Rockbox

IDTask TypeCategoryPriority  descSummaryOpenedOpened byLast Edited
10278PatchesUtilsVery LowUpdate release building scripts to simplify releases2009-06-05Jonathan Gordon2009-06-051 Task Description

The aim of this patch is to make releases as simple as possible... i.e the end goal would be to have someone run “$ ~/rockbox/tools/release/release.sh 3.3” and that would do everything except feed the cat...

the first version just modifies bins.pl to accept a version number which eventually gets passed to the Makefile and used in the source to set the version string in the source to “3.x-rBLAAA”.

This also defines RBRELEASE which can be used in the source to do stuff, for example, remove the debug menu in releases (if we decide to do that...) (RELEASE is defined in speex so had to add the RB prefix...)

Also, this changes the way configure is run to use command line args instead of passing input to it which is Just Wrong (TM) :p

12877BugsMusic playbackVery LowUnsatisfactory support for LFN (Long File Name)2013-07-07shela22013-07-08 Task Description

In FAT, file name can have max 255 characters (not bytes).
A file name that have 255 characters(contains many multibyte characters) is listed in File menu, but playback can’t.

Using patched firmware\include\file.h as a test, MAX_PATH 260 up to 520, rockbox can playback the long name file.
But, changing theme causes PANIC.

12369BugsMusic playbackVery LowUnneeded mass storage accesses with dircache off2011-11-06Andree Buschmann52011-12-25 Task Description

With r30907 (and also back to at least r30809 which I tested as well) I experience unneeded mass storage accesses on my iPod nano2G. I do not see this effect on my iPod Video.

Use case:
- Create a playlist from either DB or file browser
- Let buffering finish
- Skip forward track by track
(I use mpc/mp3/aac with embedded album art.)

Effect seen: For some skips I see short flash accesses (much shorter than full rebuffering).

This only happens if dircache is off. With activated dircache this effect is gone.

As such mass storage accesses are severely impacting the battery runtime on HDD targets I hope we get this figured out before v3.10.

12845BugsBattery/ChargingVery LowUninitialized variable in synaptics-mep.c2013-03-24Bertrik Sikken2013-03-24 Task Description

Version: 3.13

Variable ‘tmp’ on line 565 is possibly not initialised (found by cppcheck).

12347BugsUser InterfaceVery Lowunable to view filelist when renaming folder in iPod 5....2011-10-24Chuck Kerry32013-05-02 Task Description

Hello, all
There's a problem with viewing files in some circumstances in iPod 5.5G last 3.9 release.

When I:
playing something in /Music/Artist/Track.flac,
pause playback,
connect USB cable.
rename /Music/Artist to /Music/ArtistSOMETHING, then disconnect USB cable

I just cannot turn playback on ("~Do not exist" or something message appears, it's OK, I know),
BUT
when I trying to enter in "Files" menu - there's no reaction at all. Just nothing. I can't play of any other existing track or change to any directory without restarting device, or:

just go to Playlists → VIew catalog → select some playlist, then some music appears. But it's too long imho.

Is "it" bug or not?.. :)

Thanks,
sorry for my english,

12678BugsMusic playbackVery LowUnable to play WMA Pro (possibly VBR)2012-05-18Albert Meltzer72012-05-201 Task Description

The player (Sansa Clip Zip) appears to refuse or unable to play some of my WMA tracks; as far as I can tell, the problem is specific to my WMA Pro files only as it plays none of them (but works with WMA2 successfully). I have attached one of the examples.

I understand that a similar issue was reported recently (in  FS#12619 ) although, in my case, the player doesn’t start playing and skips to the next immediately, rather than playing part of the track.

13158BugsMusic playbackVery LowUnable to play for ibasso dx 90 2018-05-23yong xu2018-05-23 Task Description

Click on the music file and die

12513BugsCodecsVery LowTTA codec skips big files2012-01-07Postolati Maxim12012-04-14 Task Description

All i know is that this happened on 590mb tta file and after cutting it with cue splitter there was no problems with playback.

SVN:31187

10071PatchesCodecsVery LowTrying out Tremolo optimisations for tremor on ARM2009-03-29Dave Hooper42009-03-296 Task Description

This first patch is a merge of Tremolo’s bitwise.c and bitwiseARM.s code into rockbox libtremor. As a naive version of the merge, I have taken out the previous rockbox optimisations to huffman decode (originally implemented in  FS#6848 ). Versus svn, decoding speed is worse with this patch. However something that incorporates both  FS#6848  and the Tremolo bitwise optimisations for little-endian ARM may well turn out better. This patch is seriously not committable, the arch-specific stuff is not done cleanly in the headers or the makefile

11972BugsManualVery Lowtouchregion changes arent in the manual2011-02-28Jonathan Gordon12011-03-02 Task Description

recent %Tl and %T changes need adding to the manual… didnt want to fiddle with the table.

The change is now that both those tags accept as their first param a label which links them.

%T(foo, 0,50,25,25, volup)
%?Tl(foo, 1)<helllo|goodbye>

So that conditional will only go true when that foo region is pressed. the label is optional on both, if it is missing on the %Tl then it acts as now (timeout since last press on anywhere on the screen)

12801BugsBattery/ChargingVery LowToggling between charging and discharging while charged...2013-01-13Kurt Roeckx12016-01-20 Task Description

When my Fuze+ is charged and it's still connected to the charger, it seems it keeps toggling between charging and discharging.

I think the problem is that it reacts to some voltage to stop charging. When it's charging it measures up to 4.35 V. But when it stops charging it changes to 4.25V, and says something like 96-99% charged, and which point it changes to charging again, and so on.

So it's basicly toggling between charging and discharging very often, and I don't think that's very good for the battery. Once it's charged it should stop charging as long as the charger is connected. (This might apply to other devices too.)

This was with version 2ef7a54-130111

Kurt

10320PatchesMusic playbackVery LowTimestretch: Update algorithm2009-06-12Thomas Martitz32010-01-081 Task Description

In  FS#8894  (the original timestrech task), an updated version of the algorithm was uploaded.

The author said it performs and sounds better, so we should try to incorporate it.

I've tried building it, but I can't get a useful result, but I'm also not sure if I used it correctly. I used ./scale 2 < in.wav > out.wav. The result wasn't streched, but had crackling noises every few seconds.

9419PatchesOperating System/DriversVery Lowtime structure tm.tm_yday implemented2008-09-25Christian Lees42011-02-163 Task Description

Here is a path that implements the year day variable in the tm structure. It does leap year checking. It uses a lookup table to find the number of days, the same as the mktime function. It creates another copy of the lookup table, this could be moved outside to conserve space if required.

As I don't have SVN access from behind the firewall its been built against 18563.

13201BugsSettingsVery LowTime resets after rebooting.2020-06-04Stefan Vincec2020-06-04 Task Description

Hello there,

When I reboot my Rockboxed iPod nano second generation, it changes the time +5 hours.

Does anyone know why this can be? Thanks

12050BugsFM TunerVery LowTicking noise in the radio screen2011-04-07Tuukka Ojala162012-03-18 Task Description

While in the fm radio screen, a ticking noise can be heard in the background. When pressing the power button in the radio screen the noise disappears.

7544PatchesPluginsVery LowTic Tac Toe Plugin2007-08-06Johnathon Mihalop22007-08-082 Task Description

This is the first plugin I’ve ever written from scratch, and well, it was fun. I haven’t worked out how to use bitmaps yet, bear with me, for now it uses coloured rectangles. Still learning :p.

If this were to get committed, please wait until I’ve added better support for more targets, commented as many lines as are possible to help other people new to making plugins, potentially add AI (Although that would kinda ruin it as it would probably force a draw every time), and figured out how to use bitmaps properly.

If people are willing to test this out for me and tell me any bugs, please do so. I have tested this on the H10, the Gigabeat, and, using the simulator, the iPod mini G2 (Which displays it but out of alignment, will work on that soon.

I realize it’s not too exciting, but for my first real bit of work in C I’m happy :p.

10763PatchesUser InterfaceVery LowThis patch speeds the keyboard input for scroll wheel d...2009-11-05Fred Bauer442014-03-0334 Task Description

This patch is for the Sansa Fuze but easily modified for other players with scroll wheels.
apps/keymaps/keymap-[your player].c needs to be modified

This patch changes the keyboard input method for scroll wheel players to this:

Scrolling the wheel forward selects the column of the desired character moving right.
Reversing the wheel moves the keyboard cursor down (not left) to select the character.
Reversing again inserts the letter and resets the row and column to the top left.
Repeat…(right, down, right, down…)

The benefit is not leaving the scroll wheel or stopping to click anything.

The center select button is now always mapped to delete.
Left and right always move the edit position.
To make overshoot more forgiving reverse scrolling past the bottom of the keyboard moves the cursor to the top of the previous column.

The posted patch includes keymap changes for the Sansa Fuze. These are the changes required for a different target:
- { ACTION_KBD_UP, BUTTON_SCROLL_BACK, BUTTON_NONE },
- { ACTION_KBD_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
- { ACTION_KBD_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE },
- { ACTION_KBD_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_SCROLL_BACK, BUTTON_SCROLL_BACK, BUTTON_NONE },
+ { ACTION_KBD_SCROLL_BACK, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
+ { ACTION_KBD_SCROLL_FWD, BUTTON_SCROLL_FWD, BUTTON_NONE },
+ { ACTION_KBD_SCROLL_FWD, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },

This patch will remove Morse code but preserves the unicode capability (not tested)

9497PatchesPluginsVery LowThis patch adds a rotate option to the jpeg viewer.2008-10-17Gerritt Gonzales132009-06-229 Task Description

This patch adds a rotate option to the jpeg viewer.
Tested on sansa e200. Works on colour targets only.
Additional work required for zoom and moving around the pict.

GRaTT

11898PatchesPlaylistsVery LowThis is a preliminary patch to add keymaps needed for p...2011-01-21foolsh202011-02-0317 Task Description

This is a preliminary patch to add the key maps needed to compile plugins for the android port. It is mostly complete.

You will need to change plugins=”yes” line 2790 of file /tools/configure but this breaks the sdl port.

Most plugins seem to work well some don’t, I have not tested all plugins yet but will start as soon I post this.

To
a section to tools/configure that defines plugins=”yes” for the android port and “no” for the sdl port

Testing testing testing


patch probably breaks some targets because of logo.c defaulting to a generic keymap which I changed “commented out” and added #error No keymaps defined! so the compiler will not just over look it. Let me know what breaks and I will try to fix it.

9078PatchesPluginsVery LowThinkfast - A plugin to measure your reaction speed2008-06-06Clément Pit--Claudel2008-06-061 Task Description

The purpose of the game is to press one of the four direction keys as fast as possible when randomly asked to do so. At the end of the game, min/max/average values are displayed.

12657BugsThemesVery LowThinBasic causes panic on Nano 1g2012-04-28Hugo Platzer62012-06-021 Task Description

Every time I try to set my theme to ThinBasic in Rockbox 3.11.2 on my nano 1g, a panic occurs.
I only tried this in 3.11.2 so I'm not sure if older versions have this problem too.

11783BugsTheme siteVery LowThemesite not accepting %T with setting_inc or setting_...2010-11-29Humberto Santana2010-11-29 Task Description

When a WPS defines a touch area combining %T and setting_inc or setting_dec, although the themesite parser does not show any problems and allows the theme to be loaded normally, the themesite doesn't display the theme. Some examples to be found in this forums thread : http://forums.rockbox.org/index.php?topic=25098.msg173725#msg173725

11689PatchesThemesVery LowTheme settings2010-10-19Jonathan Gordon22010-10-191 Task Description

This adds a very simple way for themers to add some customisability to their themes without requiring the user to actually edit the skin files.

2 new tags are added:
%Sl(name, default, …) to configure a setting named "name" with the default value "default", the … is any amount (up to 32) of strings which are accepted values. The order here is the order to be used with the next tag.

%Sv(name) to get the value. If the users value isnt in the above list, or the setting file is missing the default value will be used… can be used with normal ?<> conditionals or %if() (both number and name should work)

For the user to actually use this he needs to create /.rockbox/wps/skinsettings.txt which has the same syntax as .cfg files. i.e "name: value" and #comment.

This first version is very stupid and loads the .txt file into every skin which has a least one %Sl(), but the final version will do this much smarterer. (Also these settings are static so the values should be loaded at parser time instead of runtime.)

Also a plugin could be made to dump the allowed values for the used theme (or all skins) to disk to make it easier.

Because there is no limit to what the settings could be, I'm hoping that defacto setting names will just happen, the theme site could help with this also. It isnt a big deal if theme A accepts different values for a setting than theme B though.

Lastly, I need to also add a simple way for yes/no type settings %?Sv(show aa)<%Cd> should be able to work… Actually, brain fart time… because the settings are loaded at parse time we could probably use the feature handling code to always only parse the correct branch which would save a bunch of skin buffer and render time.

11549BugsUtilsVery LowTheme Editor doesn't render Vf/Vb correctly2010-08-18Sean Inglis42010-11-08 Task Description

The following set of WPS tags demonstrates:

# WPS Document
%wd
%V(0,0,-,10,2)%Vb(000000)%Vf(FFF000)
%aL%cH:%cM %ac%pv %aR%bt
%V(0,11,-,30,2)%Vb(000000)%Vf(FFF000)
%it

If you alternately insert and remove a space between the second occurence of %Vb/%Vf, the track title text appears and disappears. It appears to happen in a few other variations, but this is the shortest concrete example.

9087PatchesPluginsVery LowThe wake-up alarm on ipods starts rockbox even if hold ...2008-06-11Johan Swetzén82009-10-173 Task Description

When the wake-up alarm starts up the iPod, you wouldn’t want it to boot the OF, but it will do so if hold is on. This patch makes the bootloader check if the alarm is active and start rockbox regardless of the hold state if it is. Also, if the hold switch is on during start up rockbox would normally reset all settings, but this is inactivated if rockbox was started by the alarm.

Applying the patch:
Besides building the firmware, you will need to build and upload the bootloader to your ipod using ipodpatcher.

Limitations:
The bootloader doesn’t check if the alarm started ipod, it only checks if the alarm is active. If you have set the alarm you will have to use the MENU button to start the OF.

I don’t know if this works on any other iPods than the iPod video, but it will probably work on all of them.

9206BugsFont/charsetVery LowThe number of characters included in the Sazanami-Minc...2008-07-19Yoshihisa Uchida42011-04-1918 Task Description

The Sazanami-Mincho-Regular-*.fnt includes 7128 characters.
However, there are about 7500 character not included in the Sazanami-Mincho-Regular-*.fnt though it is included in the sazanami-mincho.ttf font (This font is a font that became an origin when the Sazanami-Mincho-Regular-*.bdf font is made).

Please look at “List.txt” file about the character not included in the Sazanami-Mincho-Regular-*.fnt.

The cause of this problem is in “fontForge”(http://fontforge.sourceforge.net)
used when the bdf file is made from the ttf file.

When the bdf file was made by using ”Otf2bdf”(http://www.math.nmsu.edu/~mleisher/Software/otf2bdf/) instead of “fontForge”, all characters included in the ttf file were able to be taken out.

However, when you make the Sazanami-Mincho-Regular-*.fnt by using Sazanami-mincho-Regular-*.bdf that applies the patch,
The interval between the line and the line opens from present Sazanami-Mincho-Regular-*.fnt a little.

Please report by using new Sazanami-Mincho-Regular-*.fnt(in new-Sazanami-Mincho-Regular-fonts.zip).

8183PatchesGamesVery LowThe Case Game - (Deal or No Deal variant)2007-11-19Brian Morey402019-03-0534 Task Description

The Case Game

Here is a variant of Deal or No Deal for Rockbox.

26 cases contain random amounts of virtual money. After choosing 1 case for yourself, you open the other cases until the banker makes you an offer to buy your case. If you choose to accept the offer the game ends and you receive that offer as your final score. By declining the offer, you continue to open the remaining cases until the next offer. If you decline all offers you get the amount that was in your case as your final score. If play continues until your down to 1 case plus the case you chose, you are given the option to swap cases.

Gameplay controls:

() While opening cases: pressing UP shows the remaining case amounts.

                      pressing DOWN shows the high scores.

() While deciding on an offer: pressing UP shows the previous offers.

                             pressing DOWN shows the high scores.

This game allows name entries into a high score board.

This game currently only works on color lcd screens (Sansa e200 176×220) or greater.

Apply the patch and place the .bmp files in the “apps/plugins/bitmaps/native/” directory.

Please post results for other platforms as well as comments. I tested the game out on the Gigabeat simulator and it seemed to work well.

12532BugsPluginsVery Lowtext viewer stopped bookmarking on clip+2012-01-12clipplus12012-01-16 Task Description

since build 31646 text viewer stops bookmarking or saving the last position on any file it shows bookmark added when i press the center+down buttons but doesn’t actaully save it.
seems to have a problem writing to the file tv_file.dat.

7984PatchesDatabaseVery LowTalk clip support for Database2007-10-17Jonas Häggqvist42007-10-213 Task Description

Before you get carried away, this is the script that will build talk clips in /.rockbox/talkclips/* for all tags and labels (reading tagnavi.config as well as the database_[0-9]*.tcd files).

The idea is that the database code will then look here for talk clips.

In the long term, the same method could be used for the file browser if desired.

Hopefully someone will help me out with the database code side of things, as I don’t think I’m up to that challenge.

9538PatchesDatabaseVery Lowtagnavi search condition opperator supports for non lat...2008-11-09Yoshihisa Uchida42009-07-104 Task Description

The search condition of tagnavi (eg. =, >, ^,…) doesn't return a correct search result to characters other than the Latin alphabet.

For example;
1) artist ^ "A"

    Neither "Ándre" nor "ándre" appear to the search result. 

2) artist = "Ándre"

    Neither "Andre" nor "andre" appear to the search result. 

My patch file solves such a problem.

Because it doesn't test enough.
There is still a possibility that the search result is not correct
according to the character used.
Please report.

About performance

The search time is slow than before. 
I will improve this in the future. 

About patch
  Please execute make zip (or make fullzip) after applying
the patch to the source file.



  There is uni.mt(or unimini.mt) in .rockbox/codepages folder
when rockbox.zip is unziped, and copy this file onto your player's
.rockbox/coepages.
(The search result doesn't correct if there is no uni.mt(or unimini.mt)).

About search result
1) It is considered that the character that is the difference
   of the uppercase, titlecase and the lowercase is the same.

   eg. A = a, Ω = ω

2) It is considered that the character with the pronunciation sign
(accent, umlaut, etc.) is the same as the character to which these are not attached.

   eg. A = Á

3) The combination character is considered to be a character that divides into each character.
  eg. Œ = O E

4) Only Japanese: the Hiragana, the halfwidth Katakana are considered to be the same character as the fullwidth Katakana.

eg. あ = ア, ア = ア
12853BugsDatabaseVery LowTagnavi not parsing operators in format line conditions2013-04-14Sim K2013-04-14 Task Description

It seems that operators are discarded when used in a tagnavi.config (or tagnavi_custom.config) format line condition.

For example,

%format “fmt_abtitle” “*%s - %02d:%02d” title Lm Ls ? playcount > “0” & lastoffset == “0” %format “fmt_abtitle” “%s - %02d:%02d” title Lm Ls Now if we used “fmt_abtitle” instead of “fmt_title” in the default tagnavi file, we would expect all tracks with a playcount greater than 0 and lastoffset equal to zero to be prefixed by three asterixes (*). Instead ALL the tracks with a playcount greater than zero are prefixed, leading me to think that the & lastoffset == “0” part is discarded. If I make the following change:

%format “fmt_abtitle” “***%s - %02d:%02d” title Lm Ls ? lastoffset == “0” & playcount > “0” %format “fmt_abtitle” “%s - %02d:%02d” title Lm Ls

Now all tracks with a lastoffset equal to zero are prefixed, which again proves that the and operator was clearly ignored and unparsed.

10706BugsDriversVery LowTag DB Never Builds2009-10-22Brian Sutherland72011-05-19 Task Description

I am running 3.4 on a 5.5G iPod modified with a 240gb drive. Rockbox is stock 3.4 with LBA48 added in and the max sector size turned off. The database was working ok on 3.3. Only issue was it took forever to add new files. After upgrading to 3.4 I noticed every time I powered on rockbox would lock up in the menus for up to 10 minutes before functioning normally. So I completely removed the .rockbox dir (including the database files of course) and re-expanded a fresh copy. I then tried to init the db. It runs until it is around ~44k files and 99% and then just sits there. If left alone it will eventually just turn it self off. When I turn it back on it will ask me to init the db again. I have seen it try to commit once or twice but it never takes. I am not really sure how to debug this at this point. Also in the debug disk info area, it things my drive is 131071MB. Under Rockbox Info it says 223GB which is better, but these two things are the same as in 3.3. All my Oggs are converted via a script I wrote from my flacs. I do not believe my flacs have any art, I am not even sure you can store art in a flac tag and even them I don’t think the ogg encoder is transferring them. I ran a tag dump (ogginfo) against my oggs and do not see anything to do with album art. I had 4 files on the device with album art. They were all in a directory with a database.ignore file. So they should not have been noticed. Just in case I removed that directory and rebuilt. It went though 44k files, commited 1-9 and then went back to “scanning” but the disk activity had stopped. Upon reboot it asked me to init the db again.

This is not a patched build. I simply changed the config to include large drive support. This is an issue that needs to be looked at. Please check into it, I will be happy to test any ideas.

9189BugsCodecsVery LowSwitching APE tracks no longer works on H1202008-07-12Thomas Pfenning62011-05-05 Task Description

I have only tested this on my H120 with an 18007 build. I have been using the APE codec for some time now and never had a problem in the past.

After reformatting my hard drive and installing the current build I found that rockbox has 2 problems with my APE files

1. The parser for APE files no longer recognizes my APE files encoded with version 8,9 of Jriver Media Center. Result is that files don't play when selected in the file browser and these files do net get added to the database.

2. When switching APE tracks one of two possible behavior occur. a) the Iriver freezes completely. b) On switching tracks there is a loud hiss and then playback of the next track resumes.

Cheers

  Thomas
7287PatchesID3 / meta dataVery LowSupport metadata sort tags in the Database2007-06-11Dan Everton1682011-11-2324 Task Description

Attached is a patch that starts support for the sort tags specified in ID3 v2.4. It adds three new tags to the tagcache system, sortartist, sortalbum, and sorttitle which are drawn from the TSOA/TSOP/TSOT tags.

This is only the beginning and is very, very lightly tested (i.e. it compiles and doesn’t seem to break anything).

10461PatchesPluginsVery LowSupport for custom drawing of styled/scrolled text in p...2009-07-24Andrew Mahone2009-09-141 Task Description

Add support for two new scroll styles, STYLE_NODRAW and STYLE_CUSTOM, with STYLE_CUSTOM causing the draw to be done via a hook (set with lcd_set_style_hook). lcd_puts_stroll_style_offset also returns a struct scrollinfo pointer. This may be used in conjunction with STYLE_NODRAW to redraw the scrolling text in a plugin which draws other graphics to the same part of the screen, by drawing the text using the offset in the struct scrollinfo after the background graphics have been drawn. My latest patch from  FS#4817  is required, as it consolidates styled text drawing in one function, making it easier to replace the normal draw with a call to the hook, and reducing the binsize impact of this feature as well.

Support for core text scrolling in PictureFlow plugin to follow .

5519PatchesGamesVery LowSudoku: Ability to chose which difficulty to generate2006-06-08Jonas Häggqvist82008-12-204 Task Description

It would be nice if the “Generate” menu-option opened a submenu where you could pick which difficulty to generate.

I’ve had a quick glance at the code, and it looks like it’d have to generate until a suitable difficulty is found, but that’s no different from what users have to do now, if they’re after a specific difficulty, except it’d happen automatically.

If I get the time/motivation, I may have another look at it in the next couple of days.

7252PatchesVideoVery LowSubRip (srt) subtitle support in MPEG Player. (Edit: +o...2007-06-02Antoine Cellerier252008-06-288 Task Description

This patch adds SubRip subtitle support to MPEG Player.
http://wiki.multimedia.cx/index.php?title=SubRip

Files need to have the same name as the video file with a “.srt” extension.

I know that the OSD rendering is not implement in a way that linuxstb and jhMikeS would like but I still wanted to post the patch here in case anyone felt like adapting it. (Current OSD only renders on top of the video area, it can be adapted to add other OSD channels … like display a seek bar, volume control, playback state, etc.)

Enjoy,

Edit: I’ve also added a timebar display (when changing the volume)

11291BugsUser InterfaceVery Lowstop playing when switch hold to off on SA92002010-05-18Li Jie12010-05-20 Task Description

On Gogear sa9200, when hold is switched to off(means in the middle), the play stops.
Maybe because the hold and the on/off share the same swtich.

10933BugsMusic playbackVery LowStereo Click2010-01-25Anthony Hadley22010-04-30 Task Description

Stereo width of >0% can cause stutter in the form of an audible click.

Bypassed by setting stereo width of 0% or monophonic channel configuration.

12974BugsPluginsVery LowStarfield plugin crash on c200v12014-04-19Franklin12018-07-242 Task Description

On my Sansa c250v1, the starfield plugin crashes at the address 0x01F80394 with a data abort.
It seems that the plugin is attempting to execute data.
Strangely, it does not happen in the simulator.

10631PatchesGamesVery LowSpider (spider solitare) rework!2009-10-01Ben Basha82019-03-053 Task Description

Spider solitare game on easy level

uses solitare card suit

try it!

working on color and grayscale targets

12214PatchesMusic playbackVery LowSpace80 Reverb Effect2011-08-01JoshuaChang12020-06-291 Task Description

space80 is a digital-plate-like reverb effect, i dump it from my soundcard driver and translate it to c code, the original author is stylus02, thanks him for teaching me many things about the dsp theory:)

about the speed:
eats about 21.86MHz cpu on a cowon d2 target

9628BugsMusic playbackVery LowSound sometimes doesn't work on mr100 if booted without...2008-12-12Frank Gevaerts2008-12-12 Task Description

Tested with r19410

If I boot with the headphones plugged in, sound always works (at least I didn’t have it fail yet). If I boot without headhones plugged in, and plug them in later, sound often doesn’t work. This may also depend on whether the player was turned off for a long time, whether the previous boot was USB mode, and whether the headphones were unplugged before or after shutting down.

12201BugsCodecsVery LowSound garbled on wma tracks 2011-07-26Gita Schaedig22012-05-201 Task Description

When I play non-protected WMA files of 32 - 64 kbps and 44khz which have been ripped without changing anything from video on my Clip+ I get a garbled sound. I hear bits of sound all mixed up. This was true w/ 3.81 firmware and now w/ 3.9. The unexpected thing is that they all play normally w/ the Sansa firmware(Sansa firmware's volume is too soft for my taste Roll Eyes).

10905PatchesThemesVery LowSong-Specific AlbumArt should also look for Songname in...2010-01-09Mike Schmitt42010-01-143 Task Description

There should be another option on the list of prioritized options for where to place Album Art images and the filenames. There are currently 7:
http://www.rockbox.org/wiki/AlbumArt

My suggested addition would become the new option 2, pushing all others down.
The first option is currently the only option to allow for song-specific artwork to be displayed, but this requires naming the image files *exactly* like the corresponding sound file, which screws up directory sorting.

Therefore the option should be added that if no image file has an identical name to the sound file playing, it then looks for an image file which matches the current song's Title metadata, similarly to how the following option looks for a match to the Album metadata.

This could cause conflicts when two songs have the same name, or when a song shares the album's name, or the song name contains unusable characters, but such conflicts are rare and minimal, and if anyone cares all that much about such things there is already the built-in flexibility to get around such issues. The additional code required should be minimal (and already blueprinted within the other options), and have essentially zero impact on any other functionality.

I may try to write this patch myself (as i did with "shuffle + track skip"), but if anyone beats me to it, it would be appreciated :)

11726BugsBattery/ChargingVery Lowsometimes rockbox restarts and battery gets empty when ...2010-11-05rd62011-08-24 Task Description

sometimes when i click on next(or previous) button a couple of times , rockbox gets stuck and then anfter 3 or 4 secs ,it restarts .then when loaded the battery is empty.
i am not sure if this is a rockbox related issue or hardware realated cause i use my ipod for file transfer mainly .and this issue existed from version 3.3 till now( i cont know or remember about before that).

is there a way that i can somehow debug (trace) this issue?

12711BugsSettingsVery LowSome settings do not work properly from shortcut menu2012-06-30Oscar42012-06-30 Task Description

Settings such as "eq enabled" and "replaygain type" do not apply to a playing track when selected from shortcut menu, although the setting does appear to have changed when checking in the settings menu. The audio remains unchanged when changing the settings. However, when changing the same settings via the settings menu they function correctly (e.g. audio noticeably changes from loud to quiet after a few seconds).

Also, while displaying "debug info" on the wps, I noticed that %rg (replaygain value in dB) DOES change when the replaygain is changed via the shortcut menu, even though the audio doesn't change. (Both %rg and the audio change when the same setting is changed via the settings menu).

NB Some settings DO work, such as bass and treble.

Problem noticed on Sansa Clip Zip (build 2f1da04-120627), UiSimulator of Sansa Clip Zip (build fa17cb9M-120627).

10784BugsBootloaderVery LowSome problems about the clickwheel and USB connection2009-11-15Andy22010-10-16 Task Description
   I've update my ipod nano 2G to r23629. I found the clickweel would remember the last point my finger leave. And next when I touch the clickwheel, it will make a farward/backward move according to the last point I left, even click the button. Now it is not convenient to type a word with the keyboard inside or setting.
   And my Mac doesn't launch my ipod when I connect my ipod with USB until I change to disk mode. Seems that the USB driver doesn't work.
12649BugsMusic playbackVery LowSome MIDI files crash the player2012-04-20Fergus Duniho12012-04-21 Task Description

I'm using a Sansa Clip Zip, which hasn't been added to the Player Type list. I've noticed that several MIDI files crash the player, reporting OUT OF MEMORY and MALLOC BARF errors. This is more likely to happen with MIDI files with many instruments, such as orchestral pieces. One example is a MIDI file for Debussy's La Mer. It tries to load all instruments into memory before playing and will crash without playing anything. I don't know if this can be fixed with better memory management or if my player just has too little RAM.

12637BugsSimulatorVery LowSome Keypress functions and charge increment no longer ...2012-04-06Cameron Smith2012-04-06 Task Description

Sorry, not sure in which build part of this ceased to function, but I think it was just prior to 3.10

In the Clip Sim's I can no longer access the Lock Screen. "H" used to do this for me, as I recall.

Also, the charge values in the Clip Sim's no longer incrementally increase and decrease. The charge values used to go from 0 to 100 and then back down again.

This applies to the Clip Zip Sim as well. I haven't tried the Fuze Sim.

Thanks.

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