 2017-09-09 | 6 |
Task Description
This patch modifies the CPU and peripheral bus clocks to hopefully gain some battery life. With this patch the CPU frequency can be either 31 or 186Mhz and the pclk is boosted from 31 to 62 Mhz while the CPU is boosted. The power draw of the CPU is proportional to the clock frequency and setting the frequency at or below what is required for playback keeps the power usage to a minimum because boosting to a frequency below 200Mhz is inexpensive. (Keeping the boosted CPU frequency below 200Mhz eliminates the need to wait for a voltage rise.)
I would appreciate feedback on battery life if anyone has the patience to run a battery bench.
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11891 | Patches | Codecs | Very Low | Add mp3 gap skipping support to improve gapless playbac... | 2011-01-18 | Andrew Tefft | 2011-09-02 | 1 |
Task Description
As we know, rockbox will use the information provided by "good" mp3 encoders (e.g. LAME) to ignore the extra padding that occurs at the beginning and end of each mp3 file, so that true gapless playback can occur. Unfortunately we do not always have the luxury of encoding our mp3 files in this way but we might still want true gapless playback. This patch compensates for the use of "dumb" mp3 encoders that do not record the necessary information for this feature.
In cases where it does not detect the proper header information to trim off the extra padding, it will optionally skip up to a full frame of silence (or near silence) at the beginning and end of each track (if the trimming is already specified, this patch does not do any additional trimming).
This can potentially eliminate up to a frame of "real" silence at the beginning or end of a track, but in terms of audibility, that would be completely unnoticeable (and it would only happen on these badly-encoded tracks), while the extra silence is an audible annoyance.
I have added an option to the Playback Settings menu so that the user can disable it if desired.
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10322 | Patches | User Interface | Very Low | Abortable splash | 2009-06-12 | Thomas Martitz | 2009-06-24 | 4 |
Task Description
This adds asplash and asplashf (and vasplashf for internal use) which normal splashes but can be aborted with button presses.
Additionally, they return the action received (for CONTEXT_STD) so that the caller may handle aborts differently depending on the button.
Also I converted a few annoying splashes to use it (when loading themes, wps, fonts etc and the resume failed splash)
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9114 | Patches | Applications | Very Low | Pause Between Tracks | 2008-06-24 | Linus Nielsen Feltzing | 2014-03-18 | 7 |
Task Description
This patch adds a new playback option, Pause Between Tracks. It pauses the playback automatically after each track, and the user must press Play to play the next.
This is useful for e.g dance classes, sound effects etc.
There is a noticeable lag in the simulator, where it starts the playback of the next song before pausing, but who cares? It seems to work fine on the target anyway.
Try it!
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10698 | Patches | User Interface | Very Low | Cowon D2: Tactile button functions with hold switch on | 2009-10-21 | Andrew Beveridge | 2012-12-07 | 9 |
Task Description
This has been (slightly) discussed before, but this is a new take on the matter, not a repeat of FS#10683 .
With this patch applied, the following functionality is recognised with the hold switch in place:
On any list/menu screen or the while playing screen; pressing MINUS decreases volume by one, pressing PLUS increases volume by one, pressing MENU switches between Play and Pause, holding MINUS skips back a track, holding PLUS skips forward a track, holding MENU advances to the next folder.
I feel that anybody using a Cowon D2 will find this functionality essential, not only because it is present in the original firmware, but because it is necessary for in-pocket operation. With a small DAP like this, with tactile buttons as well as a touch screen, it makes sense to maximize convenience.
I have added as much functionality as I could without requiring pressing multiple buttons at once. I have made several similar patches and built them for members on the iAudiophile forums, and this configuration has consistently been the most popular.
I welcome any comments/suggestions. -Andrew
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11605 | Patches | User Interface | Very Low | Clip+ new keymap | 2010-09-05 | Michael Gentry | 2011-07-19 | 14 |
Task Description
Overview:
This adds the hotkey [short home], and allows you to stop/start play more or less anywhere [long home] which I find quite useful. Hopefully, it’s a little more consistent too, though it still needs a bit of polish.
Problems:
I’d quite like [short power] to stop play in the menus by calling ACTION_TREE_STOP, but unfortunately that only works for local files, not for the radio, which feels inconsistent. I’ve put in a feature request; http://forums.rockbox.org/index.php?topic=25657.0
The recording screen isn’t very consistent with the rest of the keymap - you can press [left] or [home] to get back to the menu, and [short power] and [right] both open the recording menu. This seems to be a peculiarity of the way the recording screen is designed, though I’ll try to improve it.
There is a ‘glitch’ in that when you press [long home] deep in the menus, it’ll sometimes jump through another menu before dropping back to the WPS / Radio screen.
Some users prefer to have a free button with which to turn the backlight back on - they are seemingly used to using [short down], which is bound to playlist here. However, if they don’t set the WPS hotkey, they’ll still have a ‘functionless’ button, so no functionality is lost.
I haven’t touched the HID part at all, because I have no clue what it does…
Details of major changes: WPS: [Long up] Pitch screen [Short down] Playlist screen [Long down] Quick screen [Short home] Hotkey [Long home] Stop
Pitch screen: [Short select] Cycle mode [Long select] Reset
Recording screen: (troublesome) [Short select] Start / pause [Short left] / [Short home] New file / exit [Short right] / [Short power] Recording menu [Volume] Adjust settings
Radio screen: [Short select] Scan / search [Long select] Presets [Short down] Radio menu
Built against r2799. All comments and suggestions welcome, and thanks for reading.
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9270 | Patches | Plugins | Very Low | moonrock, calculates the current moonphase. | 2008-08-12 | federico pelupessy | 2011-07-28 | 16 |
Task Description
this is a simple plugin called 'moonrock' which shows the phase of the moon. It is not the most earthshatteringly original thing but nevertheless the effect is pretty nice. Hopefully someone else likes this!
For targets with CONFIG_RTC, it either shows a text description or, for HAVE_LCD_BITMAP and at least greyscale targets, a (pre-calculated) picture of the moon. But only if the data file (moonrock.dat) is present and found in the apps/ directory. (it should be attached to this post, I hope it shows up here, as the file is 3MB). (time of the player is assumed to be GMT)
you can switch between picture and text with select button, and choose a new date with play (which does not change the internal clock).
The patche changes some small things in the api and in the bitmap reading routines to be able to do things easily.
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10754 | Patches | Music playback | Very Low | Amend Sleep Timeout to Pause Timeout | 2009-11-02 | Sean Inglis | 2012-01-04 | 3 |
Task Description
Amend the sleep timeout behaviour to pause when the timeout matures.
This allows the idle timeout to power off the player if it remains untouched, or the sleep / pause timeout to recycle if the user unpauses before idle timeout kicks in.
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11367 | Patches | Operating System/Drivers | Very Low | e200v2 enable line out and detect dock connection | 2010-06-07 | Michael Chicoine | 2011-03-18 | 9 |
Task Description
This is a beginning of support for line out and dock connection detection for the e200v2 (and possibly fuze).
The first patch enables line out in as3514.c. Line out is always enabled at this point, so battery life may suffer. Line out volume is set to 0dB and does not change unless the volume is set below -40dB at which point the DAC volume begins to decrease. This patch does not support as3525v2 at this time.
The second patch detects a connection to a dock on e200v2 (and possibly Fuze) and prevents switching to USB mode and rebooting to the OF. For this to work properly, you need to have Rockbox already booted. There is no need to press any button on connection. If a normal USB cable is attached, the OF will be booted.
TODO: 1. Only enable line out when connected to a dock and disable line out when the dock is disconnected. 2. Provide support for additional as3525 and as3525v2 devices. Information on IO port changes when connecting a dock is needed for this.
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7252 | Patches | Video | Very Low | SubRip (srt) subtitle support in MPEG Player. (Edit: +o... | 2007-06-02 | Antoine Cellerier | 2008-06-28 | 8 |
Task Description
This patch adds SubRip subtitle support to MPEG Player. http://wiki.multimedia.cx/index.php?title=SubRip
Files need to have the same name as the video file with a “.srt” extension.
I know that the OSD rendering is not implement in a way that linuxstb and jhMikeS would like but I still wanted to post the patch here in case anyone felt like adapting it. (Current OSD only renders on top of the video area, it can be adapted to add other OSD channels … like display a seek bar, volume control, playback state, etc.)
Enjoy,
Edit: I’ve also added a timebar display (when changing the volume)
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10623 | Patches | Remote | Very Low | Improved accessory support and detection for Ipod | 2009-09-28 | Laurent Gautier | 2011-08-28 | 10 |
Task Description
Hi,
this patch, that takes some of the FS10494, improves dock detection and initialization.
It should correct the erratic behaviour on some hardware, and it also adds support for some remote buttons: menu, select, up_arrow and down_arrow.
The buttons arrow are not usable by now, even if they are defined. I tried severals things but i couldn't get it to work.
Any idea of which context I should use to use the button arrow to scroll through the main menu?
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12074 | Patches | Settings | Very Low | Add setting to enable/disable lineout on Sansa Fuze V2 | 2011-04-19 | Rob Walker | 2019-08-02 | 2 |
Task Description
This patch allows the line out on the Sansa Fuze V2 to be enable/disabled by means of the existing Lineout poweroff setting (previously used on some iPods).
By assigning this setting to the quickscreen I can switch between headphones and lineout after plugging into the dock. Still no luck in finding out how to autodetect the dock.
I'm not 100% sure that re-using the "Lineout Poweroff" setting is the right thing to do here as it's not powering on/off the line-out - just switching between headphones and line out
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9442 | Patches | Games | Very Low | FingersOfRock: DDR varient | 2008-10-02 | Tony Huynh | 2009-04-13 | 21 |
Task Description
FingersOfRock is a DDR variant where by arrows pass over the screen, and the player must press the corresponding buttons in time.
I don’t know how to use the cpu boost, so if someone has some time, please boost when the game begins and un-boost when it finishes.
It is called FingersOfRock from: FretsOfFire and rockbox.
For more details on the source of inspiration: http://en.wikipedia.org/wiki/Dance_Dance_Revolution
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6721 | Patches | Drivers | Very Low | RoLo ipod disk mode from ROM instead of rebooting | 2007-03-03 | Dave Chapman | 2010-02-10 | 3 |
Task Description
This patch should apply to all ipods, but needs testing - on both a mixture of ipods and mixture of operating systems. I’ve tested it successfully on my Color with both Linux and Mac OS X.
Current SVN behaviour is to write some magic to the end of IRAM and reboot the ipod when a USB connection is detected. This causes the Apple bootloader to start the disk mode application which is stored in flash ROM.
This patch cuts out the reboot stage and uses rolo to start the disk mode application directly from flash - meaning the ipod enters disk mode almost immediately. This is done in a new rolo_load_rom() function which copies the image from ROM to RAM and then executes it.
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9787 | Patches | Drivers | Very Low | iPod 5G TV out | 2009-01-12 | Boris Gjenero | 2009-03-09 | 4 |
Task Description
Here is a preliminary patch for TV out on a 5th generation iPod. Play a BMP file and TV out will activate. NTSC is the default. If the file has 576 lines, the output will be in PAL. The image stays until another is loaded or TV output is disabled via the debug menu..
The following formats ought to work: 720×480, 24 bpp for NTSC 720×576, 24 bpp for PAL Many programs including Windows Paint and ImageMagick convert can write such files. Other resolutions and bit depths may work. For example WPS background screens display properly but other WPS bitmaps don’t.
Known issues: - More work needs to be done to integrate this with Rockbox. No, you cannot view the Rockbox interface, JPEGs or mpegplayer output yet. - When the LCD is updated, there is a temporary disturbance on TV output - http://en.wikipedia.org/wiki/Macrovision#Analog_copy_prevention is enabled. Yes, the hardware can disable it, but I haven’t figured out how to do that yet. - The original firmware probably outputs images differently. It can load programs into the BCM which perform decoding there, and that is probably faster.
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7652 | Patches | Playlists | Very Low | EXTM3U support | 2007-08-24 | Xinlu Huang | 2009-01-12 | 11 |
Task Description
EXTM3U is a format based on the standard m3u format. It adds a comment line before filename in .m3u or .m3u8 file in the format of #EXTINF:xxx,yyy where xxx is track length in seconds, yyy is the title.
For more info, see: http://hanna.pyxidis.org/tech/m3u.html
Supporting EXTM3U format has several potential benefits: 1. Instead of displaying filenames, track title and length can easily be viewed when viewing playlist (currently I think there is a patch that does it by opening each file). 2. Length of playlist can be readily calculated by summing, which can have some interesting applications such as finding how much time is left in current playlist. (Currently this is not possible yet with this patch, but I’m still thinking of possible solutions).
Of course, you have to have playlists in EXTM3U format to get the benefits. There are widely available tools to generate EXTM3U or add information to existing normal m3u playlists. In the future I might add functionality to Rockbox to save EXTM3U playlists (only if database is enabled and ready) or a plugin.
The current patch is able to parse EXTM3U information and use it in playlist viewer. To see it work, you have to set your track display option in the playlist menu to display EXTM3U information; otherwise, filename will be displayed. Two display options are added: title only and title plus track length.
This patch should have very minimal impact on normal playlist usage. A parse function and a few booleans values to existing structures are added, but the parsed title and filename share the same buffer (since they won’t be displayed at the same time). Specifically, beside a quick initial reading of header to determine if a playlist is EXTM3U and a few boolean checks, current playlist parsing/viewing routines are not changed if playlist is not EXTM3U or EXTM3U information is not needed for display.
Enough of me babbling :D Here is the patch. I did some limited testing, so it probably is not foul-proof yet.
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8409 | Patches | User Interface | Very Low | Added iRiver H10 sliderbar functionality | 2008-01-06 | Davy Durham | 2009-09-07 | 6 |
Task Description
This patch adds fairly decent support for the sliderbar on the front of the iRiver H10 series players. This functionality is prominently displayed on the H10 wiki as something that is significant and missing.
With this patch the user can slide his finger over the slider to produce a scrolling effect. Or, they may also tap or hold down the upper or lower 30% of the slider for the older up/down behaviour with auto-repeat provided by the common code. This basically mimics the OF’s functionality.
The physical slider is very sensitive, so the values that come back from it are fairly spastic. I’ve attempted to tone down any wild behaviour, and I’ve added #defines in the patch that can be used to tune the behaviour. But frankly, even the user’s thumb size will affect what “good” values are. I believe what I have is good for the time being, but more tweaking may be necessary as time goes on.
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9273 | Patches | Language | Very Low | Changing sapi_voice.pl To make japanese.voice sound bet... | 2008-08-13 | Taktak | 2008-09-23 | 18 |
Task Description
I would like to change voice strings to make them sound better with a specific SAPI voice.
I don’t intend to change string in *.lang directly. It should be done in voice.pl dinamically while building voice, shouldn’t it?
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11702 | Patches | Codecs | Very Low | mpc filterbank synthesis optimization | 2010-10-25 | Andree Buschmann | 2010-11-10 | 9 |
Task Description
This patch resorts the v-array within mpc’s synthesis filter. Through this data is placed more locally for the performance critical function mpc_decoder_windowing_D() and allows ldm-usage in the asm’ed parts.
This first patch does work for simulation but not for ARM or CF builds. An update with more optimized ARM asm will follow, CF asm needs to be corrected by someone with knowledge on CF assembly.
The output is binary identical.
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11898 | Patches | Playlists | Very Low | This is a preliminary patch to add keymaps needed for p... | 2011-01-21 | foolsh | 2011-02-03 | 17 |
Task Description
This is a preliminary patch to add the key maps needed to compile plugins for the android port. It is mostly complete.
You will need to change plugins=”yes” line 2790 of file /tools/configure but this breaks the sdl port.
Most plugins seem to work well some don’t, I have not tested all plugins yet but will start as soon I post this.
To a section to tools/configure that defines plugins=”yes” for the android port and “no” for the sdl port
Testing testing testing
patch probably breaks some targets because of logo.c defaulting to a generic keymap which I changed “commented out” and added #error No keymaps defined! so the compiler will not just over look it. Let me know what breaks and I will try to fix it.
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10959 | Patches | Games | Very Low | Brickmania - Ball disappears. | 2010-02-03 | Bert Wooster | 2012-08-12 | 3 |
Task Description
Running “current build” r24477-100203 on Sansa e200 V1
Game Brickmania bug: The ball just disappears (often on Level 2, but maybe on others). Ball will just usually go to the top corner and not “bounce” back, but the game acts as if a ball is still alive (doesn’t register a lost ball) though there is no further movement on screen. I just have to quit the game.
The ball doesn’t bounce back. No further ball is issued. It just disappears and I can’t interact w/ the game anymore due to no active ball.
FIRST APPEARED: This began a few weeks ago (sorry I can’t be more specific), but has persisted in several “daily build” updates I’ve done and is in the current build I just installed.
REPRODUCIBLE: I reproduce the bug each time I just play through Brickmania. It generally happens in level 2 of the game though it may happen in subsequent levels– I don’t get through to them to see.
I’ve installed with rbuitil and manually, same thing happens. I have 2 different V1 e200s and it happens on both of them.
Thanks for all your work on the great Rockbox.
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12223 | Patches | Music playback | Very Low | sinc resampling for rockbox | 2011-08-09 | Stefan Keller | 2012-03-28 | 11 |
Task Description
The attached patch implements sinc based resampling in rockbox. I have only tested it stand-alone so far (i.e. the code outside of rockbox – I am waiting for a replacement for my broken android phone to test it there). There is (of course) quite some room for improvement. Things which could be improved: - buffer handling - calculate the correct sinc spanning the whole table for downsampling. Then the downsampling and upsampling code would be the same (no need for sinc_increment, saving some additions). Also the result would be more accurate resampling. - Save some memory by always calculating the correct sinc and putting it into resample_data. Would need to use fp_sincos() for that. - Save some more memory by taking advantage of sinc's symmetry, only storing half of it in the table.
I know that I'm breaking the coding-style by using more than 80 chars in some lines. I will fix that when I have time. I wanted to get this code finally out to get some feedback after it sitting for two weeks (basically unchanged) on my HD.
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12435 | Patches | Codecs | Very Low | ZX Spectrum .tap codec | 2011-12-09 | George Manolaros | 2012-01-08 | 8 |
Task Description
This patch adds a new codec that playbacks ZX Spectrum .tap files. Created against trunk (revision 31187)
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6041 | Patches | Drivers | Very Low | H10 Scrollpad | 2006-09-21 | Holger Winnemoeller | 2008-12-12 | 2 |
Task Description
The scrollpad on the H10 (20gb, not sure about 5/10gb) has always bothered me with being jumpy, inaccurate, and unintuitive. At the moment (in rockbox) it seems as though it is working as a simple two button device (up/down), with no real dragging capabilities. I am wondering if this is a limitation of the hardware or current software implementation.
The original firmware seemed to work as follows: split slider into upper and lower field. Tapping in either upper or lower half would create click-type event for up/down. Dragging in upper half would produce scroll up, draggin in lower half would produce scroll down events. The problem was that upper and lower halves are really kinda arbitrary and not easily distinguishable.
What I think would work nicely: Tapping top and bottom, as before. Remove upper and lower restrictions for dragging, i.e. if dragging down (anywhere on the scrollpad) create scroll down event, if dragging up (again, anywhere) create scroll up event. Drag and hold will scroll in desired direction proportional to the drag speed (as in pushing a puck on ice). Hold (just hold, no tap or drag) on the touchpad creates a sliding value that can be used as a coordinate for different types of continuous input.
To implement this, we’d need some kind of knowledge about what signals the actual hardware provides, what resolution the pad has, i.e. what the physical and logical implementations of the device are. I am not sure how the Ipod scrollwheel works, but it seems that some of that code could be re-purposed, maybe?
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8226 | Patches | Games | Very Low | Enable audio menu for pacbox; enable audio for ipod 5g ... | 2007-11-25 | Dave Hooper | 2009-03-03 | 9 |
Task Description
This patch puts the pacbox emulator onto the cop, leaving the main cpu for audio codec. The COP behaviour is controller by a #define in pacbox.h
If PACBOX_ON_COP is defined, then all iram usage is also turned off, to prevent interference with audio thread.
Additionally, this patch adds an Audio menu (using the playback_control library), which is enabled for all PACBOX_ON_COP and GIGABEAT F-Series builds.
Patch from directly within the apps/plugins/pacbox directory.
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10022 | Patches | Plugins | Very Low | Beatbox fix | 2009-03-14 | Tony Huynh | 2009-06-22 | 7 |
Task Description
This should hopefully make beatbox compile and run on any target with enough buttons.
All it needed was some key mappings (and some typo fixes). I’m assuming the function declaration for synthSamaples() simply changed over time, as the original code was missing an ‘s’ on the end of function name and looked like this:
synthSamples(&synthtemp[0], &synthtemp[1]);
The second param should be the sample size or something, but it was passed an address.
If it doesn’t work on a particular target due to lack of a key map, please add one, or tell me the target and i’ll stick a keymap in
Patch from within root rockbox source folder.
Hopefully this works for you all, its many hours of fun =D
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8396 | Patches | Music playback | Very Low | next_dir within playlist | 2008-01-03 | Lee Kang Hyuk | 2008-06-29 | 8 |
Task Description
This patch is inspired by FS7571.
Currently we can move to next/prev directory with <short left/right + long left/right>. This patch changes two part of this functionality:
1. If <Auto-Change Directory> is not enabled, move to first track of current/next directory only within the playlist. So you can maintain dynamic playlist. This was very annoying problem for me.
2. do not wait till <long left/right> is released.
So ffwd or rewind will not be performed at new track.
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9292 | Patches | Applications | Very Low | New game plugin, NBackBox | 2008-08-17 | Joseph Garvin | 2009-05-25 | 7 |
Task Description
It’s still a bit rough around the edges, but I’ve written a new game plugin called NBackBox. It’s an implementation of the dual-n-back exercise, discussed in this Wired article: http://www.wired.com/science/discoveries/news/2008/04/smart_software . In short, it’s a game that improves your brain’s working memory. I’ve tried to keep it as close to how the game was described in the original paper.
Any feedback/bug reports/code suggestions much appreciated :)
Joe
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9407 | Patches | Playlists | Very Low | bookmarks overhaul | 2008-09-16 | Jonathan Gordon | 2008-12-22 | 7 |
Task Description
this patch is a WIP to update the bookmark system.
the change is to save “resume points” into the current .playlist_control file and copy that as a .bmark file. Right now it works fine to load and save (And even list the bookmark resume points).
What doesn’t work yet (in bmark.3.diff) is the recent bookmarks menu item.
So far, the only downside I have found is that when you open a .bmark file the current playlist has to be stopped (it gets bookmarked automatically so if you cancel the .bmark it will resume anyway). I’m hopeing that this isnt a big enough issue to reject the patch.
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9746 | Patches | Drivers | Defer | Drive PP502x IDE pins low when IDE power is off, saving... | 2009-01-02 | Boris Gjenero | 2010-03-20 | 5 |
Task Description
The OF ide_power_enable routine sets some GPIO _ENABLE bits to zero when enabling power and sets them to 1 when disabling power. This makes a difference of about 1 in 4066_ISTAT ( FS#9728 ) on my 30 gig iPod, which probably means saving about 0.75 mA. But if 1 is enable, why does enabling pins save power?
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10766 | Patches | Music playback | Very Low | Enable Binary Skip / Search as an option for Skip Lengt... | 2009-11-06 | Sean Inglis | 2010-08-15 | 5 |
Task Description
Adds “Binary Skip” to the skip length menu,
This allows navigation by means of binary search within a track.
If no search key is pressed for 5 seconds, the current binary search is considered as having “finished” and pressing a search key subsequently initiates a new binary search.
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11978 | Patches | Codecs | Very Low | New Atari SC68/SNDH codec based on the SC68 library by ... | 2011-03-01 | Mauricio Garrido | 2011-06-10 | 7 |
Task Description
Hi, this is a new codec based on the SC68 library by Benjamin Gerard (sc68.atari.org).
Revision: 29484 Tested on: Sansa Fuze v2
Features:
44 Khz Stereo sound.
Supports sc68 and sndh files.
Support for multi track and single track files.
Metadata parsing.
Fade out support.
** This codec needs the sc68 Replay folder to work, just put it in the root of your player. you can find one here: http://aminet.net/package.php?package=mus/play/sc68.lha
Notes:
1. This is a beta codec, some (big) songs may cause rockbox to crash.
2. When compiling the sc68 library i had a lot of dependencies errors with
missing includes. It is compiling fine now on the vmware image, but not in cygwin.
I still have to find the problem with that.
3. Some songs doesn't work, specially some big sndh files. I'm still working on it.
4. Seek support is broken, i'm working on it.
Please feel free to make any comment or suggestion.
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9613 | Patches | Database | Very Low | Allow formatting of track names for the default <All Tr... | 2008-12-08 | Justin Gan | 2013-08-17 | 14 |
Task Description
By default, whenever you choose the <All Tracks> option from the database menu, the list of results returned defaults to the standard track name format, i.e. “%02d. %s” tracknum title. What I wanted was to be able to define the format that gets applied to the <All Tracks> option, dependent on the current menu level. So for example, if I had browsed to genre→artist→<All Tracks> it would return the list of all tracks for all artists for the given genre and I wanted the track names to be formated with:
"%s %s %02d. %s" artist album tracknum title
and then sorted into order, since I already know what genre the tracks are for.
Similarly, if I simply browsed to genre→artist→album→<All Tracks>, it would return the list of all tracks for the selected genre and artist, but I want the track names to be formated with:
"%s %02d. %s" album tracknum title
so when it’s sorted, I get the tracks grouped only by album and tracknumber, since I already know what artist the tracks are for.
This patch attempts to address this issue by allowing users to define custom <All Tracks> formats in the tagnavi_custom.config file. Thus, sort order can be controlled by how you format the track names, just as it works in base Rockbox.
The premise behind the code is that if the <All Tracks> menu option is chosen, Rockbox will look for formats with a certain naming convention defined by concatenating the tag names of the parent menu levels with “.” characters and finally appending an “.All” identifier. So in the first example above where we had browsed to genre→artist→<All Tracks>, Rockbox will look for all formats called:
"genre.artist.All"
and then cycle through them to see if the appropriate clauses defined on the format are met. Similarly, for the second example where we had browsed to genre→artist→album→<All Tracks>, Rockbox will look for the format called:
"genre.artist.album.All"
As in base Rockbox, it will cycle through all applicable formats and apply the first format it comes across that meets all the clauses defined on the format. One minor change I had to make to get the relevant tags loaded for the search results was to add the tags defined in the clauses of all matching format names to the tagcache search, but not add the clauses themselves.
So now, in the tagnavi_custom.config file to illustrate the first example, I have defined 4 formats called “genre.artist.All” to format the final display name based on whether the artist/album tags are actually defined on the mp3’s in the database.
%format “genre.artist.All” “%s - %s - %02d. %s” artist album tracknum title ? artist !~ “<Untagged>” album !~ “<Untagged>” tracknum > “0” %format “genre.artist.All” “%s - %02d. %s” album tracknum title ? album !~ “<Untagged>” tracknum > “0” %format “genre.artist.All” “%s - %02d. %s” artist tracknum title ? artist !~ “<Untagged>” tracknum > “0” %format “genre.artist.All” “%02d. %s” tracknum title ? tracknum > “0”
The downside of this approach is that in order to have this style of functionality for every <All Tracks> menu option, I defined a lot of formats. As such, I had to increase the maximum number of formats from 32 to 96 in order to cope with my formatting schemes. I also increased the maximum number of tag filters from 4 to 8. Now this obviously increases the amount of memory allocated for formats, which will have an impact on available audio buffer size. The attached tagnavi_custom.config file shows the various “All” formats I’ve added and it’s pretty comprehensive in the way it handles missing tags, so technically, if your music library is properly tagged, you should never need all of the formats so you could easily reduce the maximum number of formats.
My principal concern with this patch is in terms of the memory usage of increasing the maximum number of formats and number of tag filters allowed. I’m not aware of a memory profiler for cygwin, but then I hadn’t used cygwin before playing with Rockbox - so any pointers would be helpful.
The second piece of functionality I wanted was in the handling of the “strip” functionality. Base Rockbox has an all or nothing approach; if the global format found for the list of tracks contains a strip modifier, then it applies the strip to ALL track names, even if the subsequent formatting of the track does not contain a strip modifier. I wanted Rockbox to only strip tracknames if a strip modifier was defined on the format that is applied to the track. This patch fixes this problem.
This works fine on my Sansa e280 with a full 8Gb drive and a full 2Gb micro-SD card. It’s formatted close to 1000 tracks with no noticeable difference in processing time, and I’ve not come across any out of memory errors on my e280, but I haven’t tested it on any other mp3 player so I would recommend you test this first using the appropriate simulator.
Note that this patch incorporates the year album patch FS#8051 as the code is all tied up in the same files.
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9677 | Patches | Playlists | Very Low | Change the erase dynamic playlist warning to a menu wit... | 2008-12-19 | Alex Bennee | 2009-12-13 | 6 |
Task Description
As discussed on the mailing list this patch gets rid of the “About to Erase Dynamic Playlist” warning and replaces it with a menu option to save the current playlist under it’s existing name.
The attached patch is a first cut for review as I’m just getting used to the menu system. If people think it’s the right way to go I’ll clean it up properly. Any suggestions for tweaks to the functionality also welcome.
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10198 | Patches | Battery/Charging | Very Low | USB charge only setting | 2009-05-11 | Jonathan Gordon | 2013-09-07 | 4 |
Task Description
this patch adds a setting to choose what to do on a usb connection. default is to connect. options are charge only or connect..
holding *any* button will swap the outcome…
it works, but not perfectly… and the manual patch needs to be checked
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