Rockbox

IDTask TypeCategoryPrioritySummaryOpenedOpened by  ascLast Edited
9571PatchesGamesVery Lownew plugin for AEG style for roll and keep style dice r...2008-11-22Tom Bogue12008-11-221 Task Description

This patch adds a new plugin called aegdice, which allows for AEG style (i.e. 5k3) dice rolling.

7546PatchesApplicationsVery LowRockboy LCD Unifications (+ iPod Greyscale Support)2007-08-06Tom Ross12007-10-192 Task Description

The patch reorganizes Rockboy to use the same method for storing GB frame buffer data on greyscale targets as color targets. As a result, support for greyscale iPods is much easier and has been implemented (inspired by FS #5282).

Some other changes include:
- Enable the menu for iRiver H100
- Ability to “Show Stats” on all targets
- Screen is redrawn all at once on greyscale instead of line by line
- Elimination of fb.mode (all targets use options.scaling for scaling options)
- Elimination of fb.cc on non-color targets
- Minor variable renaming
- Unification of LCD variables (vdest vs frameb)
- Move greyscale LCD code into lcd.c
- ifdef out vid_update() on greyscale and color targets

Since I don’t have an iPod, I’m curious to see how well this works. It should be fine since the patch my work is based on seems to work for people.

I really need iRiver H1X0 users to test this. There are significant changes to the LCD code and I’d like to know if the is any speed change, whether its an improvement or not. I’d guess that it’s slightly faster or the same as SVN but there’s always a chance that it is slower.

9067PatchesLanguageVery Low[GSoC] Accessibility and localization improvements2008-06-03Tom Ross92009-10-268 Task Description

This tracker task will be used to house my Summer of Code work. For information about the goals of the project please see http://www.rockbox.org/twiki/bin/view/Main/PluginLocalization . Please read the comments and the descriptions of each patch.

Latest patch:
July 22

6585PatchesPluginsVery LowDictionary stardict converter2007-01-28Tomasz Moń42011-12-051 Task Description

There’re many dictionaries for http://stardict.sourceforge.net/Dictionaries.php as many of them are GPL‘ed I would like to request for converter for those so it’ll be possible to use them with RockboxDictionary

9252PatchesSimulatorVery LowCommon keyboard actions for Simulator2008-08-08Tomer Shalev62009-12-153 Task Description

Note: This is work in progress.
Status: Code implemented

      Manual not updated
      Wiki not updated (only after commit)

The idea of this patch is to have the same keyboard keys assign to the same actions in all platforms.

For example, have +/- keys (both on keyboard and on Numpad) are assigned to Volume Up and Volume Down keys of the original platform.
For platforms which do not have these keys, pressing the +/- keys in the simulator will do nothing.

This change will help developers to do manual regression testing on lots of platforms easily, as they do not have to memorize each platform’s key assignment.

Future development: Display key assignment on screen, and/or on console

10850BugsManualVery LowManual: Code duplication2009-12-13Tomer Shalev2009-12-15 Task Description

Duplicate table and some text found in manual/main_menu/main.tex in section Recent Bookmarks, and in manual/configure_rockbox/bookbarking.tex in section Bookmarking.

These duplicate code sections should be joined, and the two files should share it.

10896BugsFont/charsetVery LowChanged default codepage is applied only afterl reboot2010-01-06Tomer Shalev32010-05-05 Task Description

Tested on r24190-100105

To reproduce:
- Start Rockbox, default setting
- Play a file with ID3 tags which are encoded in some non-Latin locale (In my case, Hebrew). Notice that the strings are shown in Gibberish.
- Change Default Codepage to the other locale (e.g. Hebrew).
- Go back to WPS

Expected result: All strings that are encoded in the other locale are shown properly.
Current result: All these strings are shown in the original locale.

Workaround: Restart the player. The new locale is applied.

I will not have time to fix this myself, so I'll appreciate if someone else can take responsibility for this bug. Thanks.

10920PatchesPluginsVery LowFractals: Add the ability to change color scheme2010-01-19Tomer Shalev2010-01-191 Task Description

This patch enables changing the fractal's colors.

Currently, not all targets have proper keymaps defined. This is a work in progress.

I would appreciate any comments.

10979PatchesManualVery LowManual: Have all keymap actions defined in one place fo...2010-02-07Tomer Shalev42010-02-091 Task Description

This patch tries to avoid the \opt / \nopt hell in manual's tex files, by concentrating all different action definitions together in the platforms keymap file.

Current patch contains changes only to the jpegviewer plugin, in order to demonstrate functionality. Please provide feedback before I spend a lot of time converting all other locations in the manual to this proposed form.

I think this way of organizing keymap assignments is better because it is neater, and each platform has its button assignment all in one place. Adding new platform is much easier this way.

The patch also use one keymap file to all ipod brands, because they are similar to each other (the ipod4g adds some keymappings, but it doesn't matter if they are defined in other ipod brands).

11031BugsPluginsVery LowBrickmania: Game doesn't load well2010-02-17Tomer Shalev32010-02-192 Task Description

When loading a saved Brickmania game, the game is loaded corrupted. Please see screenshot attached to see for yourself. There is one brick in the right side which is shown corrupted, and one corrupted rectangle in the left side of the screen which drops like a power object, and stays at the bottom of the screen.

This issue happens on Cowon D2 target. It doesn't happen on the D2's simulator.

Looking at the code and comparing the loading/saving function against the Bubble's game functions, I can see that the return value of file operations is not checked (I'll fix that).
In Bubbles, there's a single file operation of reading/writing the game context struct. In Brickmania there are several consequent file operation to read/write each variable. Maybe the drivers doesn't handle this well on this target. A workaround for that could possibly be to join all saved variables under one game context struct as in Bubbles, but that could mask a real bug somewhere else.

12367BugsMusic playbackVery Lowm4a files skip in mid playback. always same point, file...2011-11-05Tomer Weiss132011-12-06 Task Description

m4a Songs skip in middle of playback, to next song.
always at same point. fast forwarding beyond this point is fine.
files work fine on other devices/PC.
reverted back to v3.6 and all such problems are gone

12368BugsRemoteVery LowSansa e280v2 shutting down when connected to PC2011-11-05Tomer Weiss2011-11-05 Task Description

When connected to PC.
While transferring files from PC to Sansa e280v2.
Both source and destination folders are open.
Sansa shuts off after some time. while transfer is still happening.
this does not happen with original firmware.

7660PatchesPluginsVery LowPlugin espeak TTS engine for rockbox2007-08-26Toni302012-06-133 Task Description

A first port of espeak running on rockbox.
Warning: Only tested on Sansa player!

I have skipped some advanced features of espeak, for example:
- mbrola
- on the fly Translator language switching (try: ‘spring’ with german selected)

Because this plugin is very basic, there is no file input selection.
It always reads from the ‘test.txt’ in the root.
You have to unzip the espeak-data to the root of your player.

8830PatchesDriversVery LowSansa: DMA support for sd-card data access (experimenta...2008-03-30Toni62009-02-231 Task Description

First approach, to add dma read/write disk access to the sansa.

There are some restrictions on the dma functionality with this patch:
- only stabile at 80MHz ⇒ cpu boost control added to the driver
- only on 16byte aligned data ptr ⇒ all data are copied to/from aligned memory
- no interrupt support ⇒ using polling method

At 30MHz the driver is much more stable with the following PLL settings:
PLL_CONTROL = 0x8a221e0c; /* 30 MHz = (48MHz/12*30) / 4 */
CLOCK_SOURCE = 0×40007777; /* source #1, #2, #3, #4: PLL (#4 active) */

Reading seems to be in general more reliable than writing of the cards.
The data throughput is a little worse than in the current implementation.
This is partly due to the data copying.
The sporadical ‘2bytes inserted’ problem with the USB file transfer is still
there. Interestingly @30MHz with the above settings, there is another problem:
sporadically ‘2bytes missing’ and ‘2bytes inserted’. Perhaps the DMA transfer
needs some more initialization for proper synchronization.

13106BugsMusic playbackVery LowResume Playback broken on iPod Classic2017-02-17Tony Carter32019-10-24 Task Description

After upgrading from "Version: 33856d9-161111" to "Version: 6436c6e-170211" Resume Playback from the main menu does not work. Here are the steps taken to verify the problem:

Running Version: 6436c6e-170211… Reset config
Using default settings, enabled Shuffle via Shortcuts
Started playlist; track identified as 1 of 5330
Skipped ahead to the 5th track
Paused @ 1:01
Forced shutdown
Enabled Hold switch
Waited ~1 min., then booted via disengaging Hold switch
Clicked Resume Playback… resumed on the same first track (1 of 5330)
This behavior occurred every time I attempted to Resume Playback.

Restored previous version (Version: 33856d9-161111)
Rebooted
Reset Settings
Using default settings, enabled Shuffle via Shortcuts
Started playlist; track identified as 1 of 5330
Skipped ahead to the 5th track
Paused @ 1:01
Forced shutdown
Enabled Hold switch
Waited ~1 min., then booted via disengaging Hold switch
Clicked Resume Playback… resumed on the fifth track @ 1:01

FWIW: No Bookmarking used (never have). Database not initialized (never use it).

9440PatchesGamesVery LowAntibomb: Paratroopers varient2008-10-02Tony Huynh82009-02-0710 Task Description

This is a variant of an the classic Paratroopers.

It lacks the particles, planes and stacking men. Instead of solders, They're just falling bombs.

For more details about the source of inspiration:
http://en.wikipedia.org/wiki/Paratrooper_(video_game)

9442PatchesGamesVery LowFingersOfRock: DDR varient2008-10-02Tony Huynh232009-04-1321 Task Description

FingersOfRock is a DDR variant where by arrows pass over the screen, and the player must press the corresponding buttons in time.

I don’t know how to use the cpu boost, so if someone has some time, please boost when the game begins and un-boost when it finishes.

It is called FingersOfRock from: FretsOfFire and rockbox.

For more details on the source of inspiration:
http://en.wikipedia.org/wiki/Dance_Dance_Revolution

10022PatchesPluginsVery LowBeatbox fix2009-03-14Tony Huynh172009-06-227 Task Description

This should hopefully make beatbox compile and run on any target with enough buttons.

All it needed was some key mappings (and some typo fixes). I’m assuming the function declaration for synthSamaples() simply changed over time, as the original code was missing an ‘s’ on the end of function name and looked like this:

  synthSamples(&synthtemp[0], &synthtemp[1]);

The second param should be the sample size or something, but it was passed an address.

If it doesn’t work on a particular target due to lack of a key map, please add one, or tell me the target and i’ll stick a keymap in ^_^

Patch from within root rockbox source folder.

Hopefully this works for you all, its many hours of fun =D

10135PatchesPluginsVery LowX-Y Scope Plugin2009-04-15Tony Huynh42009-04-194 Task Description

I brutally hacked the Oscilloscope to pieces and tried to make an x-y scope.

Please feel free to edit and contribute because I honestly have very limited knowledge of PCM data and the inner workings of rockbox =]

13132BugsRecordingVery LowIdle power-off in recorder causes loss of settings and ...2017-10-06Travis Evans2017-10-06 Task Description

Daily build c6d5cd7-170907

An idle power off can occur in recording mode. When it does, data loss occurs. This has already bitten me a few times.

Steps to reproduce (on battery, not charging):
1. Execute Settings > Manage Settings > Reset Settings
2. Set Settings > General Settings > Startup/Shutdown > Idle Poweroff to 1 minute
3. Reboot
4. Go to Recording mode
5. Note current Volume and Gain settings and then change them to something else and note the new settings. Don't start a recording; just leave it in “stop” mode (*not* record or record-pause).
6. Wait for automatic power off
7. Power back on and check recorder settings

Expected: Settings are what they were after being changed.
Actual: Settings reverted to what they were on boot.

This can cause the loss of entire recordings, too:

8. Go back to Recording mode.
9. Wait until just before Rockbox would power off, then start a recording (if the display goes to sleep, it comes back on a bit before powering off; start the recording as soon as it comes back on).

Expected: Recording is done as usual
Actual: Rockbox powers off anyway, without warning, less than a minute into the recording. The recording is lost (or if the file is there, it's unplayable; maybe this depends on the recording format used).

12847BugsUser InterfaceVery LowAlarm does not resume playback when player is on (eg ch...2013-03-25Triffid Hunter2013-03-25 Task Description

I would like to leave my player charging overnight and have it resume playback in the morning to wake me.

My player remains on when charging and cannot be turned off.

The alarm does not resume playing if the player is already on when the alarm time passes.

I suspect this probably applies to all players, mine is a Sandisk Sansa Clip+.

Rockbox info says v. 3.13 - the stable build grabbed by RockboxUtility, which this bugtracker doesn’t seem to know about yet.

12417BugsMusic playbackVery LowAudio crackling problem on Fuze v22011-11-30Tucker Cane62012-07-301 Task Description

I have RockBox version 3.9 on my Sansa Fuze v2 and so far I love it, but I have one problem. On a few tracks in my library, when I play them, the first few minutes of the song will be strangely distorted. Most of them are songs where the music starts off in just one of the speakers before moving into the other one. There will be bursts of loud, crackly noise in the other speaker during these first few seconds (that seem to be in time with the music) and then it will fix itself and the rest of the song will play perfectly. When I boot the default Sandisk firmware the songs play perfect like they should, it is only in RockBox that this glitch happens. I’ve messed with the settings a bit and even reset them completely, but nothing has worked thus far.

Attached is one of the songs that this happens with, from about 2 seconds in to about 7 seconds in. Any help would be greatly appreciated. I really want to enjoy my music without that crap in it.

12006BugsMusic playbackVery LowAndroid: OGG, SPX, MP3 playback problem2011-03-12Tuomas Airaksinen122011-08-12 Task Description

I’m using revision 29572 of android port. Host system is Samsung Galaxy 3 i5800, with 240×400 resolution display, with version 2.2 (Froyo) of Android.

The problem is as follows. When trying to start playback of OGG or SPX files, the playback does not start occasionally (the change is maybe less than 20% to have playback). By rewinding randomly it is possible to get it start playback. The same behaviour occurs when starting from bookmarks and from file explorer. The problem occurs with default config file.

Tried with MP3 and had the same problem. The problem may be with other codecs as well but I have not tried it so extensively.

Best

12050BugsFM TunerVery LowTicking noise in the radio screen2011-04-07Tuukka Ojala162012-03-18 Task Description

While in the fm radio screen, a ticking noise can be heard in the background. When pressing the power button in the radio screen the noise disappears.

12051BugsBuild environmentVery LowBuilding rbspeex is broken on Cygwin2011-04-07Tuukka Ojala32011-04-09 Task Description

Tested at r29689, gcc 3.4.4. When trying to create a voice file in Cygwin, the following comes out (taken from STDERR):
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x453): undefined reference to `_speex_nb_mode'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x45a): undefined reference to `_speex_wb_mode'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x462): undefined reference to `_speex_encoder_init'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x490): undefined reference to `_speex_bits_init'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x4b9): undefined reference to `_speex_encoder_ctl'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x4d9): undefined reference to `_speex_encoder_ctl'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x4f6): undefined reference to `_speex_encoder_ctl'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x513): undefined reference to `_speex_encoder_ctl'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x527): undefined reference to `_speex_encoder_ctl'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x5fd): undefined reference to `_speex_resampler_init'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x609): undefined reference to `_speex_resampler_skip_zeros'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x6ac): undefined reference to `_speex_resampler_process_int'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x6fc): undefined reference to `_speex_encode_int'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x724): undefined reference to `_speex_bits_write_whole_bytes'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x7c0): undefined reference to `_speex_bits_write'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x81d): undefined reference to `_speex_encoder_destroy'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x829): undefined reference to `_speex_bits_destroy'
librbspeex.a(rbspeex.o):rbspeex.c:(.text+0x83d): undefined reference to `_speex_resampler_destroy'
collect2: ld returned 1 exit status
make[2]: * [../rbspeexenc] Error 1
make[1]:
* [rbspeexenc] Error 2
make: *** [voicetools] Virhe 2

12225PatchesUtilsVery LowFix compiler warning in utils/rk27utils/rkboottool2011-08-10Uwe Kleine-König2011-08-101 Task Description

The attached patch fixes a minor compiler warning on 64 bit platforms.

12727BugsGamesVery Lowcalc_strength is Buggy in Plugin Superdom2012-08-12Uwe Schächterle52012-08-12 Task Description

If you add a tank or a plane on a field the strenght does not increase at any time ( as expected ). E.g. place a tank on a field with a farm.

The Bug is located in superdom.c in lines 438 - 457

static int calc_strength(int colour, int x, int y) {

  int a, b, score=0;
  for (a = -1; a < 2; a++) {
      for (b = -1; b < 2; b++) {
          if ((b == 0 || a == 0) &&
              (board[x + a][y + b].colour == colour)) {
              score += 10;
              if(board[x + a][y + b].tank || board[x + a][y + b].farm) // <-- this is the BUG
                  score += 30;
              if(board[x + a][y + b].plane || board[x + a][y + b].ind) // <-- this is the BUG
                  score += 40;
              if(board[x + a][y + b].nuke)
                  score += 20;
              if(board[x + a][y + b].men)
                  score += (board[x + a][y + b].men*133/1000);
          }
      }
  }
  return score;

}

The Bug should be fixed by using this lines instead :

static int calc_strength(int colour, int x, int y) {

  int a, b, score=0;
  for (a = -1; a < 2; a++) {
      for (b = -1; b < 2; b++) {
          if ((b == 0 || a == 0) &&
              (board[x + a][y + b].colour == colour)) {
              score += 10;
              if(board[x + a][y + b].tank)
                  score += 30;
              if(board[x + a][y + b].farm)
                  score += 30;
              if(board[x + a][y + b].plane)
                  score += 40;
              if(board[x + a][y + b].ind)
                  score += 40;
              if(board[x + a][y + b].nuke)
                  score += 20;
              if(board[x + a][y + b].men)
                  score += (board[x + a][y + b].men*133/1000);
          }
      }
  }
  return score;

}

12641BugsUser InterfaceVery LowShortcuts replacing Quick Screen - exiting always retur...2012-04-10Václav Brožík2012-04-10 Task Description

When you configure Shortcuts to replace the Quick Screen then there is this unwanted behaviour:
Exiting the Shortcuts menu always returns to the Main Menu, not to the screen from which the Shortcuts menu was invoked by pressing the Quick Screen key combination.

Tested on: Sansa Clip+
Builds tested: latest daily - b7bc240-120409

			latest current -	2406005-120410
12986BugsPluginsVery LowMetronome issues on Ipod 6G2014-07-02Vasily12015-08-13 Task Description

Metronome plugin is not functional on Ipod 6G.

Steps to reproduce:
1) Open metronome;
2) Hold the "Select" button.

Expected:
– The metronome starts to tick in the headphones.

Observed:
– The text on the screen changes from "start: hold select" to "stop : cancel", but no sound is made.
– A short click on the Select button emits a single tick sound, but the tapped frequency cannot be captured as the Ipod 6G does not have any "Record" button.

Comment:
As single taps can be made, the metronome.c / play_tock() seems to work
and at least some sort of sound can be produced on this hardware,
maybe something is wrong with the timer_callback() ?

11917BugsBattery/ChargingVery LowiPod nano 2g charger detection2011-02-01Vencislav Atanasov42012-03-06 Task Description

When plugging in an AC USB charger, the ipod shows rockbox's disk mode instead of just changing the "external power" icon. Is it possible to make it detect if a charger is connected, or an usb host (for example, a computer)?

Doing the same test (with the same charger) on an ipod color/4g shows the expected result (not going to usb mode, just a charger icon appears)

12413BugsOperating System/DriversVery LowROLO broken on Nano 2G2011-11-28Vencislav Atanasov42012-01-04 Task Description

ROLO is broken on Nano 2G 3.10RC. It just says: Executng… and freezes. Seems to be happening not only for me:

http://www.rockbox.org/mail/archive//rockbox-archive-2011-11/0070.shtml http://www.rockbox.org/irc/log-20111105#23:01:01 (is this also related?) http://forums.rockbox.org/index.php?topic=28467.0

12695BugsUser InterfaceVery LowDrawing some of the WPS UI over lists on iPod Classic/C...2012-06-12Vencislav Atanasov42014-03-313 Task Description

While I am playing some song on my iPod classic 2G, and scrolling through a list (even the main menu, but the glitch there is somehow different), if I unplug and then replug the headphones, some of the WPS UI gets drawn over the current view. I'm attaching a screenshot to make it more clear. It only happens while playing a song.
I'm using build bf6abf7 (most recent at the moment).
Also attaching my config.

12798BugsPluginsVery LowClip Zip's Text Viewer Bookmark Failure2013-01-06Vincent Huang2013-01-06 Task Description

The Clip Zip's text viewer does not bookmark anymore. When holding down the Submenu and Select keys (which according to the manual sets a bookmark), no bookmark is created, and the screen flashes between the context menu and the text file instead. This bug has been confirmed by skip252 here: [ http://anythingbutipod.com/forum/showthread.php?p=629493&posted=1#post629493 ].

Rockbox build is the latest dev build at the time of filing [62de15f-130103].

10990BugsGamesVery Lowblock on the last top line grows with lines removal in ...2010-02-09Vladimir Homutov12017-05-01 Task Description

There is bug in rockblox: when you manage to push block exactly to the top of the field, game neither finishes with error, neither continues normally. this block starts growing when you destroy lines in the bottom.

I've made small video and put in into youtube (sorry for bad quality and sharpness =):
http://www.youtube.com/watch?v=2gULp6yUms8

look into the left top and see what happens when lines are removed. bug is quite easy to reproduce. right side works like the left.

12720BugsPluginsVery LowLrcplayer opens and plays USLT tag instead of SYLT tag ...2012-07-26Vladimír Mikuláš82012-09-081 Task Description

I have sansa clip+. Lrcplayer opens and plays USLT tag instead of SYLT tag if there are both in mp3 file and no external lyrics(.lrc, .lrc8, .snc, .txt) so lyrics which play are not synchronized. Please make SYLT tag opens and plays defaultly instead of USLT tag.

12550BugsCodecsVery LowCrash when playing ogg files (gapless, from live album,...2012-01-19Vlado Plaga2012-01-28 Task Description

When playing a sequence of two songs Rockbox on my HTC Desire S always crashes. I first had r30576-110921, and now it is r31516-120102. Cropped versions of the songs can be downloaded here:

http://www.vlado-do.de/rockbox/01_Wenn_die_Nacht_am_tiefsten_03m_08s_09h__03m_23s_22h.ogg http://www.vlado-do.de/rockbox/02_Wir_m%C3%BCssen_hier_raus_00m_00s__00m_28s_82h.ogg

They still reproducably crash my Rockbox. I found a workaround, though: mp3 versions of the same songs play all right. Rockbox for me still is the only known way to have gapless playback on my phone. Thanks for that guys!

Buy the way: the same ogg files made no problem in Rockbox on my old iPod nano.

11249PatchesOperating System/DriversVery LowFixed Morse Code case switching (on Sansa Fuze / FuzeV2...2010-05-07Wenyu "Hearson" Zhang22020-06-292 Task Description

Hi all,

Currently for all models, the Morse Code input method can only type lowercased letters. Here I provide a patch which enables people to switch between lower cased and upper cased letters, I implemented this for Fuze and Fuze v2, and further fixes will be provided soon (or someone else want to add some key mapping options into your keymaps?)

The patch (also attached):

Index: apps/action.h

— apps/action.h (revision 25886)
+++ apps/action.h (working copy)
@@ -239,6 +239,7 @@

   ACTION_KBD_DOWN,
   ACTION_KBD_MORSE_INPUT,
   ACTION_KBD_MORSE_SELECT,

+ ACTION_KBD_MORSE_CASE_SWITCH,

   

#ifdef HAVE_TOUCHSCREEN

   /* the following are helper actions for touchscreen targets,

Index: apps/recorder/keyboard.c

— apps/recorder/keyboard.c (revision 25886)
+++ apps/recorder/keyboard.c (working copy)
@@ -148,6 +148,7 @@

#ifdef HAVE_MORSE_INPUT
/* FIXME: We should put this to a configuration file. */
+static bool morse_uppercase = false;
static const char *morse_alphabets =

   "abcdefghijklmnopqrstuvwxyz1234567890,.?-@ ";

static const unsigned char morse_codes[] = {
@@ -573,6 +574,11 @@

                       state.morse_code |= 0x01;
               }
               break;

+ case ACTION_KBD_MORSE_CASE_SWITCH:
+ if (state.morse_mode) {
+ morse_uppercase = !morse_uppercase;
+ }
+ break;
#endif /* HAVE_MORSE_INPUT */

           case ACTION_KBD_SELECT:

@@ -626,7 +632,8 @@

                   /* turn off hangul input */
                   state.hangul = false;

- kbd_inschar(&state, morse_alphabets[j]);
+ kbd_inschar(&state,
+ morse_uppercase ? toupper(morse_alphabets[j]) : morse_alphabets[j]);

               }

#endif /* HAVE_MORSE_INPUT */

               break;

@@ -862,6 +869,10 @@

           int morse_code;
           outline[0] = morse_alphabets[i];

+
+ if (morse_uppercase)
+ outline[0] = toupper(outline[0]);
+

           sc->putsxy(x, y, outline);
           morse_code = morse_codes[i];

Index: apps/keymaps/keymap-fuze.c

— apps/keymaps/keymap-fuze.c (revision 25886)
+++ apps/keymaps/keymap-fuze.c (working copy)
@@ -269,6 +269,7 @@

   { ACTION_KBD_DONE,         BUTTON_UP,                        BUTTON_NONE },
   { ACTION_KBD_ABORT,        BUTTON_HOME|BUTTON_REPEAT,        BUTTON_NONE },
   { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL,         BUTTON_NONE },

+ { ACTION_KBD_MORSE_CASE_SWITCH, BUTTON_HOME, BUTTON_NONE },

   LAST_ITEM_IN_LIST

}; /* button_context_keyboard */

13019BugsDatabaseVery LowProblems with changing the case of filenames2014-12-18Wesley Burchell22014-12-20 Task Description

I was recently renaming some of the music files on my Sansa Clip+ MP3 player using my computer. Some of the renames were as simple as changing the case of some of the letters in the filename, from uppercase to lowercase. After I disconnected my device, I noticed that there were duplicates of certain entries in the database. Upon further investigation, I realized that all of the entries that were duplicated were the files that the names of which I had renamed by changing the case of the letters. After I discovered this, I tried to rename a file in this manner using the device. When I tried to save the file with the new name, the screen showed a box that read “Rename Failed.”
Apparently, at least for Sansa Clip+, RockBox has a problem with renaming files by changing the case of the letters. Let me know if any other RockBox devices have this problem as well.

12763BugsMusic playbackVery LowSansa Clip v2 : 24bit 96000 Hz 6 Channel FLAC files ski...2012-10-08whocares62012-10-15 Task Description

Sans Clip V2

24bit 96000 Hz 6 Channel (5.1) FLAC files skip to next song after 30 seconds. 30 seconds is an estimate because my screen is broken, so I can’t see what’s happening. I downloaded a daily build 3 days ago, but I think it’s a buffering issue. Flac is 8181 kbps (says Foobar).

It’s the first time I tried these files, so I don’t know if they ever worked, or ever will.
If they never will work, I’m sorry for reporting this.

Thank you all for your time and efforts.

10600PatchesGamesVery LowNew Bubbles Background2009-09-11Will Hauck62009-09-131 Task Description

A new background image for bubbles that looks a lot better.
Made using GIMP and images from frozen bubble.

Copy the attached file to ‘apps/plugins/bitmaps’.

7180PatchesPluginsVery Low"Target" word game2007-05-17Will Robertson2007-05-171 Task Description

This is a rockbox version of the simple word game called “Target”.
Rules: (stolen from The Age newspaper website)
“See how many words of four letters or more can you make from the letters shown in the grids.
In making a word, each letter must be used once only.
The word must contain the centre letter and there must be at least one nine-letter word in the list.
No plurals or verb forms ending with “s”; no words with initial capitals and no words with a hyphen or apostrophe are permitted. The first word of a phrase is permitted (eg inkjet in inkjet printer).”

Currently it only works on H300, iPod Photo and iPod 5g DAPs, but I plan to expand this to all bitmap targets soon enough.
The games are either user selected or loaded from the file target_wordlist.dat, I’ve included 10 puzzles, but there are heaps more on The Age newpaper’s site (www.theage.com.au).

12863BugsOperating System/DriversVery LowFuze+ freezes if volume and bass are set high2013-05-23William82014-01-12 Task Description

Playback halts.
No error screen appears – screen seems to stay where it is when freeze occurs, i.e. WPS or back light off.

Tested multiple audio formats.

Does not occur if no head phones are plugged in.

If you play a song for a bit at low volume (tested -14dB) before raising the volume, it is okay.

To reproduce:
Find a loud, bass-heavy part of a song, and halt playback right there.
Set volume to 6dB.
Set bass to 14.
Resume playback.

Usually freezes in less than a second when I do that.

RB version:
33f3af2-130523

9059PatchesFont/charsetVery LowWenQuanYi Unibit font2008-05-31William Poetra Yoga Hadisoeseno2008-05-313 Task Description

This font is part of the WenQuanYi Project at [1]. It’s in Chinese, but there’s an english page at [2].

I’m adding this font because:
1. Currently there is no good Chinese font for Rockbox.
2. The best Chinese font (unifont) has unevenly sized Chinese characters, while this font has uniformly sized Chinese characters.

The attachments contain screenshots of the simulator, to show how this font would look like on the iPod Nano. I’ve also attached a screenshot using the Unifont font to show the uneven sizes of Chinese characters, for comparison. I don’t know about other languages, but I’d think other CJK languages work better in this font as well, due to the merging of WenQuanYi Bitmap Song.

According to the project[3], this font is made by combining the GNU Unifont (GPL), WenQuanYi Bitmap Song (GPL) and Fixed-16×8 (Public Domain) fonts. The maintainer of GNU Unifont also acknowledges this fact at [4].

This font is licensed under the GPLv2 with a font embedding exception[3]:

[quote]
** GPL v2 license with font embedding exception:

As a special exception, if you create a document which uses this
font, and embed this font or unaltered portions of this font into
the document, this font does not by itself cause the resulting
document to be covered by the GNU General Public License. This
exception does not however invalidate any other reasons why the
document might be covered by the GNU General Public License. If you
modify this font, you may extend this exception to your version of
the font, but you are not obligated to do so. If you do not wish to
do so, delete this exception statement from your version.
[/quote]

I don’t mind either way, but it would be up to Rockbox developers whether to strip off this exception. And either way, the font is compatible with Rockbox’s license (GPLv2).

The font I’m attaching is a modified version (and only the bdf); you can download the original version from [5]. My modification is:

— wqy-unibit.bdf.orig 2008-06-01 04:47:36.839752214 +0800
+++ wqy-unibit.bdf 2008-06-01 05:01:51.031748178 +0800
@@ -64,7 +64,7 @@
CHARSET_ENCODING “-1” CHARSET_COLLECTIONS “ASCII ISO8859-5 GB2312.1980 BIG5-0 KSC5601.1989-0 JISX0208.1997 ISO10646-1” ENDPROPERTIES
-CHARS 46443
+CHARS 46444
STARTCHAR uni0000
ENCODING 0
SWIDTH 500 0

This is because convbdf will emit a warning “Warning: DWIDTH spec > max FONTBOUNDINGBOX” when converting the font. This is because there are actually 46444 STARTCHAR entries, but only 46443 glyphs – the character “mu” is encoded as 181 and 956, with the exact same glyph. The generated .fnt file is exactly the same with or without my modification.

Additionally, this font is quite big so it’s a bit big on the screen of the iPod Nano. But it would be great on larger screens. Please take a look at the screenshots in the attachments.

Links:
[1] http://www.wenq.org/ [2] http://wqy.sourceforge.net/cgi-bin/enindex.cgi [3] http://www.wenq.org/index.cgi?Unibit_README [4] http://www.unifoundry.com/unifont.html [5] http://downloads.sourceforge.net/wqy/wqy-unibit-bdf-1.1.0-1.tar.gz?use_mirror=osdn

9060PatchesFont/charsetVery LowWenQuanYi Bitmap Song fonts2008-05-31William Poetra Yoga Hadisoeseno2008-05-3114 Task Description

This font is part of the WenQuanYi Project at [1]. It’s in Chinese, but there’s an english page at [2]. This font is similar to the WenQuanYi Unibit font (FS#9059) and focuses mostly on ASCII and CJK, but I’m also posting this font for inclusion because this one has different point sizes, like for example the nimbus, Sazanami and ProFont fonts already included in Rockbox. With the different point sizes, especially lower point sizes, this font is great for small screens such as my iPod Nano.

I’m attaching some screenshots of this font under various point sizes and weights. I’ve also taken screenshots with the simulator to show how it would look like in Rockbox.

Additionally, this font is available from the original website at [3]. There is also an online README file at [4]. The source BDF files are available from the project’s SourceForge page at [5], and the BDF files I’m attaching come from the source package at [6].

According to the project[4], this font is a derivation of older free fonts and enhanced with bitmaps made by online users. As such, it is licensed under the GPLv2 with a font embedding exception[4]:

[quote]
** GPL v2 license with font embedding exception:

As a special exception, if you create a document which uses this
font, and embed this font or unaltered portions of this font into
the document, this font does not by itself cause the resulting
document to be covered by the GNU General Public License. This
exception does not however invalidate any other reasons why the
document might be covered by the GNU General Public License. If you
modify this font, you may extend this exception to your version of
the font, but you are not obligated to do so. If you do not wish to
do so, delete this exception statement from your version.
[/quote]

It’s up to Rockbox developers whether to strip off this exception. Either way, the font is compatible with Rockbox’s license (GPLv2).

Links:
[1] http://www.wenq.org/ [2] http://wqy.sourceforge.net/cgi-bin/enindex.cgi [3] http://www.wenq.org/index.cgi?BitmapSong [4] http://www.wenq.org/index.cgi?Hero_README [5] http://sourceforge.net/projects/wqy/ [6] http://downloads.sourceforge.net/wqy/wqy-bitmapfont-bdf-gb18030-0.9.9-0.tar.gz?modtime=1194227675&big_mirror=0

9093BugsDatabaseVery LowDatabase initialization hangs if there's no music file ...2008-06-16William Poetra Yoga Hadisoeseno82014-01-163 Task Description

The database hangs when doing initialization if there is no music file on the player.

How to reproduce:
1. Install Rockbox.
2. Put some music files onto the device.
3. Initialize database.
4. Reboot.
5. Remove all music files from the player.
6. Initialize database.

9112PatchesBuild environmentVery LowAutomatically set correct cross compiler path based on ...2008-06-23William Poetra Yoga Hadisoeseno52009-05-103 Task Description

This is an attempt to automate the setting of $PATH in tools/rockboxdev.sh, tools/configure and the generated Makefile.

The directory prefix of the cross compilers is stored in ~/.config/rockbox.org/RockboxCompilerPrefix. As the default path (in tools/rockboxdev.sh) is /usr/local, if that file is empty, then $PATH won’t be modified. Otherwise, the value stored inside that file will be read, the target platform type appended, and lastly /bin appended. The resulting string will be appended to $PATH.

This patch doesn’t break existing configuration. But it’s most probably incomplete, so please provide feedback on which files need to be modified as well.

9456PatchesPlaylistsVery LowRemove Repeat:Shuffle option and always reshuffle when ...2008-10-05William Poetra Yoga Hadisoeseno52009-05-175 Task Description

This patch removes the Repeat:Shuffle setting, and always reshuffles the playlist when Shuffle is set to yes and Repeat is set to All.

The rationale behind this is that a user would rarely want to shuffle the playlist the first time only and always repeat the same sequence afterwards. Rather, one would either play the playlist in order and repeat in the same order, or shuffle the playlist first and always reshuffle.

Setting combinations affected:
- Shuffle:Yes && Repeat:All

before: shuffle the playlist but repeats the same sequence
after: shuffle the playlist and reshuffles when the end is reached

- Shuffle:Yes && Repeat:Shuffle

before: shuffle the playlist and reshuffles when the end is reached
after: this combination is replaced by Shuffle:Yes && Repeat:All

- Shuffle:No && Repeat:Shuffle

before: reshuffle when the end is reached
after: rarely used combination, not available anymore

All other combinations are not affected.

The patch contains some comment fixes and some code simplification as well. We also have to handle a special case in the patch.

11728BugsRecordingVery Low[Sansa Clip+) Rockbox doesn't stop recording when batte...2010-11-05Wojtek12011-01-31 Task Description

Hi!

I’ve found very important bug in Rockbox 3.7, witch my be dangerous for both the player and the memory card (if present).
It turned out that Rockbox doesn’t react to very low battery level while voice or FM radio is recorded. It causes damage to the recorded file when finally hardware falls due to lack of energy. This corrupted file is absolutely unreadable.

12167BugsMusic playbackVery Lowwrong offset on bookmark2011-06-25Wolfgang Dilg22011-10-21 Task Description

at least r30058
On the Sansa E280 v1 with a playback speed of 200% the playback restarts at bookmark plus about 2 seconds.

12316BugsUser InterfaceVery Lowsoftware hold switch doesn't work properly on clip+2011-10-06Wolfgang Dilg2011-10-06 Task Description

The key lock feature on my clip+ can be circumvented. Select the last title in a directory using the file browser. Then activate the software hold. When the song finishes the Player skips to the file browser and the key lock is turned off after a button press. You can navigate around the menus until you return to the playing screen, then the key lock turns on again.

SVN r30720

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