Rockbox

IDTask TypeCategory  descPrioritySummaryOpenedOpened byLast Edited
12845BugsBattery/ChargingVery LowUninitialized variable in synaptics-mep.c2013-03-24Bertrik Sikken2013-03-24 Task Description

Version: 3.13

Variable ‘tmp’ on line 565 is possibly not initialised (found by cppcheck).

12893BugsBattery/ChargingVery Lowpictureflow ignores albumart2013-08-27dikiy12013-08-27 Task Description

The filename cover.jpg works ok. But {album}-{artist}.jpg doesnt wokr. Also the albumart appears on the WPS, but not in the Pictureflow

12935BugsBattery/ChargingVery LowPC only recognizes Sansa Clip Zip when a song is playin...2014-01-14Deleted12014-01-14 Task Description

When I connect my Sansa Clip Zip with most recent Rockbox version to my pc (Windows 8) while it’s paused or not playing a song at all, pc gives message ‘Device not recognized’.
When a song is playing, and I connect the player to the pc, the song will pause (expected behaviour of course), and I can access the internal and sd storage on the device.

12971BugsBattery/ChargingVery LowiPod Classic charges on USB even with "Charge During US...2014-04-10Guillaume Cocatre-Zilgien12014-04-301 Task Description

After setting the “Charge During USB Connection” Rockbox setting to “no”, the battery in my iPod Classic still gets charged whenever connecting the iPod to my PC via USB. From the iPod Video manual:

“This option lets you control whether the player should charge during the USB connection and hence draw the full 500 mA. Turning it Off is recommended if the player is connected through an unpowered USB hub or a laptop port.”

I would expect the battery NOT to get charged. Running Rockbox dev build 9576134.

13050BugsBattery/ChargingVery Lowclip+ freezes when charging from PC with SD mounted2015-06-19Fernando Torres2015-06-19 Task Description

First, thanks for existing …

I just bought a 8GB Sansa Clip+ and had issues when trying to listen 24 bit Flacs, which was instantly solved using RockBox. Well, the issue I’d like to report is that it freezes when I plug it into my Mac while having the SD card on it; to avoid this I have to remove the SD card, but this is kind of unconfortable.

Any advise?

Thanks in advance

13092BugsBattery/ChargingVery LowPure i20 not charge the iPod classic/not play music2016-12-14marek medved12020-07-07 Task Description

Pure i20 does not charge the iPod classic with OS rockbox.
I feel like Rockbox can not recognize interface pure i20 (drivers?)
Through Pure i20 will not play music even if it is in the installed Rockbox in the iPod.(only apple Flash = possible charging/playing via Pure i20)

I own Ipod classic 6G 160GB (flashed rockbox)

7497PatchesApplicationsVery LowAdd a magic string to bootloader version to enable loca...2007-07-28Dave Hooper52008-08-121 Task Description

Simple patch to add RBBLver prefix + suffix to the bootloader version string. rbutil can scan the binary bootloader file to locate this string to determine the bootloader version. download.rockbox.org can now be updated to include bootloader.version files alongside the binaries (e.g. extract the bootloader version from the binary using od -S 6 | grep RBBLver )

7515BugsApplicationsVery LowRadio disappears from menu!2007-08-02Daniel Rosenzweig312013-07-13 Task Description

Over the past month? the radio menu has been disappearing. When I reinstall the menu comes back and the radio works and the debug screen shows the radio.

When it re-initializes the DB, the radio disappears and the debug screen said that there's is no hardware.

If I manually deleted the DB files, the radio comes back…

A few other people on anythingbutipod forum have mentioned the same issue.

Still an issue August 1, 2007: r14133-070801

7546PatchesApplicationsVery LowRockboy LCD Unifications (+ iPod Greyscale Support)2007-08-06Tom Ross12007-10-192 Task Description

The patch reorganizes Rockboy to use the same method for storing GB frame buffer data on greyscale targets as color targets. As a result, support for greyscale iPods is much easier and has been implemented (inspired by FS #5282).

Some other changes include:
- Enable the menu for iRiver H100
- Ability to “Show Stats” on all targets
- Screen is redrawn all at once on greyscale instead of line by line
- Elimination of fb.mode (all targets use options.scaling for scaling options)
- Elimination of fb.cc on non-color targets
- Minor variable renaming
- Unification of LCD variables (vdest vs frameb)
- Move greyscale LCD code into lcd.c
- ifdef out vid_update() on greyscale and color targets

Since I don’t have an iPod, I’m curious to see how well this works. It should be fine since the patch my work is based on seems to work for people.

I really need iRiver H1X0 users to test this. There are significant changes to the LCD code and I’d like to know if the is any speed change, whether its an improvement or not. I’d guess that it’s slightly faster or the same as SVN but there’s always a chance that it is slower.

7790PatchesApplicationsVery LowVoicebox improvements2007-09-17Daniel Dalton52007-10-042 Task Description

Some improvements for voicebox on windows. Mainly an option to voice file extensions. Not perfect yet. Instead of an option to voice file extensions there are two voice files options in the hta file. Anyone know what is wrong with this?
Thanks

7904BugsApplicationsVery LowDisable shut down on Rockpaint for iPod & Suggestions2007-10-08Mark22012-01-111 Task Description

Holding the Pause button (to move/paint down) will shut down rockbox.

This shutdown combination should be disabled for Rockpaint!

While I’m at it (and you can put this in a different Flyspray if you want), I suggest that we make use of the iPod scrollwheel somehow in Rockpaint, maybe to change the size or shape of the brush or something and/or in the menus.

I would also like to be able to set the colour of the background to start with.

9034PatchesApplicationsVery LowAlphabetically sort the list of plugins shown after 'Op...2008-05-24Alexander Levin72010-06-084 Task Description

I think this is good since now the plugins in the list appear in the order of their occurrence in viewers.config which is rather random.

9114PatchesApplicationsVery LowPause Between Tracks2008-06-24Linus Nielsen Feltzing272014-03-187 Task Description

This patch adds a new playback option, Pause Between Tracks. It pauses the playback automatically after each track, and the user must press Play to play the next.

This is useful for e.g dance classes, sound effects etc.

There is a noticeable lag in the simulator, where it starts the playback of the next song before pausing, but who cares? It seems to work fine on the target anyway.

Try it!

9171PatchesApplicationsVery LowReplace the CUBE in cube with COBRA MK III2008-07-08Dave Hooper42008-07-182 Task Description

Dumb patch but introduces handling for non triangular faces (by triangulating them when rendering). Vertices courtesy of http://mackayj.doosh.net/eliteships.html (in particular I hand-converted http://mackayj.doosh.net/files/vrml/eliteships/cobra3.wrl)

9253PatchesApplicationsVery Lowlogf file output patch.2008-08-08Yoshihisa Uchida122009-03-268 Task Description

It is a patch that can automatically output the result of logf to the
file.

The setting of default doesn’t output the result of the logf to the
file.
Please set and do the following when it is effective.

System > Debug > logf auto file output: select "Yes"
9260BugsApplicationsVery Lowr18234 - core + plugins shouldnt be calling opendir() d...2008-08-10Jonathan Gordon2008-08-10 Task Description

Only filetree.c should be allowed to call opendir(), anything that needs to recursively scan directories should be calling ft_load() which can smartly open, scan and close a directory.

The problem with this is that the filename buffer could get corrupted easily if its misused.

as of r18234 the following is using opendir() in the core
filetree.c:133: dir = opendir(c→currdir); ← not recursive
filetree.c:257: dir = opendir(tempdir); ← in ft_load() so ok
filetree.c:259: dir = opendir(c→currdir); ← “” “” “” misc.c:164: dir = opendir(pathlen ? buffer : “/”);
misc.c:1059: dir = opendir(BOOTDIR);
misc.c:1142: DIR* d = opendir(path);
onplay.c:466: dir = opendir(dirname);
onplay.c:817: srcdir = opendir(src);
tagcache.c:4075: dir = opendir(dirname);

the tagcache and the onplay.c ones are dangerous… the 3 in misc.c are not recursive so safe.

the following are uses in plugins, havnt checked them so I only know for sure that stats, disktidy and properties are unsafe
plugins/disktidy.c:203: dir = rb→opendir(name);
plugins/disktidy.c:270: dir = rb→opendir(name);
plugins/md5sum.c:78: dir = rb→opendir( path );
plugins/md5sum.c:113: DIR *dir = rb→opendir( newpath );
plugins/md5sum.c:209: dir = rb→opendir( arg );
plugins/properties.c:79: dir = rb→opendir(tstr);
plugins/properties.c:151: dir = rb→opendir(dps→dirname);
plugins/properties.c:276: dir = rb→opendir(str_dirname);
plugins/random_folder_advance_config.c:70: dir = rb→opendir(fullpath);
plugins/random_folder_advance_config.c:165: dir_check = rb→opendir(formatted_line);
plugins/rockpaint.c:740: d = rb→opendir( bbuf );
plugins/rockpaint.c:754: d = rb→opendir( “/” );
plugins/rockpaint.c:915: d = rb→opendir( FONT_DIR “/” );
plugins/sokoban.c:925: if(!(dir = rb→opendir(dirname)))
plugins/stats.c:139: dir = rb→opendir(fullpath);
plugins/test_codec.c:763: dir = rb→opendir(dirpath);
plugins/test_disk.c:356: dir = rb→opendir(testbasedir);
plugins/test_disk.c:359: rb→splash(HZ, “opendir() failed.”);
plugins/test_disk.c:421: if 1) == NULL)
plugins/wavrecord.c:3774: if 2) == NULL)

so,
The bad calls in the core should be changed to use ft_load, and the plugins should either get a new function in the lib to grab some ram and manage the whole thing, or maybe its safe to just call ft_load there also?

or alternatively, we can go on ignoring the issue.

1) dir = rb→opendir(testbasedir
2) dir = rb→opendir(recbasedir
9292PatchesApplicationsVery LowNew game plugin, NBackBox2008-08-17Joseph Garvin162009-05-257 Task Description

It’s still a bit rough around the edges, but I’ve written a new game plugin called NBackBox. It’s an implementation of the dual-n-back exercise, discussed in this Wired article: http://www.wired.com/science/discoveries/news/2008/04/smart_software . In short, it’s a game that improves your brain’s working memory. I’ve tried to keep it as close to how the game was described in the original paper.

Any feedback/bug reports/code suggestions much appreciated :)

Joe

9356PatchesApplicationsVery LowAllow to set the delay before button repeat is activate...2008-09-02Alexander Levin12008-09-031 Task Description

The patch allows to set the delay after which the button repeat event is generated. Since this event is used to detect a long button press, it effectively sets this 'threshold.'

Slow fingered users may often hold the select button too long and (unintentionally) get the context menu. For instance, from the WPS screen. But they actually wanted to go to the file browser.

The patch adds a setting for that delay. Its default value is 30 ticks (=0.3s). The menu entry is in Settings → General Settings → System → Long Button Press Duration.

9501BugsApplicationsVery Lowsevere screen corruption on H3002008-10-21Khashayar Naderehvandi32008-10-22 Task Description

I have just now installed the latest stable version of rockbox (that would be 3.0) on an iriver h340. Unfortunately, it’s unusable at the moment due to some serious screen corruption. It sort of looks like this picture: http://img54.imageshack.us/img54/2263/iriver3qs.jpg, but is so much worse that it’s impossible to navigate the menus. If I wait for the backlight to go off, and then press a button, the screen looks fine until I start navigating, at which point the corruption resurfaces.

I’m really excited about rockbox, but this bug is a showstopper for me at the moment.

Thanks for looking into it!

Regards.

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