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11310 | Patches | Plugins | Very Low | PictureFlow - mono tracklist for mono displays | 2010-05-24 | Chris Savery | 2010-06-10 | 7 |
Task Description
This very small mod changes the tracklist so it doesn't fade lines when on a mono display (bit depth 1). Tested against r26241 in Sim only (because I don't have a mono display device). Please report back if problems.
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9114 | Patches | Applications | Very Low | Pause Between Tracks | 2008-06-24 | Linus Nielsen Feltzing | 2014-03-18 | 7 |
Task Description
This patch adds a new playback option, Pause Between Tracks. It pauses the playback automatically after each track, and the user must press Play to play the next.
This is useful for e.g dance classes, sound effects etc.
There is a noticeable lag in the simulator, where it starts the playback of the next song before pausing, but who cares? It seems to work fine on the target anyway.
Try it!
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9292 | Patches | Applications | Very Low | New game plugin, NBackBox | 2008-08-17 | Joseph Garvin | 2009-05-25 | 7 |
Task Description
It’s still a bit rough around the edges, but I’ve written a new game plugin called NBackBox. It’s an implementation of the dual-n-back exercise, discussed in this Wired article: http://www.wired.com/science/discoveries/news/2008/04/smart_software . In short, it’s a game that improves your brain’s working memory. I’ve tried to keep it as close to how the game was described in the original paper.
Any feedback/bug reports/code suggestions much appreciated :)
Joe
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11978 | Patches | Codecs | Very Low | New Atari SC68/SNDH codec based on the SC68 library by ... | 2011-03-01 | Mauricio Garrido | 2011-06-10 | 7 |
Task Description
Hi, this is a new codec based on the SC68 library by Benjamin Gerard (sc68.atari.org).
Revision: 29484 Tested on: Sansa Fuze v2
Features:
44 Khz Stereo sound.
Supports sc68 and sndh files.
Support for multi track and single track files.
Metadata parsing.
Fade out support.
** This codec needs the sc68 Replay folder to work, just put it in the root of your player. you can find one here: http://aminet.net/package.php?package=mus/play/sc68.lha
Notes:
1. This is a beta codec, some (big) songs may cause rockbox to crash.
2. When compiling the sc68 library i had a lot of dependencies errors with
missing includes. It is compiling fine now on the vmware image, but not in cygwin.
I still have to find the problem with that.
3. Some songs doesn't work, specially some big sndh files. I'm still working on it.
4. Seek support is broken, i'm working on it.
Please feel free to make any comment or suggestion.
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10030 | Bugs | User Interface | Very Low | latest nat sort fix still sorts wrong | 2009-03-17 | bryan vandyke | 2011-09-06 | 7 |
Task Description
In the never ending saga of strnatcmp the fix for 10029 sorts as 001 002 01 02
Attached is yet another attempt to get it right.
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11343 | Bugs | User Interface | Very Low | last Arabic character in a line appears as the first fo... | 2010-05-31 | Amr Medhat | 2010-06-28 | 7 |
Task Description
- write a word like “مسمار” in a text file, or just use the word as the file name
- the last character “ر” will appear as the first one like this: “رمسما”
- this bug appeared only since r26019
- when reverting to r26018 the bug won’t show up
- for some combination of letters like “دليل” the issue happens for the last 2 characters
- for some other words the problem doesn’t happen at all
- the only common case is that this happens only with last word in a line appearing on the viewport
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9407 | Patches | Playlists | Very Low | bookmarks overhaul | 2008-09-16 | Jonathan Gordon | 2008-12-22 | 7 |
Task Description
this patch is a WIP to update the bookmark system.
the change is to save “resume points” into the current .playlist_control file and copy that as a .bmark file. Right now it works fine to load and save (And even list the bookmark resume points).
What doesn’t work yet (in bmark.3.diff) is the recent bookmarks menu item.
So far, the only downside I have found is that when you open a .bmark file the current playlist has to be stopped (it gets bookmarked automatically so if you cancel the .bmark it will resume anyway). I’m hopeing that this isnt a big enough issue to reject the patch.
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10022 | Patches | Plugins | Very Low | Beatbox fix | 2009-03-14 | Tony Huynh | 2009-06-22 | 7 |
Task Description
This should hopefully make beatbox compile and run on any target with enough buttons.
All it needed was some key mappings (and some typo fixes). I’m assuming the function declaration for synthSamaples() simply changed over time, as the original code was missing an ‘s’ on the end of function name and looked like this:
synthSamples(&synthtemp[0], &synthtemp[1]);
The second param should be the sample size or something, but it was passed an address.
If it doesn’t work on a particular target due to lack of a key map, please add one, or tell me the target and i’ll stick a keymap in
Patch from within root rockbox source folder.
Hopefully this works for you all, its many hours of fun =D
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12027 | Patches | Configuration | Very Low | Add the Zipit Z2 as an build target. | 2011-03-24 | Don Heyse | 2011-06-05 | 7 |
Task Description
Here’s a patch to version r29143M-110324 that adds the Zipit Z2 as a build target. It requires one new file (also attached) firmware/target/hosted/zipit/powermgmt-zipit-z2.c to monitor the battery.
This is mostly a generic SDL app with a few tweaks for the Zipit buttons and battery monitoring. The patch also includes a few small bug fixes for SDL app builds. I had to fix the labels in the asm section of lcd-16bit.c. There were some missing parenthesis on an #ifdef in button-application.c. And the apps/SOURCES file needs an #ifdef to handle an SDL app build without touchscreen support.
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9053 | Patches | Operating System/Drivers | Very Low | Using Volume Labels as Mount Points | 2008-05-30 | Reinhard Enders | 2010-06-06 | 6 |
Task Description
I’m using several SD-cards with my Sansa. When switching cards and updating the database the db entries of other cards are lost (unless saved to the database log).
In order to differentiate between files from different cards the easiest way is to give them different path names. So instead of mounting each card to <microSD1> this patch takes the volume label i.e. ‘Classic1’ of the filesystem and mounts it to <Classic1>.
The database update is modified in a way that it erases only entries for files with a filename of a mounted filesystem. So data of other cards isn’t erased.
So far the database search isn’t modified to handle nonexisting files, you still get albums etc. which are currently unavailable. The patch only makes sure that nonexisting files aren’t entered into the current playlist.
The patch is only activated for Sansa e200, as I couldn’t test it for other players.
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10071 | Patches | Codecs | Very Low | Trying out Tremolo optimisations for tremor on ARM | 2009-03-29 | Dave Hooper | 2009-03-29 | 6 |
Task Description
This first patch is a merge of Tremolo’s bitwise.c and bitwiseARM.s code into rockbox libtremor. As a naive version of the merge, I have taken out the previous rockbox optimisations to huffman decode (originally implemented in FS#6848 ). Versus svn, decoding speed is worse with this patch. However something that incorporates both FS#6848 and the Tremolo bitwise optimisations for little-endian ARM may well turn out better. This patch is seriously not committable, the arch-specific stuff is not done cleanly in the headers or the makefile
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12131 | Patches | Plugins | Very Low | rockout sampler/drum machine | 2011-05-26 | Shane Wilson | 2011-06-22 | 6 |
Task Description
rockout is a sampler that can play 6 samples at a time (unlimited playback length). sample playback is 16 bit 44.1khz. you can play samples back, you can glitch samples out using the glitch sequencer, there is echo, there is distortion, backwards, and a record loop function. you can load your own samples into rockout (stereo .WAV 16bit 44.1khz files) rockout currently works on the sansa e200 series and c200 series. don't hold your breath for other players to work, due to their greatly lower amounts of RAM.
—
rar file only includes 1 very small/crappy sample pack. more (better) sample packs available at:
1) the motherload: 10 folders of samples, almost all hand selected/cut by myself: http://www.megaupload.com/?d=BXMTW9T8
2) individual folders:
https://docs.google.com/leaf?id=0BwiF_VSZhsHjNjY1OWQzZTQtY2M2Zi00M2NhLWJlN2EtOTI0Nzk2MTJiYjI5&hl=en_US
https://docs.google.com/leaf?id=0BwiF_VSZhsHjYjQwMGFmOTMtMjM4YS00YTZjLWJkNzUtZTEzOGEzMTU0YzI0&hl=en_US
https://docs.google.com/leaf?id=0BwiF_VSZhsHjNjE0ZTc3YTUtYTNiZS00ZGJjLThmNTQtNmQ1MWU0NTk3YjRj&hl=en_US
https://docs.google.com/leaf?id=0BwiF_VSZhsHjNjM4NzMxYzQtZTVkZC00OGZhLThiZDUtMjYyZTgzNzFmZWQ2&hl=en_US
https://docs.google.com/leaf?id=0BwiF_VSZhsHjMjFiNDk2ODQtZmU2YS00Yzk0LTg3YTMtNDY1YWMzYjU4ZmM0&hl=en_US
https://docs.google.com/leaf?id=0BwiF_VSZhsHjN2MxZWE0NTAtMmJmMS00YmZjLWFjM2YtMjM1NzlhOWUyMmMz&hl=en_US
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6989 | Bugs | Recording | Very Low | Recording on iPods have weird noise | 2007-04-07 | Jason Lyons | 2009-06-15 | 6 |
Task Description
I know that the folks that added recording functions to the PP targets only did it as a proof-of-concept, which rteally works well already. I am curious if anyone has looked into the bizarre noise that is generated on the right channel, I have tested this on two different 4g grayscale ipods and on 5.5g ipod. The noise level is lower in the 5.5g than the 4g's. I have attatched a png of jamin running a "silent" recording (no mic connected) and the wavpack file. I amplified the sound to get it to register higher on my spectrum analyzer.
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12240 | Patches | Codecs | Very Low | rbcodec refactoring part 1 | 2011-08-22 | Sean Bartell | 2011-08-28 | 6 |
Task Description
Continuing from FS#12204 , these patches remove some of the dependencies librbcodec has on the rest of Rockbox.
0001: puts equalizer settings in the parameters of dsp_set_eq_coefs, removing the need to access global_settings from dsp.c
0002: makes dsp_process yield each iteration instead of once each tick, which is tricky to do portably. If this is undesirable, I can work around it.
0003: moves some replaygain stuff around so dsp.c doesn't have to access global_settings.
0004: instead of dsp.c and tdspeed.c allocating buffers, buffers are allocated elsewhere and passed to dsp_timestretch_enable(). The necessary buffer size is determined by calling dsp_timestretch_get_buffer_size().
0005: replace get_audio_base_data_type() with audio_format_is_atomic(), removing a dependency on TYPE_PACKET_*.
0006: move autoresumable() to playback.c, removing another dependency on global_settings.
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10021 | Patches | Build environment | Very Low | Patch to build Rockbox firmware by using MinGW. | 2009-03-13 | Yoshihisa Uchida | 2010-01-28 | 6 |
Task Description
The Rockbox firmware and cross compilers build by using MinGW.
It is necessary to use MSYS’s make (MinGW’s make (mingw32-make) does not used.).
The cross_compilers.zip is a patch file necessary to make cross compilers using by rockboxdev.sh.
I confirmed the Rockbox firmware, codecs and plugins was built by using the compiler on MinGW. But I can not confirm whether the Rockbox executes excluding iPod video.
Could you confirm operation to various players?
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12835 | Bugs | Codecs | Very Low | massiv random noise while playback mp3s with a clip+ | 2013-02-27 | Wolfgang Dilg | 2013-04-09 | 6 |
Task Description
When listing to a mp3 for some time there starts a massive random noise in the background. It will continue for some time when pausing or stopping playback and will also continue when starting another track. I’ve noticed this when listening to a random list of mp3s of various sources and using speedup with 225% or 250%.
At the moment I’m using ee758c5 with my clip+.
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11522 | Patches | Plugins | Very Low | Make Rockbox recognize Game of Life configurations with... | 2010-08-06 | Justin Hannigan | 2011-05-06 | 6 |
Task Description
Some collections (such as ftp://sunsite.unc.edu/pub/Linux/games/amusements/life/dblifelib-2.tgz) use an extension of “.l” instead of “.cells” for what appears to be the same file format (same comment character and same characters for dead and live cell).
This patch just adds an entry to viewers.config so that Rockbox will treat .l files as supported and open them with Rocklife.
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10280 | Patches | Configuration | Very Low | Initial work on the Samsung YP-P2 port | 2009-06-05 | Alain Trinh | 2010-08-19 | 6 |
Task Description
Hello, here's my current contribution to the Rockbox project: initial work on a port to the Samsung YP-P2. Right now, it's mostly just copied from the Cowon D2 port, but with some changes to reflect the P2's different LCD.
The LCD shows the picture undistorted, but it seems that the G channel is too strong. Perhaps this is due to the LCD being set to rgb666 mode, so it expects 6 bits from R and B, while Rockbox only gives 5 bits? I tried setting the LCD to rgb565 mode, but that only distorted the colors even more. In any case, suggestion for a fix would be great.
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11765 | Patches | Battery/Charging | Very Low | Improve Battery Life on AMSv1 Sansa players | 2010-11-19 | Fred Bauer | 2017-09-09 | 6 |
Task Description
This patch modifies the CPU and peripheral bus clocks to hopefully gain some battery life. With this patch the CPU frequency can be either 31 or 186Mhz and the pclk is boosted from 31 to 62 Mhz while the CPU is boosted. The power draw of the CPU is proportional to the clock frequency and setting the frequency at or below what is required for playback keeps the power usage to a minimum because boosting to a frequency below 200Mhz is inexpensive. (Keeping the boosted CPU frequency below 200Mhz eliminates the need to wait for a voltage rise.)
I would appreciate feedback on battery life if anyone has the patience to run a battery bench.
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11219 | Patches | Plugins | Very Low | FFT: add support for input visualization. | 2010-04-26 | Delyan Kratunov | 2010-04-28 | 6 |
Task Description
Initial support for showing input in the fft plugin. Now, on targets supporting recording, instead of quiting when no track is playing, fft starts monitoring the audio input (using the settings under Recording Settings).
The first patch is just the functional changes, the second patch fixes the indentation of the entire file.
I’m not sure if it works at all since I don’t have a device that can record.
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9677 | Patches | Playlists | Very Low | Change the erase dynamic playlist warning to a menu wit... | 2008-12-19 | Alex Bennee | 2009-12-13 | 6 |
Task Description
As discussed on the mailing list this patch gets rid of the “About to Erase Dynamic Playlist” warning and replaces it with a menu option to save the current playlist under it’s existing name.
The attached patch is a first cut for review as I’m just getting used to the menu system. If people think it’s the right way to go I’ll clean it up properly. Any suggestions for tweaks to the functionality also welcome.
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10571 | Patches | Build environment | Very Low | Automatic screenshot generation (for the manual) | 2009-08-30 | Jonas Häggqvist | 2009-11-06 | 6 |
Task Description
These two scripts will, if you run them appropriately generate a few screenshots in an automatic fashion. Execute it like this, from inside a simulator: ./genscreenshots e200.xte /path/to/output
There are a few pitfalls: * The simulator window MUST gain focus when it is run. If this doesn’t happen, everything breaks. Horribly. * The method is rather timing sensitive. I had to put a pause of 250ms between each keypress to make sure they registred (too fast, and the sim/SDL would discard them). 250ms may not be the right amount for your computer. * Rockbox itself is also timing sensitive. If you “push” a button at the wrong time, it may not register, so use plenty of sleeps to make sure things are settled.
Edit: Oops, the first version had a hardcoded filename. Hopefully of such things.
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8409 | Patches | User Interface | Very Low | Added iRiver H10 sliderbar functionality | 2008-01-06 | Davy Durham | 2009-09-07 | 6 |
Task Description
This patch adds fairly decent support for the sliderbar on the front of the iRiver H10 series players. This functionality is prominently displayed on the H10 wiki as something that is significant and missing.
With this patch the user can slide his finger over the slider to produce a scrolling effect. Or, they may also tap or hold down the upper or lower 30% of the slider for the older up/down behaviour with auto-repeat provided by the common code. This basically mimics the OF’s functionality.
The physical slider is very sensitive, so the values that come back from it are fairly spastic. I’ve attempted to tone down any wild behaviour, and I’ve added #defines in the patch that can be used to tune the behaviour. But frankly, even the user’s thumb size will affect what “good” values are. I believe what I have is good for the time being, but more tweaking may be necessary as time goes on.
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10575 | Patches | Simulator | Very Low | Simulator remote-control | 2009-08-30 | Jonas Häggqvist | 2010-10-18 | 5 |
Task Description
This patch enables you to control the simulator using a named pipe to provide simulated keypresses, rather than the keyboard.
Unfortunately there is a bug that means that not all events seem to have any effect. On the e200 sim, I can use the scroll buttons to move in the main menu, but neither RIGHT nor SELECT lets me enter any of the entries. I suspect it's related to repeat or hold/release handling, but I'm not sure how to fake that properly.
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9456 | Patches | Playlists | Very Low | Remove Repeat:Shuffle option and always reshuffle when ... | 2008-10-05 | William Poetra Yoga Hadisoeseno | 2009-05-17 | 5 |
Task Description
This patch removes the Repeat:Shuffle setting, and always reshuffles the playlist when Shuffle is set to yes and Repeat is set to All.
The rationale behind this is that a user would rarely want to shuffle the playlist the first time only and always repeat the same sequence afterwards. Rather, one would either play the playlist in order and repeat in the same order, or shuffle the playlist first and always reshuffle.
Setting combinations affected: - Shuffle:Yes && Repeat:All
before: shuffle the playlist but repeats the same sequence
after: shuffle the playlist and reshuffles when the end is reached
- Shuffle:Yes && Repeat:Shuffle
before: shuffle the playlist and reshuffles when the end is reached
after: this combination is replaced by Shuffle:Yes && Repeat:All
- Shuffle:No && Repeat:Shuffle
before: reshuffle when the end is reached
after: rarely used combination, not available anymore
All other combinations are not affected.
The patch contains some comment fixes and some code simplification as well. We also have to handle a special case in the patch.
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7670 | Patches | ID3 / meta data | Very Low | Read rating value from MP3 Id3 tag for display in WPS | 2007-08-28 | Nick Waterton | 2007-12-22 | 5 |
Task Description
This Patch changes the way that ratings work. It’s pretty simple, it reads the rating info from an MP3 files ID3 POPM tag, and converts that to a Rockbox rating value (0 to 10).
You can then use patch FS#6301 - new tags for WPS and tagcache patch 4 (4_rating.patch) to display the rating on the WPS (tag is %rr). Some Themes use this tag already so I’m not sure if it is in SVN already.
The patch is written for MediaMonkey (alpha 3), but it should work with other version of MediaMonkey, and other programs that put ratings in the ID3 tag (not iTunes).
Tested on iPod nano.
One thing I’m not sure of is what value to return for bufferpos - should this return an int ponting to the next id3 tag position, or is it OK to return it as is? it dosen’t seem to make any difference either way.
Comments are welcome.
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9547 | Patches | Plugins | Very Low | RAttax | 2008-11-13 | Alex Suykov | 2009-06-19 | 5 |
Task Description
Rockbox port of XAttax (which is in turn X port of some ancient arcade game). It’s a strategy game similar to Reversi, played agains AI opponent.
The rules should be obvious once you run it. You can place new stone next to you own stones, or you can move already placed stone over a cell. Moved or newly places stone changes color of all adjacent stones. The player who has more stones at the end wins.
To install, apply patch and unpack tar’ed sources. It should build successfuly on all LCD-based targets; please report in case build fails for your particular device so I could fix it.
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11300 | Patches | Plugins | Very Low | PictureFlow - Reflection Setting for small screens, Cli... | 2010-05-21 | Chris Savery | 2010-06-11 | 5 |
Task Description
This is a patch meant for Clip+ that adds a “Reflection” setting to allows choosing if to show a reflection or not. When no reflection is shown the images are moved to bottom of screen allowing for title at top and keeping them in the blue will work for other devices. I tested it on Fuze v2 but others may have unknown problems related to screen size differences. For screens > 100 high it doesn’t move the albums against r26185 in UISim you want this as a patch against my pictureflow-wps integration patch let me know as I have one
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10766 | Patches | Music playback | Very Low | Enable Binary Skip / Search as an option for Skip Lengt... | 2009-11-06 | Sean Inglis | 2010-08-15 | 5 |
Task Description
Adds “Binary Skip” to the skip length menu,
This allows navigation by means of binary search within a track.
If no search key is pressed for 5 seconds, the current binary search is considered as having “finished” and pressing a search key subsequently initiates a new binary search.
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10890 | Patches | Battery/Charging | Very Low | Dynamic runtime estimation (iPod Video, iPod nano 2G) | 2010-01-03 | Andree Buschmann | 2011-03-07 | 5 |
Task Description
This patch is a proof-of-concept for an adaptive runtime estimation.
Reason to implement such behaviour is that different user settings and user behaviour have large impact to the power consumption and – as a result – to the runtime. E.g. disabling LCD will save lots of power, but some users do not want to disable the LCD to keep readability in daylight. This patch therefor adapts the estimation of runcurrent() based upon real measurements of the current consumption. The algorithm starts with a default (CURRENT_NORMAL which is defined in the config-file of each player) and uses a weighting scheme with a large time constant to adapt the estimation of the current consumption. The time constant is 1024, which should equal ~20 minutes as the runcurrent()-function is called once per second. With a smaller time constant the runtime estimation is “pumping” too much when the HDD is active.
This first version is just a hard coded experimental solution. Nevertheless something like an actual_current()-function can be implemented for each player in its own powermgmt-file. Players with capability to read the current will return this measured real current, all others still return the fixed default CURRENT_NORMAL.
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12129 | Bugs | Database | Very Low | Duplicate database entries | 2011-05-25 | bug | 2011-08-22 | 5 |
Task Description
I don't know whenever it happens with other versions or not, all I got is Sansa Clipv1 to test with. My configuration is Initialize once and auto update working.
It seems like the database items got duplicated for unknown reason. I seem to have up to 7 entry's of the same item inside the database. I am not sure what causes it, but that is what I've noticed. [At first I thought it's a shuffle bug 'till I was going to debug it only to find the database is full of clones]
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9746 | Patches | Drivers | Defer | Drive PP502x IDE pins low when IDE power is off, saving... | 2009-01-02 | Boris Gjenero | 2010-03-20 | 5 |
Task Description
The OF ide_power_enable routine sets some GPIO _ENABLE bits to zero when enabling power and sets them to 1 when disabling power. This makes a difference of about 1 in 4066_ISTAT ( FS#9728 ) on my 30 gig iPod, which probably means saving about 0.75 mA. But if 1 is enable, why does enabling pins save power?
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11883 | Patches | Operating System/Drivers | Very Low | Close all files and safely unmount disks before enterin... | 2011-01-16 | sideral | 2011-04-08 | 5 |
Task Description
The attached patch implements a clean disk unmount by way of the following changes:
Patch 1: Allow disk_unmount_all to close all files and flush dirty buffers when unmounting a filesystem. (Before, we've been calling disk_unmount, which does not flush buffers because it's written to handle user-ejected storage media that aren't accessible any more.)
Patch 2: Call disk_unmount_all in the power-down and reboot paths.
Patch 3: Fix write to detect a bad file handle.
(Split out from FS#11877, in which I first theorized that an unclean filesystem may be responsible for some filesystem corruption I'm seeing, but which turned out to be a deeper problem. Related to r28693 / FS#11774 , in which we introduced disk unmounting before entering USB mode.)
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10386 | Patches | Settings | Very Low | changable wheel scroll speed | 2009-06-27 | Sanggon, Lee | 2010-07-08 | 5 |
Task Description
This patch adds a changable wheel scroll speed option on ipod video.
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8596 | Patches | Battery/Charging | Very Low | Calibrate ipod 5g 64MB (60/80GB) battery discharge | 2008-02-11 | Dave Hooper | 2010-03-30 | 5 |
Task Description
Adds runtime calibrated from (numerous) battery_bench runs on ipod 5g 64mb (60gb)
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10135 | Patches | Plugins | Very Low | X-Y Scope Plugin | 2009-04-15 | Tony Huynh | 2009-04-19 | 4 |
Task Description
I brutally hacked the Oscilloscope to pieces and tried to make an x-y scope.
Please feel free to edit and contribute because I honestly have very limited knowledge of PCM data and the inner workings of rockbox =]
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11864 | Patches | Plugins | Very Low | Working LUA Flashcard Program | 2011-01-07 | Steve | 2011-04-29 | 4 |
Task Description
I have written a basic flashcard program for LUA and am attaching source code and an example data file. I am using a Sansa Clip+ so YMMV. It uses ANKI format text files which are tab delimited txt. You may use UTF8 for the flashcard if you have your device set as such. To use, save the two included text files in the same directory and run. The card data file, Russian.txt, is a typically UTF8 encoded text file exported straight from ANKI with no modifications. I am using a size 8-fixed font in the screen shots.
Things I would like to see done:
1. Making the code more generic to run on all rockbox platforms.
2. If someone would tell me how to play vorbis files from LUA on a clip+, I might be able to implement playing the vocabulary words as they are displayed on the device. I am already parsing the audio file names from the database, but I need a function to play them.
3. If LUA/Rockbox supported SQLite, It might be possible to read and write native ANKI database with scheduling information. This would facilitate programming of advanced flashcard scheduling for efficient learning.
4. A menu to select different databases.
Looking forward to feedback!
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10198 | Patches | Battery/Charging | Very Low | USB charge only setting | 2009-05-11 | Jonathan Gordon | 2013-09-07 | 4 |
Task Description
this patch adds a setting to choose what to do on a usb connection. default is to connect. options are charge only or connect..
holding *any* button will swap the outcome…
it works, but not perfectly… and the manual patch needs to be checked
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9538 | Patches | Database | Very Low | tagnavi search condition opperator supports for non lat... | 2008-11-09 | Yoshihisa Uchida | 2009-07-10 | 4 |
Task Description
The search condition of tagnavi (eg. =, >, ^,…) doesn't return a correct search result to characters other than the Latin alphabet.
For example; 1) artist ^ "A"
Neither "Ándre" nor "ándre" appear to the search result.
2) artist = "Ándre"
Neither "Andre" nor "andre" appear to the search result.
My patch file solves such a problem.
Because it doesn't test enough. There is still a possibility that the search result is not correct according to the character used. Please report.
About performance
The search time is slow than before.
I will improve this in the future.
About patch Please execute make zip (or make fullzip) after applying the patch to the source file.
There is uni.mt(or unimini.mt) in .rockbox/codepages folder when rockbox.zip is unziped, and copy this file onto your player's .rockbox/coepages. (The search result doesn't correct if there is no uni.mt(or unimini.mt)).
About search result 1) It is considered that the character that is the difference of the uppercase, titlecase and the lowercase is the same.
eg. A = a, Ω = ω
2) It is considered that the character with the pronunciation sign (accent, umlaut, etc.) is the same as the character to which these are not attached.
eg. A = Á
3) The combination character is considered to be a character that divides into each character. eg. Œ = O E
4) Only Japanese: the Hiragana, the halfwidth Katakana are considered to be the same character as the fullwidth Katakana.
eg. あ = ア, ア = ア
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5519 | Patches | Games | Very Low | Sudoku: Ability to chose which difficulty to generate | 2006-06-08 | Jonas Häggqvist | 2008-12-20 | 4 |
Task Description
It would be nice if the “Generate” menu-option opened a submenu where you could pick which difficulty to generate.
I’ve had a quick glance at the code, and it looks like it’d have to generate until a suitable difficulty is found, but that’s no different from what users have to do now, if they’re after a specific difficulty, except it’d happen automatically.
If I get the time/motivation, I may have another look at it in the next couple of days.
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7718 | Patches | Plugins | Very Low | New Game/Plugin - Play Go and Pente (for 2 players) | 2007-09-06 | Alex dos Santos | 2009-02-16 | 4 |
Task Description
Hello,
This plugin is a game to be played in two. I like to play go and pente and so is my wife (at least she plays pente) so I wrote this plugin.
I think the code is clear enough. I also used all the #ifdef that I knew.. so, I believe it wouldn’t break any compilation.
The plugin was tested on IPOD 5G (VIDEO) and works just fine. I also compiled it to a few more players without any problem. I did not try to compile it for players that don’t have the lcd_update() function. It won’t work (at least this first version).
The board size in the LCD is based on WIDTH, since Sansa has width smaller than height you will lose part of the board (horizontally). I just tested the code in sansa using the Simulator…
It is easy to fix and I will, but I’ll be traveling for a week (that’s why I wrote it, so I could play it while I wait in the airport/plane…) When I came back I will fix it.
Meanwhile, you guys can patch it or use it. Feedbacks are also welcome.
Current Features: - Save / Load games - Pente / Go (Board 9×9, 13×13 and 19×19) - Remove groups / stones automatically when they are dead
I attached the code and the “executable” for IPOD 5G (Video)
Enjoy! Alex
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5230 | Bugs | User Interface | Very Low | Keypad HOLD doesn't let go until scrolling is used | 2006-04-24 | Mateusz Radwan | 2013-06-13 | 4 |
Task Description
Whenever the HOLD switch is turned off, the hold icon in rockbox disappears, but hold actually doesn’t let go. I can’t use any keys until scroling is used. Scrolling left or right is the only thing that actually switches off hold. It can be pretty annoying as I use HOLD a lot.
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10891 | Patches | Themes | Very Low | Jump to time | 2010-01-03 | Peter Lecky | 2011-05-09 | 4 |
Task Description
This small patch adds a “jump to time” function to wps context menu. After clicking on jump 2 time item user, can specify time in mmmss format E.G: - 130: jump to 1:30 in currently playing track - 90: jump to 1:30 in currently playing track (shorter version of previous example) - 1529: jump to 15:29 - 12345: jump to 123:45 (2 hours, 3 mins, 45 seconds)
I use it to easily transfer “last played position” time from computer to rockbox. Can be useful for audio books listeners.
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10034 | Patches | LCD | Very Low | iPod Photo, Color: LCD sleep and proper LCD shutdown | 2009-03-19 | Boris Gjenero | 2010-06-23 | 4 |
Task Description
This patch implements HAVE_LCD_SHUTDOWN functionality for Photo and Color iPods. It is in response to issue 2 in http://forums.rockbox.org/index.php?topic=20994 : “2. The LCD screen on the iPod is not cleared properly when I shut down rockbox. I see 1-2 horizontal lines remain on the screen (which do fade after a minute or so). Nothing is wrong with my IPod’s LCD screen as I did not experience this with Apple’s Firmware”
It seems the Color iPod can have 4 different LCDs. They’re detected via two GPIO bits in lcd-color_nano.c. Types 0 and 2 are the old LCD with an unknown controller and they use the same init, shutdown and update procedures, and they are reported as 0. Types 1 and 3 are similar to HD66789R. They have different init and shutdown procedures but they share the same update procedure. Both 1 and 3 were reported as 1 earlier.
To see what LCD type you have, from the main menu go to System → Debug (Keep Out) → View HW Info and then see the number after “LCD type:”.
This patch has only been tested with LCD type 3 so far.
I am submitting this as a patch because I feel it is not a significant bug. Theoretically, the DC voltage that’s left can degrade the LCD, but the line fades quickly and no negative after-effects were reported.
I would like to also add LCD initialization code and develop HAVE_LCD_SLEEP functionality.
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12568 | Patches | Configuration | Very Low | iPod Classic - limit volume to +6db | 2012-01-29 | Albert Barca | 2012-02-13 | 4 |
Task Description
The iPod Classic Cirrus CS42L55 DAC+amp chip is specified to output audio up to +12dB versus the reference level (0.775V RMS) and the current Rockbox driver implements this accordingly (note that the OF limits the amplification to a lower level).
However, any amplification above +3dB applied to a 0dB signal results in serious clipping errors, the sound being distorted (oscilloscope measurements attached). This is not a surprise, given that +12dB translates in over 8V peak-to-peak output, way above what the iPod is capable of with its 3.7V battery.
Distortions aside, +12dB can be overkill for most of the earphones (depending on the sensitivity) and not a very pleasant experience. If you put the iPod in your pocket and forget to lock it you may experience this frequently.
In practice not all tracks have peaks reaching the 0dB level (actually nowadays this is quite common given the "loudness war"). To provide some room for additional amplification when needed, I found the +6dB limit to be a good compromise.
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9787 | Patches | Drivers | Very Low | iPod 5G TV out | 2009-01-12 | Boris Gjenero | 2009-03-09 | 4 |
Task Description
Here is a preliminary patch for TV out on a 5th generation iPod. Play a BMP file and TV out will activate. NTSC is the default. If the file has 576 lines, the output will be in PAL. The image stays until another is loaded or TV output is disabled via the debug menu..
The following formats ought to work: 720×480, 24 bpp for NTSC 720×576, 24 bpp for PAL Many programs including Windows Paint and ImageMagick convert can write such files. Other resolutions and bit depths may work. For example WPS background screens display properly but other WPS bitmaps don’t.
Known issues: - More work needs to be done to integrate this with Rockbox. No, you cannot view the Rockbox interface, JPEGs or mpegplayer output yet. - When the LCD is updated, there is a temporary disturbance on TV output - http://en.wikipedia.org/wiki/Macrovision#Analog_copy_prevention is enabled. Yes, the hardware can disable it, but I haven’t figured out how to do that yet. - The original firmware probably outputs images differently. It can load programs into the BCM which perform decoding there, and that is probably faster.
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11356 | Patches | Games | Very Low | improvements for game "jewels" | 2010-06-05 | Michael Stummvoll | 2020-06-29 | 4 |
Task Description
preamble first :) I am new at the rockbox-project, so this is my first commit. I hope that I am right here with that. If not, please notify, and say, where somewhat would be better. Strictly speaking this is my first contribition to an opensource-project ever. I am a friend of OSS since years and now I want to give something back ;) I am thinking, rockbox is a nice project to get in the open source scene.
To get in the rockbox-project I tried to improve the jewels-game. First I changed the controls for the Sansa Fuse in the Simulator. The old controls are good for the real Fuse, but very unconfortable at simulator.
Then I wanted jewels to get more difficult with higher levels. To do so I changed it to start with 4 types of jewels only and get one more each three levels till they are 7 types.
Greetings, Michael
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8454 | Patches | Operating System/Drivers | Very Low | Implement debug() for ARM architectures via JTAG DCC | 2008-01-13 | Catalin Patulea | 2010-10-15 | 4 |
Task Description
The ARM hardware debugger via JTAG spec (EmbeddedICE) specifies a sideband channel for target↔debugger communication called DCC (Debug Communications Channel). openocd, an open-source debugger compatible with the EmbeddedICE standard, supports using this channel for textual debug messages from the target.
The attached patch implements the target side of this channel. Messages can be enabled in openocd using the “target_request debugmsgs enable” command.
WARNING: If -DDEBUG is enabled and there is no hardware debugger attached to drain the DCC buffer, debug() becomes very slow because it has to wait for the writes to time out. However, this is unlikely to happen because -DDEBUG isn’t typically enabled for target builds.
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12771 | Bugs | FM Tuner | Very Low | FMS display problem when using themes that exhibit radi... | 2012-10-19 | Terry Layton | 2012-10-19 | 4 |
Task Description
Device: Sansa Fuze v2 (stable port) Rockbox Release: 3.12
Recently I have been noticing a problem with themes that allow radio station logos to be displayed on the FMS screen. This is most noticeable with the analog and Fuzemod themes. While the logo displays properly, other images on the screen do not. In the case of the analog theme, the VU meter appears corrupted and with the Fuzemod theme the battery animation, tuning bar slider and playmode indicator icons fail to appear as expected. This problem was not present when either of these themes was used with the releases before version 3.12. In fact this bug appears to have been introduced by one of the experimental daily development builds either in May or June. I have tried different sets of radio station logos and preset lists with these themes but I always get the same result when using version 3.12; everything is fine with any previous release. Since this problem occurs with two different themes along with any combination of radio station logos and preset lists, I can only conclude that it originates with the firmware.
I have attached to this report three generic radio station logos in bitmap format along with a generic preset list. You can put these into /.rockbox/fmpresets and try your own tests. Since the frequencies were selected at random, don’t expect them to tune in anything. Besides, there is nothing wrong with the ability of the Rockbox firmware to tune in radio stations or play their music. The problem starts as soon as the user starts flipping through the station presets, so don’t be shy about changing the station frequently during your tests. I also find that in order to accurately reproduce this problem the Sansa Fuze v2 should be powered off then on again whenever a new theme or preset list is loaded.
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12953 | Bugs | Themes | Very Low | FMS display issue with my "lebellium Samsung-like" them... | 2014-02-23 | Ludovic Jacques | 2014-03-01 | 4 |
Task Description
With my theme “lebellium Samsung-like” for Clip Zip there are some display issues in FMS, more precisely the status bar, while the code is the same as in WPS and SBS. See the pics in attachment.
How it should look like instead: http://themes.rockbox.org/themes/96x96/lebellium_samsung-like_%28big_aa%29_96x96_v1.00/3-FM_radio_bigAA.png http://themes.rockbox.org/themes/96x96/lebellium_samsung-like_96x96_v1.45/2-FM_radio3.png
After bisecting, I found out that the 1st bad commit is acf3af4 by JdGordon: radio: fix FS#12747 http://git.rockbox.org/?p=rockbox.git;a=commit;h=acf3af4
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