Rockbox

IDTask Type  descCategoryPrioritySummaryOpenedOpened byLast Edited
9917PatchesDriversVery LowCowon D2 Usb Serial2009-02-16Michaël Burtin52010-10-262 Task Description

Here’s a patch to have a functional usb_serial driver allowing the use of “Logf over Usb” debug function.

9948PatchesLanguageVery LowUse sentence case in english.lang2009-02-23Dave Chapman72009-03-111 Task Description

This patch attempts to permanently fix the inconsistent mixture of “Title Case” and “Sentence case” in english.lang by applying “Sentence case” to the entire file.

I suggested we do this in a post to the rockbox-dev mailing list last year, but that just ended in a very split discussion with no conclusion.

I’m not sure if this patch wil result in anything different, but I made it for my own use, and thought I would post it, as there were a fair number of posters to that discussion that also prefered sentence case.

The old discussion:

http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-08/0034.shtml

EDIT: I forgot to say this patch also changes a couple of uses of “center” to “centre”…

9953PatchesPluginsVery LowAdd Playback Control to more plugins2009-02-25Joshua Simmons142009-03-2315 Task Description

I’ve noticed that many plugins don’t have the Playback Control menu even though they could. I’m going to have a go at fixing that.

I’ve categorised the plugins which could use the menu like so:

Already have a standard-ish menu (not bitmap), it just needs to be added:
bubbles
chessbox
chopper
minesweeper
reversi
superdom
wormlet
xobox
clock
fireworks
vu_meter

These are the easiest case, it’s just a matter of adding the menu item.

Don’t have a menu that makes sense to add Playback Control to (either they don’t have a menu at all, or they only have a start-menu that can’t be usefully returned to):
flipit
invadrox
maze
robotfindskitten
rockblox
rockblox1d
rocklife
sliding_puzzle
snake
snake2
spacerocks
star
stopwatch
mandelbrot
oscilloscope

These are a mixed bunch. Some could actually use a menu, and some could just have a key assigned to bring up the Playback Control menu. More involved than the first bunch in general.

Already have a menu, but it’s really custom in some way. They either need to be switched to more standard menus, or something special needs to be done:
brickmania
chessclock
pegbox
rockpaint

These will probably be the most work.

Let me know if I forgot any plugins, or if you think it doesn’t make sense to add the menu to a plugin that I’ve listed above.

Attached is a patch for the first bunch. The others will be coming eventually.

I’d appreciate it if you leave this FS entry open until I get to the second and third bunch, even if the first bunch happens to get commited to svn.

10021PatchesBuild environmentVery LowPatch to build Rockbox firmware by using MinGW. 2009-03-13Yoshihisa Uchida72010-01-286 Task Description

The Rockbox firmware and cross compilers build by using MinGW.

It is necessary to use MSYS’s make (MinGW’s make (mingw32-make) does not used.).

The cross_compilers.zip is a patch file necessary to make cross compilers using by rockboxdev.sh.

I confirmed the Rockbox firmware, codecs and plugins was built by using the compiler on MinGW.
But I can not confirm whether the Rockbox executes excluding iPod video.

Could you confirm operation to various players?


10022PatchesPluginsVery LowBeatbox fix2009-03-14Tony Huynh172009-06-227 Task Description

This should hopefully make beatbox compile and run on any target with enough buttons.

All it needed was some key mappings (and some typo fixes). I’m assuming the function declaration for synthSamaples() simply changed over time, as the original code was missing an ‘s’ on the end of function name and looked like this:

  synthSamples(&synthtemp[0], &synthtemp[1]);

The second param should be the sample size or something, but it was passed an address.

If it doesn’t work on a particular target due to lack of a key map, please add one, or tell me the target and i’ll stick a keymap in ^_^

Patch from within root rockbox source folder.

Hopefully this works for you all, its many hours of fun =D

10023PatchesDriversVery LowiTunes communication for software USB targets2009-03-14Jonas Häggqvist22009-03-173 Task Description

This patch will make an e200 present its SD card as an ipod mini 2G when queried by iTunes. It does this by changing a number of things:

1) Responding to SCSI inqueries
2) Using Ipod USB vid/pid and other usb details

The patch also enables logf for the usb_storage.c because I’m in a bit of a hurry.

To use this, make sure you have a partition on the SD card of type 0 (any size should do) and also the appropriate Ipod file structure (can be generated with e.g. gtkpod).

10034PatchesLCDVery LowiPod Photo, Color: LCD sleep and proper LCD shutdown2009-03-19Boris Gjenero102010-06-234 Task Description

This patch implements HAVE_LCD_SHUTDOWN functionality for Photo and Color iPods. It is in response to issue 2 in http://forums.rockbox.org/index.php?topic=20994 : “2. The LCD screen on the iPod is not cleared properly when I shut down rockbox. I see 1-2 horizontal lines remain on the screen (which do fade after a minute or so). Nothing is wrong with my IPod’s LCD screen as I did not experience this with Apple’s Firmware”

It seems the Color iPod can have 4 different LCDs. They’re detected via two GPIO bits in lcd-color_nano.c. Types 0 and 2 are the old LCD with an unknown controller and they use the same init, shutdown and update procedures, and they are reported as 0. Types 1 and 3 are similar to HD66789R. They have different init and shutdown procedures but they share the same update procedure. Both 1 and 3 were reported as 1 earlier.

To see what LCD type you have, from the main menu go to System → Debug (Keep Out) → View HW Info and then see the number after “LCD type:”.

This patch has only been tested with LCD type 3 so far.

I am submitting this as a patch because I feel it is not a significant bug. Theoretically, the DC voltage that’s left can degrade the LCD, but the line fades quickly and no negative after-effects were reported.

I would like to also add LCD initialization code and develop HAVE_LCD_SLEEP functionality.

10063PatchesPluginsVery LowAdd fastforwad/rewind to Playback Control menu2009-03-27Teruaki Kawashima2009-03-271 Task Description

this is an attempt to implement the idea suggested in the forum (http://forums.rockbox.org/index.php?topic=20120.0).
I take values from “skip length” setting for variable steps.

10071PatchesCodecsVery LowTrying out Tremolo optimisations for tremor on ARM2009-03-29Dave Hooper42009-03-296 Task Description

This first patch is a merge of Tremolo’s bitwise.c and bitwiseARM.s code into rockbox libtremor. As a naive version of the merge, I have taken out the previous rockbox optimisations to huffman decode (originally implemented in  FS#6848 ). Versus svn, decoding speed is worse with this patch. However something that incorporates both  FS#6848  and the Tremolo bitwise optimisations for little-endian ARM may well turn out better. This patch is seriously not committable, the arch-specific stuff is not done cleanly in the headers or the makefile

10117PatchesMusic playbackVery LowBehaviour of PREV/NEXT when "skip length" > 0 and "prev...2009-04-09Alexander Levin2009-04-093 Task Description

I put up the three patches (before they expire on pastebin.com) that correspond to the three proposals of how the behaviour of PREV/NEXT could/should be changed. Note that only the situation described in the “subject” of this task is considered and changed.

The IRC discussion is at http://www.rockbox.org/irc/log-20090406#21:35:42

The start of the discussion on the mail list is at http://www.rockbox.org/mail/archive/rockbox-dev-archive-2009-04/0057.shtml

10135PatchesPluginsVery LowX-Y Scope Plugin2009-04-15Tony Huynh42009-04-194 Task Description

I brutally hacked the Oscilloscope to pieces and tried to make an x-y scope.

Please feel free to edit and contribute because I honestly have very limited knowledge of PCM data and the inner workings of rockbox =]

10181PatchesFM TunerVery LowAllow the FM region to be set from a FMR file2009-05-01Alexander Levin12009-05-142 Task Description

Since FM stations list may require that the FM region is set to a certain value, it would be good if the FM region could be set along with the station list. The patch does just that.

The region is set by putting the line “region:N” into the FMR file (at any line there). N can be one of the values allowed for the fm_region setting.

The patch does not work on the simulators for e200 and h120 (the only two I tried) because, for some reason, the symbol HAVE_RADIO_REGION is not defined for them. Could anybody tell why?

Saving the region along with the station list is not implemented.

10188PatchesPluginsVery LowRockLock plugin - locks your player with a 4-digit code2009-05-03Mattitiah Curtis142009-10-093 Task Description

This is a plugin that locks your player with a 4-digit code. The default code is "0000", until you change it.

10192PatchesPluginsVery LowDrumkit / Drumpad / Sample Trigger / Instrument Plugin2009-05-08Marc Guay72009-06-172 Task Description

This plugin searches in the .rockbox/rocks/apps/drumkit directory for .raw sound files, loads them into memory, and assigns the keys to play them, creating a drumkit /sample trigger / instrument out of the player. Currently only designed for the Sansa e200.

Room for improvement:

- Add keymaps for all
Allow multiple samples to be played at the same time (by using
Allow for a variety of sound file types to be
Find a better name

10198PatchesBattery/ChargingVery LowUSB charge only setting2009-05-11Jonathan Gordon152013-09-074 Task Description

this patch adds a setting to choose what to do on a usb connection. default is to connect. options are charge only or connect..

holding *any* button will swap the outcome…

it works, but not perfectly… and the manual patch needs to be checked

10232PatchesUser InterfaceVery Lowremove delete button in bookmark list2009-05-22Johannes Linke62009-05-221 Task Description

i asked some time ago why there is the buttontable in general settings –>bookmark. i wondered because the buttons are the same as in other lists. Marc Guay said "the delete button is unique", an i wondered why there is a dedicated delete button… in no other lists exists such a button afaik.

i changed the manual accordingly.
i also corrected some wrong (?) comments.
i hope i did everything right, at least for the e200 it compiles and works fine.

i would like to get some opinions about it.

10278PatchesUtilsVery LowUpdate release building scripts to simplify releases2009-06-05Jonathan Gordon2009-06-051 Task Description

The aim of this patch is to make releases as simple as possible... i.e the end goal would be to have someone run “$ ~/rockbox/tools/release/release.sh 3.3” and that would do everything except feed the cat...

the first version just modifies bins.pl to accept a version number which eventually gets passed to the Makefile and used in the source to set the version string in the source to “3.x-rBLAAA”.

This also defines RBRELEASE which can be used in the source to do stuff, for example, remove the debug menu in releases (if we decide to do that...) (RELEASE is defined in speex so had to add the RB prefix...)

Also, this changes the way configure is run to use command line args instead of passing input to it which is Just Wrong (TM) :p

10280PatchesConfigurationVery LowInitial work on the Samsung YP-P2 port2009-06-05Alain Trinh82010-08-196 Task Description

Hello, here's my current contribution to the Rockbox project: initial work on a port to the Samsung YP-P2. Right now, it's mostly just copied from the Cowon D2 port, but with some changes to reflect the P2's different LCD.

The LCD shows the picture undistorted, but it seems that the G channel is too strong. Perhaps this is due to the LCD being set to rgb666 mode, so it expects 6 bits from R and B, while Rockbox only gives 5 bits? I tried setting the LCD to rgb565 mode, but that only distorted the colors even more. In any case, suggestion for a fix would be great.

10292PatchesSimulatorVery LowCompile Rockbox simulator with LLVM2009-06-07Maurus Cuelenaere32009-10-302 Task Description

This patch enables you to compile the Rockbox simulator with LLVM (you still need to alter the Makefile yourself though).

However, it fails at linking stage with 'file not recognized: File truncated' errors.

10312PatchesRbutilVery LowA multiplatform comnand line interface for use with SAP...2009-06-10Thomas Lloyd442010-06-1330 Task Description

This task is to develop a stand alone command line interface for use with SAPI. This will be designed to run under Windows or WINE.

This will replace the platform dependent VB script currently in place adding new features and try to improve performance.

I have attached an initial release, run with -h option for usage info.

This is not completed had very litttle error handling and due to performance issues under wine I am considering a new server/client model for a future release.

10320PatchesMusic playbackVery LowTimestretch: Update algorithm2009-06-12Thomas Martitz32010-01-081 Task Description

In  FS#8894  (the original timestrech task), an updated version of the algorithm was uploaded.

The author said it performs and sounds better, so we should try to incorporate it.

I've tried building it, but I can't get a useful result, but I'm also not sure if I used it correctly. I used ./scale 2 < in.wav > out.wav. The result wasn't streched, but had crackling noises every few seconds.

10322PatchesUser InterfaceVery LowAbortable splash2009-06-12Thomas Martitz282009-06-244 Task Description

This adds asplash and asplashf (and vasplashf for internal use) which normal splashes but can be aborted with button presses.

Additionally, they return the action received (for CONTEXT_STD) so that the caller may handle aborts differently depending on the button.

Also I converted a few annoying splashes to use it (when loading themes, wps, fonts etc and the resume failed splash)

10333PatchesRemoteVery LowiAudio M3 "SELECT" and "DONE" not working on remote in ...2009-06-14Richard Corden2009-06-141 Task Description

When adding text via the keyboard, neither the selection function nor the done function work using the remote play button. Pressing 'play' on the main unit however, does work and has the correct behaviour.

I checked the keymap-m3.c source and I noticed that unlike the other entires, the last entry for these options refers to the main unit buttons and not the remote:

{ ACTION_KBD_SELECT, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_KBD_DONE, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_PLAY },

I changed the entries to the following:

{ ACTION_KBD_SELECT, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_KBD_DONE, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },

After rebuilding and installing this change onto my M3 the keybord now works when using the remote.

Attached is the patch file for this change.

10343PatchesPlaylistsVery LowResume playback even if it reached the end and stopped2009-06-16Mikael Magnusson132011-07-223 Task Description

If playback finished with repeat off, let you resume the last playlist by pressing play or selecting the 'resume playlist' option in the main menu instead of showing the dreaded "nothing to resume" splash.
As a side effect it will also resume if you restart the player and have it set to resume which you would probably want to fix. I didn't update to the latest revision (i have 21295) that has jdgordon's namechange thing so it will probably show 'nothing to resume' if you apply it but still actually resume.

10360PatchesRecordingVery LowRecording settings aren't saved when changed on the rec...2009-06-21David Johnston52009-12-172 Task Description

This bug currently exists as of rev 21444.

If settings are modified on the recording screen they aren't persistent after a reboot unless another setting is changed somewhere in the menu system.

The problem is that global_settings is being modified without a subsequent call to settings_save().

Attached is a fix for this problem. I've so far only tested it on the h1x0 simulator but I think it's a pretty benign change, unlikely to cause problems on other targets.

10386PatchesSettingsVery Lowchangable wheel scroll speed2009-06-27Sanggon, Lee72010-07-085 Task Description

This patch adds a changable wheel scroll speed option on ipod video.

10394PatchesPlaylistsVery LowAdd a "Move after current" item to the playlist viewer ...2009-06-29Doru Barbu12009-06-293 Task Description

This patch implements a menu function to the playlist viewer's contextual menu that moves the selected track after the current playing track. It is especially useful as a simple queuing method.

I have tried to properly handle the situation in which the current playing track is the last in the playlist, but since I don't know exactly how (when) the playlist indexes are updated I wasn't able to do much in that respect, any help is very welcomed.

Since this patch adds the LANG_MOVE_AFTER_CURRENT string, I have also attached a diff with updates to the English and the Romanian translation file.

10434PatchesMusic playbackVery LowRudimentary support for codec-specific buffering2009-07-12Bryan Jacobs2009-07-121 Task Description

This patch adds does three related things:

- Adds *basic* support for seeking and buffering callbacks so different codecs may manage their buffer space differently
- Extends a few buffering and metadata structures to store information on two files rather than one
- Modifies the Wavpack codec to make use of these features to play back hybrid files with readable correction files losslessly.

This code should not in any way interfere with anything other than the situation where a Wavpack hybrid file is present AND its correction file is readable.

There are several things that need to be done before this patch may be committed:
1. Currently there are two ginormous linear buffers inside the Wavpack codec. They should be replaced with smaller dissimilarly-sized ring buffers.
2. The interspersal of primary and correction file chunks is currently 1/1/1/1. This should probably be more like 1/3/1/3 as that better matches the size rations of a .wv to its .wvc.
3. seek_wavpack needs to support seeking where rebuffering is required.
4. The wavpack hybrid decoding function needs to be modified to decode smaller chunks in a go so that the small ring buffers mentioned above won’t overflow.
5. Gracefully handle the end of a hybrid lossless file (currently it freezes the sim)

10440PatchesUser InterfaceVery LowAdd the possibility to toggle the pitch changing mode i...2009-07-15Alexander Levin12009-07-172 Task Description

As of r21894, the pitch changing mode (in the pitch screen) can only be toggled (cycled through) in one direction. However it would be handy to be able to cycle in the other direction to change procentual vs. semitone while still staying in the time stretch mode. This patch adds such a possibility.

The key mappings is only defined for H1xx and H3xx (as a long press of Mode). Please add keys for other platfroms.

10461PatchesPluginsVery LowSupport for custom drawing of styled/scrolled text in p...2009-07-24Andrew Mahone2009-09-141 Task Description

Add support for two new scroll styles, STYLE_NODRAW and STYLE_CUSTOM, with STYLE_CUSTOM causing the draw to be done via a hook (set with lcd_set_style_hook). lcd_puts_stroll_style_offset also returns a struct scrollinfo pointer. This may be used in conjunction with STYLE_NODRAW to redraw the scrolling text in a plugin which draws other graphics to the same part of the screen, by drawing the text using the offset in the struct scrollinfo after the background graphics have been drawn. My latest patch from  FS#4817  is required, as it consolidates styled text drawing in one function, making it easier to replace the normal draw with a call to the hook, and reducing the binsize impact of this feature as well.

Support for core text scrolling in PictureFlow plugin to follow .

10473PatchesPluginsVery LowUse menu to exit brickmania on Clip intead of power2009-07-28Hilton Shumway32009-07-291 Task Description

Seems pretty self-explanatory

10480PatchesFM TunerVery Lowfm radio support for Samsung YH-820 YH-920 YH-925 2009-07-31Jens Erdmann52009-09-032 Task Description

I tried to make the first shot on adding fm radio support for the Samsung YH-* devices.

10511PatchesBuild environmentVery LowFixed multiple-language feature in tools/configure2009-08-11Rosso Maltese22020-07-142 Task Description

The patch fix the multiple-language feature, maintaining the same behaviour in interactive and batch mode and with “make reconf”. Now it’s possible to build more than one voice language at once, specifying different engine and option set for each one.
So, running “make voice”, all the selected languages will be built.

To help the comprehension, here it is a batch mode sample:

../tools/configure –target=ipodvideo –ram=64 –type=av –language=italiano,espanol –tts=f,e –voice=lp_diphone –ttsopts=, –encopts=’-q 10 -c 10,-q 5 -c 5’

This is like to run:

../tools/configure –target=ipodvideo –ram=64 –type=av –language=italiano –tts=f –voice=lp_diphone –ttsopts=’ ' –encopts=’-q 10 -c 10’

../tools/configure –target=ipodvideo –ram=64 –type=av –language=espanol –tts=e –voice=lp_diphone –ttsopts=’ ' –encopts=’-q 5 -c 5’

In the first case, I set the language to italian, using festival with voice lp_diphone (female), no further festival options and some manual encoder options.
In the second case, I set the language to spanish, using espeak. Even if I set the voice, the value is ignored, since the selected TTS engine doesn’t use it.

I also added some cosmetics, like some very circumstantial indentation, blank check in rootdir too, simpler numbered menu generation, some terser command pipes.

The patch is applied to r22250.

I don’t know if it’s a really wanted feature, but the word FIXME in the script hurt me! :-)

10529PatchesPluginsVery LowNew Game Icytower2009-08-15Johannes Schwarz82009-09-029 Task Description

I've started to write a new game, which is similiar to the popular freeware game Icytower. (http://en.wikipedia.org/wiki/Icy_Tower)
The basic game engine is ready, but there is much work on the adaption to the targets, so that the difficulty is likely.
By now I used just wildcards for the player and the floors, because I'm not talented in drawing something. I hope you can help me with the images.

I'm looking forward for any feedback.

10537PatchesMusic playbackVery LowMultifile Buffering and Wavpack hybrid support2009-08-17Bryan Jacobs2009-08-171 Task Description

The attached patch enables simultaneous buffering of multiple files in a minimally intrusive way. It also contains code to allow the playback of Wavpack hybrid files, both lossy and lossless. In the event that a Wavpack file is not a hybrid file, only original code paths are used. This patch will not affect users who do not use this file type.

How it works:
A handle may now be marked as "chunky". If a handle is so marked, adding a new handle will NOT reserve space in the buffer for the remaining portion of the file. Instead only a small amount of space (currently 2*BUFFERING_DEFAULT_FILECHUNK) is reserved. Additional checking is also added to ensure that buffer_handle will not allow one handle to overflow into another; in the event that a handle's widx would cross into the next handle's header, the handle is "extended" by calling add_handle a second time and linking from the original via file_next. Thus, there are two paths to iterate from a "chunky" handle - the next handle in the buffer layout (h→next), or the next handle containing data from the same file (h→file_next).

Key new methods:
extend_handle: used to create more space for a handle which is active but would overlap its successor if widx were advanced
clean_handle: remove pieces of a handle marked as "invalid", but don't remove the whole handle (as close_handle does)
bufopenchunky: as bufopen, but for a chunky handle
finish_handle: reserves either some or all space for a handle in the buffer
finish_chunky_handles: finishes all chunky handles

What works:
- Playback of lossless hybrid mono and stereo files in the sim functions mostly as expected. Occasional segfaults may occur - these are probably a thread safety issue. Trying on a unicore target would be productive.
- The functionality of any of rockbox other than hybrid wavpack files is not impaired
- Playback on an iPod 5.5G works as well, but is not yet real-time (apparently the hard disk isn't fast enough to buffer both files and keep up with playback, so priority should be given to the .wv file to fix this)
- Buffer space utilization is very efficient, the only waste is caused by the 300 bytes per struct memory_handle created. This could be minimized by only storing ridx, widx, and data in a minimal memory handle and copying the rest of the information to file_next as necessary (this is how open file descriptors are currently handled)

What doesn't work:
- Seeking does not always work, although seeks not requiring a rebuffer are usually OK (even those which must cross into file_next!). Especially unlikely to work is backwards seeking. This is because the Wavpack codec uses approximate seeking, which is fine when you don't have to worry about only one file but falls apart when you need to have the same block in both the wv and wvc files.
- Segmentation faults, especially at the end of very large hybrid files. These are almost all caused by the Wavpack codec in apps/codecs/libwavpack/words.c's response to reading extra 0 bytes. Wavpack does not check the validity of wvbits.ptr before reading from it! When combined with any error at all in the buffering code, or even any corruption in the input files, this leads to a segfault! There are also some issues in the original Rockbox buffering code. For example, in rebuffer_handle, h→next is used without first holding llist_mutex. This is a thread safety issue. On top of these, there's a bounds check I've missed somewhere in apps/buffering.c which can cause buffer corruption.

Most of the Wavpack decoding methods here were ported from those on http://wavpack.com with minor modifications. These files are under the GPL.

This patch contains commented printf statements as partial documentation and in case someone wishes to trace the flow of execution in the simulator.

10571PatchesBuild environmentVery LowAutomatic screenshot generation (for the manual)2009-08-30Jonas Häggqvist22009-11-066 Task Description

These two scripts will, if you run them appropriately generate a few screenshots in an automatic fashion. Execute it like this, from inside a simulator: ./genscreenshots e200.xte /path/to/output

There are a few pitfalls:
* The simulator window MUST gain focus when it is run. If this doesn’t happen, everything breaks. Horribly.
* The method is rather timing sensitive. I had to put a pause of 250ms between each keypress to make sure they registred (too fast, and the sim/SDL would discard them). 250ms may not be the right amount for your computer.
* Rockbox itself is also timing sensitive. If you “push” a button at the wrong time, it may not register, so use plenty of sleeps to make sure things are settled.

Edit: Oops, the first version had a hardcoded filename. Hopefully of such things.

10575PatchesSimulatorVery LowSimulator remote-control2009-08-30Jonas Häggqvist62010-10-185 Task Description

This patch enables you to control the simulator using a named pipe to provide simulated keypresses, rather than the keyboard.

Unfortunately there is a bug that means that not all events seem to have any effect. On the e200 sim, I can use the scroll buttons to move in the main menu, but neither RIGHT nor SELECT lets me enter any of the entries. I suspect it's related to repeat or hold/release handling, but I'm not sure how to fake that properly.

10581PatchesPluginsVery LowSeparate backlight setting for viewer2009-09-03Crend King52009-09-041 Task Description

Hello! I made this patch to add a separate backlight setting for the viewer plugin. By default the viewer plugin use Rockbox global backlight setting. For battery life, the backlight length would be usually too short in viewer, since reading a page may take more than 10 seconds. Bring the backlight on again by pressing buttons or wheel could be painful since it may cause unwanted effects (e.g. scroll to top/bottom of the text).

I added two options: Use global setting (default) and Always on. When setting to "Use global setting", everything should remain the same as before. When setting to "Always on", the backlight should never dim off. Changing the option during reading will immediately applies effect. I use the helper functions "backlight_use_settings" and "backlight_force_on" to achieve this.

Warning: since I changed the preference struct, after installing the new viewer.rock, all previous viewer setting will be abandoned and revert to default settings. You can backup your old viewer.dat (36 bytes), wait the new viewer.dat (40 bytes) be generated, and overwrite the first 36 bytes from the old viewer.dat to restore the setting. I don't know if there is a painless way for the transition. Suggestions are welcomed.

Thank you!

10600PatchesGamesVery LowNew Bubbles Background2009-09-11Will Hauck62009-09-131 Task Description

A new background image for bubbles that looks a lot better.
Made using GIMP and images from frozen bubble.

Copy the attached file to ‘apps/plugins/bitmaps’.

10601PatchesLCDVery LowKeyboard shortcuts to change backlight brightness2009-09-11Alex Suykov22009-09-121 Task Description

The patch makes Rec+Vol{Up,Down} in wps and list (main menu) contexts chage backlight brighness. Just like with volume, brightness value is saved in config file. I find this feature quite useful when player is used both indoors and outdoors, eps. on sunny days.

Keymap changes are for Sansa C200 only. Check apps/keymaps/keymap-<you-target>.c and add necessary lines to button_context_{standard,wps} if you use different device.

Diff against SVN revision 22666.

10623PatchesRemoteVery LowImproved accessory support and detection for Ipod2009-09-28Laurent Gautier242011-08-2810 Task Description

Hi,

this patch, that takes some of the FS10494, improves dock detection and initialization.

It should correct the erratic behaviour on some hardware, and it also adds support for some remote buttons: menu, select, up_arrow and down_arrow.

The buttons arrow are not usable by now, even if they are defined. I tried severals things but i couldn't get it to work.

Any idea of which context I should use to use the button arrow to scroll through the main menu?

10631PatchesGamesVery LowSpider (spider solitare) rework!2009-10-01Ben Basha82019-03-053 Task Description

Spider solitare game on easy level

uses solitare card suit

try it!

working on color and grayscale targets

10639PatchesUser InterfaceVery LowAbsolute Touchscreen Mode for Graphcal Equalizer Menu2009-10-04Carsten Schreiter112009-11-238 Task Description

This patch makes the graphic EQ usable in the absolute mode on touchscreen models.
Additionally I made the following changes:

* Add a menu in the touchscreen settings to select the touchscreen mode in the graphic EQ ( because in menus I prefer the grid mode, in the EQ the absolute mode is much better)

* Always try to use the UI_FONT , make the EQ filling the whole screen and add a little margin on the left and right side. In that way it can even used with fingers on a touchscreen (automatic adaption to fill the whole screen should work for all targets with EQ and LCD).

I tested on my Cowon D2 and Iriver H340 to make sure non touchscreen models stil work, both worked perfect.

10644PatchesUser InterfaceVery LowCowon D2: JPEG viewer control using hardware buttons an...2009-10-04Arago2011-06-051 Task Description

Added scaling image by menu/holdmenu buttons, scrolling horizontally by plus/minus, scrolling vertically by holdplus/holdminus, exit to viewer menu by power switch, switching files by combinations of menus and plus/minus buttons combination.

Requires functionality of the buttons in the Hold mode patch by andrewthecoder (I can't post it here, because this code is not mine, but you can take it with any config on http://iaudiophile.net/forums/showthread.php?t=28467 or on http://uploads.arago.shell.tor.hu/rockbox/hold_buttons_patch.patch)

10645PatchesUser InterfaceVery LowCowon D2: PNG viewer control using hardware buttons and...2009-10-04Arago2009-10-041 Task Description

Added scaling image by menu/holdmenu buttons, scrolling horizontally by plus/minus, scrolling vertically by holdplus/holdminus, exit to viewer menu by power switch, switching files by combinations of menus and plus/minus buttons combination.

Requires functionality of the buttons in the Hold mode patch by andrewthecoder (I can't post it here, because this code is not mine, but you can take it with any config on http://iaudiophile.net/forums/showthread.php?t=28467 or on http://uploads.arago.shell.tor.hu/rockbox/hold_buttons_patch.patch)

10646PatchesUser InterfaceVery LowCowon D2: Keyboard text input using hardware buttons an...2009-10-04Arago2009-10-041 Task Description

Changed controls: moving selection to the left/right by minus/plus buttons, moving selection to the down/up by holdminus/holdplus buttons, choice symbol by the menu button, backspace - long holdmenu button (at release moment), moving cursor left/right by holdminus/holdplus buttons (at release moment), confirm by holding plus button (at release moment), abort by power switch.

Requires functionality of the buttons in the Hold mode patch by andrewthecoder (I can’t post it here, because this code is not mine, but you can take it with any config on http://iaudiophile.net/forums/showthread.php?t=28467 or on http://uploads.arago.shell.tor.hu/rockbox/hold_buttons_patch.patch)

10647PatchesUser InterfaceVery LowCowon D2: Time screen control using hardware buttons an...2009-10-04Arago2009-10-041 Task Description

Added movement left/right through the date/time fields by the holdminus/holdplus buttons.

Requires functionality of the buttons in the Hold mode patch by andrewthecoder (I can’t post it here, because this code is not mine, but you can take it with any config on http://iaudiophile.net/forums/showthread.php?t=28467 or on http://uploads.arago.shell.tor.hu/rockbox/hold_buttons_patch.patch)

10648PatchesUser InterfaceVery LowCowon D2: Mpegplayer control using hardware buttons and...2009-10-04Arago42010-02-262 Task Description

Added seeking by holdplus/holdminus buttons, pause/play by holdmenu button, hiding the OSD panel by briefly pressing power switch.

10698PatchesUser InterfaceVery LowCowon D2: Tactile button functions with hold switch on2009-10-21Andrew Beveridge272012-12-079 Task Description

This has been (slightly) discussed before, but this is a new take on the matter, not a repeat of  FS#10683 .

With this patch applied, the following functionality is recognised with the hold switch in place:

On any list/menu screen or the while playing screen;
pressing MINUS decreases volume by one,
pressing PLUS increases volume by one,
pressing MENU switches between Play and Pause,
holding MINUS skips back a track,
holding PLUS skips forward a track,
holding MENU advances to the next folder.

I feel that anybody using a Cowon D2 will find this functionality essential, not only because it is present in the original firmware, but because it is necessary for in-pocket operation.
With a small DAP like this, with tactile buttons as well as a touch screen, it makes sense to maximize convenience.

I have added as much functionality as I could without requiring pressing multiple buttons at once. I have made several similar patches and built them for members on the iAudiophile forums, and this configuration has consistently been the most popular.

I welcome any comments/suggestions.
-Andrew

10754PatchesMusic playbackVery LowAmend Sleep Timeout to Pause Timeout2009-11-02Sean Inglis262012-01-043 Task Description

Amend the sleep timeout behaviour to pause when the timeout matures.

This allows the idle timeout to power off the player if it remains untouched, or the sleep / pause timeout to recycle if the user unpauses before idle timeout kicks in.

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