Rockbox

IDTask Type  ascCategoryPrioritySummaryOpenedOpened byLast Edited
9442PatchesGamesVery LowFingersOfRock: DDR varient2008-10-02Tony Huynh232009-04-1321 Task Description

FingersOfRock is a DDR variant where by arrows pass over the screen, and the player must press the corresponding buttons in time.

I don’t know how to use the cpu boost, so if someone has some time, please boost when the game begins and un-boost when it finishes.

It is called FingersOfRock from: FretsOfFire and rockbox.

For more details on the source of inspiration:
http://en.wikipedia.org/wiki/Dance_Dance_Revolution

10022PatchesPluginsVery LowBeatbox fix2009-03-14Tony Huynh172009-06-227 Task Description

This should hopefully make beatbox compile and run on any target with enough buttons.

All it needed was some key mappings (and some typo fixes). I’m assuming the function declaration for synthSamaples() simply changed over time, as the original code was missing an ‘s’ on the end of function name and looked like this:

  synthSamples(&synthtemp[0], &synthtemp[1]);

The second param should be the sample size or something, but it was passed an address.

If it doesn’t work on a particular target due to lack of a key map, please add one, or tell me the target and i’ll stick a keymap in ^_^

Patch from within root rockbox source folder.

Hopefully this works for you all, its many hours of fun =D

10135PatchesPluginsVery LowX-Y Scope Plugin2009-04-15Tony Huynh42009-04-194 Task Description

I brutally hacked the Oscilloscope to pieces and tried to make an x-y scope.

Please feel free to edit and contribute because I honestly have very limited knowledge of PCM data and the inner workings of rockbox =]

12225PatchesUtilsVery LowFix compiler warning in utils/rk27utils/rkboottool2011-08-10Uwe Kleine-König2011-08-101 Task Description

The attached patch fixes a minor compiler warning on 64 bit platforms.

11249PatchesOperating System/DriversVery LowFixed Morse Code case switching (on Sansa Fuze / FuzeV2...2010-05-07Wenyu "Hearson" Zhang22020-06-292 Task Description

Hi all,

Currently for all models, the Morse Code input method can only type lowercased letters. Here I provide a patch which enables people to switch between lower cased and upper cased letters, I implemented this for Fuze and Fuze v2, and further fixes will be provided soon (or someone else want to add some key mapping options into your keymaps?)

The patch (also attached):

Index: apps/action.h

— apps/action.h (revision 25886)
+++ apps/action.h (working copy)
@@ -239,6 +239,7 @@

   ACTION_KBD_DOWN,
   ACTION_KBD_MORSE_INPUT,
   ACTION_KBD_MORSE_SELECT,

+ ACTION_KBD_MORSE_CASE_SWITCH,

   

#ifdef HAVE_TOUCHSCREEN

   /* the following are helper actions for touchscreen targets,

Index: apps/recorder/keyboard.c

— apps/recorder/keyboard.c (revision 25886)
+++ apps/recorder/keyboard.c (working copy)
@@ -148,6 +148,7 @@

#ifdef HAVE_MORSE_INPUT
/* FIXME: We should put this to a configuration file. */
+static bool morse_uppercase = false;
static const char *morse_alphabets =

   "abcdefghijklmnopqrstuvwxyz1234567890,.?-@ ";

static const unsigned char morse_codes[] = {
@@ -573,6 +574,11 @@

                       state.morse_code |= 0x01;
               }
               break;

+ case ACTION_KBD_MORSE_CASE_SWITCH:
+ if (state.morse_mode) {
+ morse_uppercase = !morse_uppercase;
+ }
+ break;
#endif /* HAVE_MORSE_INPUT */

           case ACTION_KBD_SELECT:

@@ -626,7 +632,8 @@

                   /* turn off hangul input */
                   state.hangul = false;

- kbd_inschar(&state, morse_alphabets[j]);
+ kbd_inschar(&state,
+ morse_uppercase ? toupper(morse_alphabets[j]) : morse_alphabets[j]);

               }

#endif /* HAVE_MORSE_INPUT */

               break;

@@ -862,6 +869,10 @@

           int morse_code;
           outline[0] = morse_alphabets[i];

+
+ if (morse_uppercase)
+ outline[0] = toupper(outline[0]);
+

           sc->putsxy(x, y, outline);
           morse_code = morse_codes[i];

Index: apps/keymaps/keymap-fuze.c

— apps/keymaps/keymap-fuze.c (revision 25886)
+++ apps/keymaps/keymap-fuze.c (working copy)
@@ -269,6 +269,7 @@

   { ACTION_KBD_DONE,         BUTTON_UP,                        BUTTON_NONE },
   { ACTION_KBD_ABORT,        BUTTON_HOME|BUTTON_REPEAT,        BUTTON_NONE },
   { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL,         BUTTON_NONE },

+ { ACTION_KBD_MORSE_CASE_SWITCH, BUTTON_HOME, BUTTON_NONE },

   LAST_ITEM_IN_LIST

}; /* button_context_keyboard */

10600PatchesGamesVery LowNew Bubbles Background2009-09-11Will Hauck62009-09-131 Task Description

A new background image for bubbles that looks a lot better.
Made using GIMP and images from frozen bubble.

Copy the attached file to ‘apps/plugins/bitmaps’.

7180PatchesPluginsVery Low"Target" word game2007-05-17Will Robertson2007-05-171 Task Description

This is a rockbox version of the simple word game called “Target”.
Rules: (stolen from The Age newspaper website)
“See how many words of four letters or more can you make from the letters shown in the grids.
In making a word, each letter must be used once only.
The word must contain the centre letter and there must be at least one nine-letter word in the list.
No plurals or verb forms ending with “s”; no words with initial capitals and no words with a hyphen or apostrophe are permitted. The first word of a phrase is permitted (eg inkjet in inkjet printer).”

Currently it only works on H300, iPod Photo and iPod 5g DAPs, but I plan to expand this to all bitmap targets soon enough.
The games are either user selected or loaded from the file target_wordlist.dat, I’ve included 10 puzzles, but there are heaps more on The Age newpaper’s site (www.theage.com.au).

9059PatchesFont/charsetVery LowWenQuanYi Unibit font2008-05-31William Poetra Yoga Hadisoeseno2008-05-313 Task Description

This font is part of the WenQuanYi Project at [1]. It’s in Chinese, but there’s an english page at [2].

I’m adding this font because:
1. Currently there is no good Chinese font for Rockbox.
2. The best Chinese font (unifont) has unevenly sized Chinese characters, while this font has uniformly sized Chinese characters.

The attachments contain screenshots of the simulator, to show how this font would look like on the iPod Nano. I’ve also attached a screenshot using the Unifont font to show the uneven sizes of Chinese characters, for comparison. I don’t know about other languages, but I’d think other CJK languages work better in this font as well, due to the merging of WenQuanYi Bitmap Song.

According to the project[3], this font is made by combining the GNU Unifont (GPL), WenQuanYi Bitmap Song (GPL) and Fixed-16×8 (Public Domain) fonts. The maintainer of GNU Unifont also acknowledges this fact at [4].

This font is licensed under the GPLv2 with a font embedding exception[3]:

[quote]
** GPL v2 license with font embedding exception:

As a special exception, if you create a document which uses this
font, and embed this font or unaltered portions of this font into
the document, this font does not by itself cause the resulting
document to be covered by the GNU General Public License. This
exception does not however invalidate any other reasons why the
document might be covered by the GNU General Public License. If you
modify this font, you may extend this exception to your version of
the font, but you are not obligated to do so. If you do not wish to
do so, delete this exception statement from your version.
[/quote]

I don’t mind either way, but it would be up to Rockbox developers whether to strip off this exception. And either way, the font is compatible with Rockbox’s license (GPLv2).

The font I’m attaching is a modified version (and only the bdf); you can download the original version from [5]. My modification is:

— wqy-unibit.bdf.orig 2008-06-01 04:47:36.839752214 +0800
+++ wqy-unibit.bdf 2008-06-01 05:01:51.031748178 +0800
@@ -64,7 +64,7 @@
CHARSET_ENCODING “-1” CHARSET_COLLECTIONS “ASCII ISO8859-5 GB2312.1980 BIG5-0 KSC5601.1989-0 JISX0208.1997 ISO10646-1” ENDPROPERTIES
-CHARS 46443
+CHARS 46444
STARTCHAR uni0000
ENCODING 0
SWIDTH 500 0

This is because convbdf will emit a warning “Warning: DWIDTH spec > max FONTBOUNDINGBOX” when converting the font. This is because there are actually 46444 STARTCHAR entries, but only 46443 glyphs – the character “mu” is encoded as 181 and 956, with the exact same glyph. The generated .fnt file is exactly the same with or without my modification.

Additionally, this font is quite big so it’s a bit big on the screen of the iPod Nano. But it would be great on larger screens. Please take a look at the screenshots in the attachments.

Links:
[1] http://www.wenq.org/ [2] http://wqy.sourceforge.net/cgi-bin/enindex.cgi [3] http://www.wenq.org/index.cgi?Unibit_README [4] http://www.unifoundry.com/unifont.html [5] http://downloads.sourceforge.net/wqy/wqy-unibit-bdf-1.1.0-1.tar.gz?use_mirror=osdn

9060PatchesFont/charsetVery LowWenQuanYi Bitmap Song fonts2008-05-31William Poetra Yoga Hadisoeseno2008-05-3114 Task Description

This font is part of the WenQuanYi Project at [1]. It’s in Chinese, but there’s an english page at [2]. This font is similar to the WenQuanYi Unibit font (FS#9059) and focuses mostly on ASCII and CJK, but I’m also posting this font for inclusion because this one has different point sizes, like for example the nimbus, Sazanami and ProFont fonts already included in Rockbox. With the different point sizes, especially lower point sizes, this font is great for small screens such as my iPod Nano.

I’m attaching some screenshots of this font under various point sizes and weights. I’ve also taken screenshots with the simulator to show how it would look like in Rockbox.

Additionally, this font is available from the original website at [3]. There is also an online README file at [4]. The source BDF files are available from the project’s SourceForge page at [5], and the BDF files I’m attaching come from the source package at [6].

According to the project[4], this font is a derivation of older free fonts and enhanced with bitmaps made by online users. As such, it is licensed under the GPLv2 with a font embedding exception[4]:

[quote]
** GPL v2 license with font embedding exception:

As a special exception, if you create a document which uses this
font, and embed this font or unaltered portions of this font into
the document, this font does not by itself cause the resulting
document to be covered by the GNU General Public License. This
exception does not however invalidate any other reasons why the
document might be covered by the GNU General Public License. If you
modify this font, you may extend this exception to your version of
the font, but you are not obligated to do so. If you do not wish to
do so, delete this exception statement from your version.
[/quote]

It’s up to Rockbox developers whether to strip off this exception. Either way, the font is compatible with Rockbox’s license (GPLv2).

Links:
[1] http://www.wenq.org/ [2] http://wqy.sourceforge.net/cgi-bin/enindex.cgi [3] http://www.wenq.org/index.cgi?BitmapSong [4] http://www.wenq.org/index.cgi?Hero_README [5] http://sourceforge.net/projects/wqy/ [6] http://downloads.sourceforge.net/wqy/wqy-bitmapfont-bdf-gb18030-0.9.9-0.tar.gz?modtime=1194227675&big_mirror=0

9112PatchesBuild environmentVery LowAutomatically set correct cross compiler path based on ...2008-06-23William Poetra Yoga Hadisoeseno52009-05-103 Task Description

This is an attempt to automate the setting of $PATH in tools/rockboxdev.sh, tools/configure and the generated Makefile.

The directory prefix of the cross compilers is stored in ~/.config/rockbox.org/RockboxCompilerPrefix. As the default path (in tools/rockboxdev.sh) is /usr/local, if that file is empty, then $PATH won’t be modified. Otherwise, the value stored inside that file will be read, the target platform type appended, and lastly /bin appended. The resulting string will be appended to $PATH.

This patch doesn’t break existing configuration. But it’s most probably incomplete, so please provide feedback on which files need to be modified as well.

9456PatchesPlaylistsVery LowRemove Repeat:Shuffle option and always reshuffle when ...2008-10-05William Poetra Yoga Hadisoeseno52009-05-175 Task Description

This patch removes the Repeat:Shuffle setting, and always reshuffles the playlist when Shuffle is set to yes and Repeat is set to All.

The rationale behind this is that a user would rarely want to shuffle the playlist the first time only and always repeat the same sequence afterwards. Rather, one would either play the playlist in order and repeat in the same order, or shuffle the playlist first and always reshuffle.

Setting combinations affected:
- Shuffle:Yes && Repeat:All

before: shuffle the playlist but repeats the same sequence
after: shuffle the playlist and reshuffles when the end is reached

- Shuffle:Yes && Repeat:Shuffle

before: shuffle the playlist and reshuffles when the end is reached
after: this combination is replaced by Shuffle:Yes && Repeat:All

- Shuffle:No && Repeat:Shuffle

before: reshuffle when the end is reached
after: rarely used combination, not available anymore

All other combinations are not affected.

The patch contains some comment fixes and some code simplification as well. We also have to handle a special case in the patch.

7652PatchesPlaylistsVery LowEXTM3U support2007-08-24Xinlu Huang212009-01-1211 Task Description

EXTM3U is a format based on the standard m3u format. It adds a comment line before filename in .m3u or .m3u8 file in the format of
#EXTINF:xxx,yyy
where xxx is track length in seconds, yyy is the title.

For more info, see: http://hanna.pyxidis.org/tech/m3u.html

Supporting EXTM3U format has several potential benefits:
1. Instead of displaying filenames, track title and length can easily be viewed when viewing playlist (currently I think there is a patch that does it by opening each file).
2. Length of playlist can be readily calculated by summing, which can have some interesting applications such as finding how much time is left in current playlist. (Currently this is not possible yet with this patch, but I’m still thinking of possible solutions).

Of course, you have to have playlists in EXTM3U format to get the benefits. There are widely available tools to generate EXTM3U or add information to existing normal m3u playlists. In the future I might add functionality to Rockbox to save EXTM3U playlists (only if database is enabled and ready) or a plugin.

The current patch is able to parse EXTM3U information and use it in playlist viewer. To see it work, you have to set your track display option in the playlist menu to display EXTM3U information; otherwise, filename will be displayed. Two display options are added: title only and title plus track length.

This patch should have very minimal impact on normal playlist usage. A parse function and a few booleans values to existing structures are added, but the parsed title and filename share the same buffer (since they won’t be displayed at the same time). Specifically, beside a quick initial reading of header to determine if a playlist is EXTM3U and a few boolean checks, current playlist parsing/viewing routines are not changed if playlist is not EXTM3U or EXTM3U information is not needed for display.

Enough of me babbling :D Here is the patch. I did some limited testing, so it probably is not foul-proof yet.

9253PatchesApplicationsVery Lowlogf file output patch.2008-08-08Yoshihisa Uchida122009-03-268 Task Description

It is a patch that can automatically output the result of logf to the
file.

The setting of default doesn’t output the result of the logf to the
file.
Please set and do the following when it is effective.

System > Debug > logf auto file output: select "Yes"
9371PatchesUtilsVery Lowcreate database application2008-09-06Yoshihisa Uchida492011-05-1530 Task Description

Create database application.

1) At first FS9349 patch file (http://www.rockbox.org/tracker/task/9349?getfile=17401) apply.

2) After this task’s patch apply.

9538PatchesDatabaseVery Lowtagnavi search condition opperator supports for non lat...2008-11-09Yoshihisa Uchida42009-07-104 Task Description

The search condition of tagnavi (eg. =, >, ^,…) doesn't return a correct search result to characters other than the Latin alphabet.

For example;
1) artist ^ "A"

    Neither "Ándre" nor "ándre" appear to the search result. 

2) artist = "Ándre"

    Neither "Andre" nor "andre" appear to the search result. 

My patch file solves such a problem.

Because it doesn't test enough.
There is still a possibility that the search result is not correct
according to the character used.
Please report.

About performance

The search time is slow than before. 
I will improve this in the future. 

About patch
  Please execute make zip (or make fullzip) after applying
the patch to the source file.



  There is uni.mt(or unimini.mt) in .rockbox/codepages folder
when rockbox.zip is unziped, and copy this file onto your player's
.rockbox/coepages.
(The search result doesn't correct if there is no uni.mt(or unimini.mt)).

About search result
1) It is considered that the character that is the difference
   of the uppercase, titlecase and the lowercase is the same.

   eg. A = a, Ω = ω

2) It is considered that the character with the pronunciation sign
(accent, umlaut, etc.) is the same as the character to which these are not attached.

   eg. A = Á

3) The combination character is considered to be a character that divides into each character.
  eg. Œ = O E

4) Only Japanese: the Hiragana, the halfwidth Katakana are considered to be the same character as the fullwidth Katakana.

eg. あ = ア, ア = ア
9779PatchesBuild environmentVery Lowrework of assert2009-01-11Yoshihisa Uchida12010-02-172 Task Description

Building Rockbox fails if assert() (in firmware/include/assert.h) is used.

Then, I reworked assert.h.

changes:
When assert() failed, the correction that displayed the file name, the number of lines, and the condition of failing was done.
Moreover, when the log was enabled, the log was output to the file.

Please select the following to make assert() enabled when you make Rockbox.

1) Run tools/configure

2) Build (N)ormal, (A)dvanced, (S)imulator, (B)ootloader, …

    Select "A"

3) (D)EBUG, (L)ogf, (A)ssert, (S)imulator, (P)rofile, (V)oice

   Select "A"

4) make

9906PatchesFont/charsetVery Low15-Adobe-Helvetica.bdf: invalid SWIDTH, DWIDTH for ETHI...2009-02-14Yoshihisa Uchida2009-12-151 Task Description

For 15-Adobe-Helvetica.bdf:

STARTCHAR ETHIOPIC SYLLABLE NO
ENCODING 4758
SWIDTH 1520 0
DWIDTH 19 0

The above value of SWIDTH, DWIDTH is too larger than that of other Ethiopian characters (This character protrudes from bounding box).

I send this bug’s patch.

10021PatchesBuild environmentVery LowPatch to build Rockbox firmware by using MinGW. 2009-03-13Yoshihisa Uchida72010-01-286 Task Description

The Rockbox firmware and cross compilers build by using MinGW.

It is necessary to use MSYS’s make (MinGW’s make (mingw32-make) does not used.).

The cross_compilers.zip is a patch file necessary to make cross compilers using by rockboxdev.sh.

I confirmed the Rockbox firmware, codecs and plugins was built by using the compiler on MinGW.
But I can not confirm whether the Rockbox executes excluding iPod video.

Could you confirm operation to various players?


12773PatchesThemesVery LowAndroid Notification: Use setLatestEventInfo instead of...2012-10-22zhkailing22012-10-283 Task Description

Android:
The Notification bar which use "Remoteviews" may be not suitable for some ICS Roms (see Attachment).
So I change the Remoteviews to "Notification.setLatestEventInfo" to display the track information.

The patch may have some offsets.

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