Rockbox

IDTask TypeCategoryPrioritySummaryOpenedOpened byLast Edited  desc
9252PatchesSimulatorVery LowCommon keyboard actions for Simulator2008-08-08Tomer Shalev62009-12-153 Task Description

Note: This is work in progress.
Status: Code implemented

      Manual not updated
      Wiki not updated (only after commit)

The idea of this patch is to have the same keyboard keys assign to the same actions in all platforms.

For example, have +/- keys (both on keyboard and on Numpad) are assigned to Volume Up and Volume Down keys of the original platform.
For platforms which do not have these keys, pressing the +/- keys in the simulator will do nothing.

This change will help developers to do manual regression testing on lots of platforms easily, as they do not have to memorize each platform’s key assignment.

Future development: Display key assignment on screen, and/or on console

10905PatchesThemesVery LowSong-Specific AlbumArt should also look for Songname in...2010-01-09Mike Schmitt42010-01-143 Task Description

There should be another option on the list of prioritized options for where to place Album Art images and the filenames. There are currently 7:
http://www.rockbox.org/wiki/AlbumArt

My suggested addition would become the new option 2, pushing all others down.
The first option is currently the only option to allow for song-specific artwork to be displayed, but this requires naming the image files *exactly* like the corresponding sound file, which screws up directory sorting.

Therefore the option should be added that if no image file has an identical name to the sound file playing, it then looks for an image file which matches the current song's Title metadata, similarly to how the following option looks for a match to the Album metadata.

This could cause conflicts when two songs have the same name, or when a song shares the album's name, or the song name contains unusable characters, but such conflicts are rare and minimal, and if anyone cares all that much about such things there is already the built-in flexibility to get around such issues. The additional code required should be minimal (and already blueprinted within the other options), and have essentially zero impact on any other functionality.

I may try to write this patch myself (as i did with "shuffle + track skip"), but if anyone beats me to it, it would be appreciated :)

11639PatchesThemesVery LowAndroid port: add theme downloader activity2010-09-22Maurus Cuelenaere152011-08-153 Task Description

This patch introduces 2 new activities, one which lists available themes for a specified target and another which lists more details and the option to install the specific theme. Currently this is more a proof-of-concept, as the communication with the theme server is handled by the same API RBUtil uses, which isn't perfect for the intended usage (e.g. offers no possibility to filter by screen size, only uses INI as output format, ..).

(this also includes some minor unrelated changes to the main Rockbox extraction functionality which won't be in the final patch)

TODO:
- make translatable
- better UI
- uninstall/update functionality
- show only themes fit for the displays' resolution
- use different protocol to communicate with theme server to get rid of iniparser dependency (XML, JSON, .. ?)

12773PatchesThemesVery LowAndroid Notification: Use setLatestEventInfo instead of...2012-10-22zhkailing22012-10-283 Task Description

Android:
The Notification bar which use "Remoteviews" may be not suitable for some ICS Roms (see Attachment).
So I change the Remoteviews to "Notification.setLatestEventInfo" to display the track information.

The patch may have some offsets.

9043PatchesUser InterfaceVery Lowslim down 'open with..' list2008-05-27Lee Kang Hyuk22010-08-293 Task Description

Obviously there is no one who wants to open a mp3 file with text viewer. With this patch applied, ‘Open With..’ only shows plugins that are associated in ‘viewers.config’. To see a full list of viewers plugin, just set the ‘Show Files’ option to ‘All’ and try again.

Some builtin filetypes are text file, so I added them into ‘viewers.config’ for the accessibility.

10804PatchesUser InterfaceVery LowAdd touchscreen mode indication to status bar2009-11-22Rob Purchase132010-06-153 Task Description

The attached patch adds an indication of the current touchscreen mode to the "classic_statusbar" skin. This is useful since some screens automatically change mode, and there's currently no indication the user when this happens. The patch does the following:

- Adds a new WPS tag (%Tm) to return the current touch mode (Absolute|Grid)
- Updates classic_statusbar.sbs to conditionally show the correct icon

The reason I've made this a Flyspray task rather than just committing it is because the additions to classic_statusbar.sbs will also apply to non-touchscreen targets (though nothing will appear on screen). While the impact on these targets is minimal, I'm not sure about committing it since it will at least cause the new touchmode.bmp to be loaded unneccesarily.

Also, feel free to design some better icons!

12695BugsUser InterfaceVery LowDrawing some of the WPS UI over lists on iPod Classic/C...2012-06-12Vencislav Atanasov42014-03-313 Task Description

While I am playing some song on my iPod classic 2G, and scrolling through a list (even the main menu, but the glitch there is somehow different), if I unplug and then replug the headphones, some of the WPS UI gets drawn over the current view. I'm attaching a screenshot to make it more clear. It only happens while playing a song.
I'm using build bf6abf7 (most recent at the moment).
Also attaching my config.

13074BugsUser InterfaceVery Lowfiles dont list or play alphabetically regardless of se...2016-05-19mike kruger162016-06-023 Task Description

build 00a3658. files dont list or play alphabetically regardless of setting in file view menu.

7546PatchesApplicationsVery LowRockboy LCD Unifications (+ iPod Greyscale Support)2007-08-06Tom Ross12007-10-192 Task Description

The patch reorganizes Rockboy to use the same method for storing GB frame buffer data on greyscale targets as color targets. As a result, support for greyscale iPods is much easier and has been implemented (inspired by FS #5282).

Some other changes include:
- Enable the menu for iRiver H100
- Ability to “Show Stats” on all targets
- Screen is redrawn all at once on greyscale instead of line by line
- Elimination of fb.mode (all targets use options.scaling for scaling options)
- Elimination of fb.cc on non-color targets
- Minor variable renaming
- Unification of LCD variables (vdest vs frameb)
- Move greyscale LCD code into lcd.c
- ifdef out vid_update() on greyscale and color targets

Since I don’t have an iPod, I’m curious to see how well this works. It should be fine since the patch my work is based on seems to work for people.

I really need iRiver H1X0 users to test this. There are significant changes to the LCD code and I’d like to know if the is any speed change, whether its an improvement or not. I’d guess that it’s slightly faster or the same as SVN but there’s always a chance that it is slower.

7790PatchesApplicationsVery LowVoicebox improvements2007-09-17Daniel Dalton52007-10-042 Task Description

Some improvements for voicebox on windows. Mainly an option to voice file extensions. Not perfect yet. Instead of an option to voice file extensions there are two voice files options in the hta file. Anyone know what is wrong with this?
Thanks

9171PatchesApplicationsVery LowReplace the CUBE in cube with COBRA MK III2008-07-08Dave Hooper42008-07-182 Task Description

Dumb patch but introduces handling for non triangular faces (by triangulating them when rendering). Vertices courtesy of http://mackayj.doosh.net/eliteships.html (in particular I hand-converted http://mackayj.doosh.net/files/vrml/eliteships/cobra3.wrl)

9202PatchesBootloaderVery Lowiriver H300 bootloader power/usb fixes2008-07-16Matthew Haun22008-12-092 Task Description

This patch changes the iriver H300 series bootloader's power and usb handling. When a USB or Power plug are inserted into the H300, it will now boot as normal, not stop in the bootloader usb/charging modes. This was mainly for use in my car, but is also helpful for people with charging cradles for their computers.

Forum thread can be found here http://forums.rockbox.org/index.php?topic=17202.0

11499BugsBootloaderVery Lowipodpatcher sometimes fails when attempting to write ro...2010-07-26Michael Marley22010-07-262 Task Description

I am trying to use the last method mentioned on the ipodpatcher wiki page to write Rockbox directly into the OSOS image on my iPod Nano2G. Sometimes it works properly, but other times it fails saying that it couldn't read the header from the .ipodx file. I am following the instructions exactly, so that can't be an issue. I have tried hexediting the .ipodx file, and in some cases I can get ipodpatcher to read the header by editing the first four values, but this always causes a Checksum Error. Here is the exact output:

C:\Users\Michael Marley\Downloads>ipodpatcher.exe -wf rockbox.ipodx
ipodpatcher 5.0 with v4.0 bootloaders (v1.0 for 2nd Gen Nano)
(C) Dave Chapman 2006-2009
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

[INFO] Scanning disk devices… [INFO] Read XML info (4 bytes)
[INFO] Ipod found - 2nd Generation Nano ("winpod") - disk device 1
[INFO] Reading partition table from \\.\PhysicalDrive1
[INFO] Sector size is 2048 bytes
[INFO] Part Start Sector End Sector Size (MB) Type
[INFO] 0 63 48194 94.0 Empty (0x00)
[INFO] 1 48195 1982462 3777.9 W95 FAT32 (0x0b)
[INFO] Read XML info (4 bytes)
[INFO] Ipod model: 2nd Generation Nano ("winpod")
[ERR] Failed to read header from rockbox.ipodx
[ERR] –write-firmware failed.

11919BugsBootloaderVery LowNo SD-Card support in USB mode after boot2011-02-02Jens Erdmann52011-07-152 Task Description

I got no SD-Card support for my E-250 after boot into USB mode.
I plug in my powered off player into usb and only have access to internal storage.

If i plug in my player booted up there is no problem.

I am using daily build r29174-110131.

8589PatchesBuild environmentVery LowAllow to choose Loquendo and ViaVoice TTS2008-02-11Chelo Sacristán72008-08-072 Task Description

It would be useful to change the configure and voice.pl files in order to allow the user to choose also the Loquendo and ViaVoice TTS

9779PatchesBuild environmentVery Lowrework of assert2009-01-11Yoshihisa Uchida12010-02-172 Task Description

Building Rockbox fails if assert() (in firmware/include/assert.h) is used.

Then, I reworked assert.h.

changes:
When assert() failed, the correction that displayed the file name, the number of lines, and the condition of failing was done.
Moreover, when the log was enabled, the log was output to the file.

Please select the following to make assert() enabled when you make Rockbox.

1) Run tools/configure

2) Build (N)ormal, (A)dvanced, (S)imulator, (B)ootloader, …

    Select "A"

3) (D)EBUG, (L)ogf, (A)ssert, (S)imulator, (P)rofile, (V)oice

   Select "A"

4) make

10511PatchesBuild environmentVery LowFixed multiple-language feature in tools/configure2009-08-11Rosso Maltese22020-07-142 Task Description

The patch fix the multiple-language feature, maintaining the same behaviour in interactive and batch mode and with “make reconf”. Now it’s possible to build more than one voice language at once, specifying different engine and option set for each one.
So, running “make voice”, all the selected languages will be built.

To help the comprehension, here it is a batch mode sample:

../tools/configure –target=ipodvideo –ram=64 –type=av –language=italiano,espanol –tts=f,e –voice=lp_diphone –ttsopts=, –encopts=’-q 10 -c 10,-q 5 -c 5’

This is like to run:

../tools/configure –target=ipodvideo –ram=64 –type=av –language=italiano –tts=f –voice=lp_diphone –ttsopts=’ ' –encopts=’-q 10 -c 10’

../tools/configure –target=ipodvideo –ram=64 –type=av –language=espanol –tts=e –voice=lp_diphone –ttsopts=’ ' –encopts=’-q 5 -c 5’

In the first case, I set the language to italian, using festival with voice lp_diphone (female), no further festival options and some manual encoder options.
In the second case, I set the language to spanish, using espeak. Even if I set the voice, the value is ignored, since the selected TTS engine doesn’t use it.

I also added some cosmetics, like some very circumstantial indentation, blank check in rootdir too, simpler numbered menu generation, some terser command pipes.

The patch is applied to r22250.

I don’t know if it’s a really wanted feature, but the word FIXME in the script hurt me! :-)

9205BugsCodecsVery LowWMA Decoder - Problematic Files (Gaps/Skipping) - Examp...2008-07-19Andrew Beveridge52011-04-202 Task Description

Hello World :)
Attached is a VBR WMA music file, which fails to play correctly on my “RockPod” iPod Nano.
The same file decodes perfectly using the latest ffmpeg build.
Therefore I can only assume there is something about this file which triggers a bug in the Rockbox-specific WMA decoder.
Also attached is a microphone recording of the sound which comes out of my iPod when Rockbox attempts to play the faulty WMA.

I have over 3000 WMA tracks, all encoded using an identical method, all of which will not play correctly in rock box, so if you would like any more examples, or information, please ask.

Thanks for all your help :)
(If there is any way I can help debug/update the code for the wma decoder, please let me know where to start, I understand the C source code pretty well)

~Andrew

13059BugsCodecsVery LowMP3 Codec decoding has artifacts2015-10-22Alex12015-10-222 Task Description

When playing music, I can hear codec errors in the music. It occurs every time on a certain song, and other songs that are smaller in file size, it does not occur on, but occurs on the next one. I believe it is a buffering issue, and makes the music unlistenable. I used the daily on 10/21/2015

On 320kb/s MP3s it occurs much more often, and 128kb/s MP3s it occurs less often, but when it occurs its a series of glitches that distort the music.

I am sure its not the MP3s themselves, because it doesn't occur in the official firmware, and when I rewind it, it does not make the same sound until later. It has a very prominent 'glitchy' sound and later it changes the speed of the song.

I replaced it with the 3.1.3 MP3 codec, and the same glitch occurs.

I do not have a line out so its made through the speaker, but the problem is so bad that you can hear it very clearly.

The MP3 was 320kb/s

Memo is the glitchy one, and Memo-1 is it being played correctly.

12589BugsConfigurationVery LowConflicting config/theme2012-02-14Arne Stierman32012-02-152 Task Description

The config caused the iPod to appear frozen (frozen screen) after bootup. The iPod would boot, show the normal boot screen and then created a boot screen mixed with theme settings. Picture: http://imgur.com/E4srA the iPod refuse and refused to mount.

Fix:
1: Boot into recovery diskmode
2: Remove conflicting config.cfg
3: Reboot into normal mode

13193PatchesConfigurationVery LowAdd option to disable settings reset on startup2020-04-01Stefan Ott12020-04-032 Task Description

I would like to run my iPod with its keypad locked all the time, thus I wrote a little patch to an option to disable the settings reset during startup regardless of the hold button's position.

You will find the patch attached to this message. I'm not entirely convinced by the name of the new option (or my wording in general) so if you have a better idea, feel free to rename things.

11927PatchesDatabaseVery LowQueue overflow during database initialisation2011-02-11Steve Bavin82011-04-142 Task Description

While the database initialisation is running, the tagcache queue can overflow due to system broadcast messages. This can be seen by running a simulator (it will crash with KERNEL_ASSERT after a while) or on a target by enabling KERNEL_OBJECT_CHECKS, then initialising the database and repeatedly connecting/disconnecting a charger.

The same problem may well happen with other queues (dircache, for example).

12073PatchesDatabaseVery LowDynamically add files to database as they are played2011-04-18sideral32011-04-192 Task Description

These experimental patches dynamically add new tracks to the database when they are played. This allows users who (for various reasons [1]) prefer to not fully initialize the database to take advantage of database-based features such as autoresume (remember a resume position for each file), runtime statistics, or track ratings.

The current patch set is only a prototype. It's still somewhat inefficient because it does a full database commit and reload for each new track that is played.

The actual database-extension patch (patch 0002) works by refactoring tagcache_build to create a new interface, tagcache_add_file, that adds a single file to the database. This new function runs in the database thread and takes a dircache_entry pointer, which is provided by way of a Q_UPDATE event. The audio thread generates this event in tagtree_buffer_event when the initial DB lookup fails, and later checks the database again in tagtree_track_finish_event. If the DB commit and reload have succeeded in the meantime, this second lookup will succeed and the runtime information the user is interested in (stats, resume info) can be stored in the DB.

Patch 0001 changes the DB commit's buffer-allocation preference from using the dircache buffer to using the RAM DB's buffer. (This used to be the preference until r10003 reversed it, supposedly because the dircache buffer typically is bigger. I don't know yet how valid this argument is today.) This reversal avoids needlessly flushing and refilling the dircache and makes the Q_UPDATE event-passing mechanism more robust (because in-flight update events contain dircache_entry pointers, which would have to be invalidated when the dircache is flushed – which is not done yet).

Current limitations/caveats:
* Requires dircache and Load-DB-to-RAM enabled (and only works on targets that include these features)
* tagcache_add_file does not respect any database.[un]ignore files in the directory hierarchy above the added new file.
* DB needs to be initialized to begin with. There's no UI function for a basic DB initialization (without scanning and adding all files) yet.
* Not very thoroughly tested (mostly in simulator, with small file sets)

Possible improvements:
* Delay committing DB changes if more track-add events are in the tagcache queue
* Incremental commit: Could be optimized for add-one-track case
* Incremental load_tagcache: Avoid flushing and reloading full database
* Add function to initialize an empty DB

Comments welcome!

Footnote:
[1] Reasons for not using the database, or not keeping it up to date, include: metadata parser instability; prefer not keep tags up to date; prefer file browser over database browser

12076BugsDatabaseVery LowAutoresume feature can start from wrong offset due to r...2011-04-19Rob Walker152011-08-082 Task Description

I've found a problem with the new autoresume feature in 3.8. I use it when listening to podcasts and sometimes find that it resumes from near the end of a new episode - e.g. on a 30 minute podcast it will resume from 28 or 29 minutes - usually about the place where a previous epidsode finished and I skipped past the end credits.

What I think is happening is that there is some code in the database that tries to resurrect the runtime statistics for files that have been deleted and then restored - as the last offset is in this data, it is reusing the last offset from an old episode.

I've put some more logf()s in tagcache.c in build_numeric_indices(). I can see that if the filenames don't match (line 2306) it then tries to match any 2 tags out of the 3: artist, album or title. For the podcasts, the artist and album are always the same (i.e. the producer and which one of their podcasts it is), but the title is different (i.e. "Episode 100", "Episode 101", etc). So if I've listened to Episode 100 and then deleted the file, and then add Episode 102 to the player, it matches the artist and album and so resurrects the wrong data from Episode 100.

I've disabled the resurrection based on tags (just commented it out) and the problem seems to have gone away. A better fix would be to ensure that all 3 tags or matched or to ensure that title is one of the matched tags

13178BugsDatabaseVery Lowall titles in database 2x, even after several rebuilts2019-09-08mike22019-09-112 Task Description

Version 9e186e34ab-190820

i have an ipod 7th gen
rockbox installed
140.000 titles

database contains in unpredictable many cases of the folders 2 times the same title
not in all folders, but it happens very often that i open one and i see all titles 2x although they are only 1x on the sd card

the files exist only ONCE
but the database keeps listing them all 2 times

i rebuilt it several times, but the database keeps on doing that

any hint what i can do?

start as apple / itunes and delete rockbox folder / install new did not help

6041PatchesDriversVery LowH10 Scrollpad2006-09-21Holger Winnemoeller172008-12-122 Task Description

The scrollpad on the H10 (20gb, not sure about 5/10gb) has always bothered me with being jumpy, inaccurate, and unintuitive. At the moment (in rockbox) it seems as though it is working as a simple two button device (up/down), with no real dragging capabilities. I am wondering if this is a limitation of the hardware or current software implementation.

The original firmware seemed to work as follows:
split slider into upper and lower field. Tapping in either upper or lower half would create click-type event for up/down. Dragging in upper half would produce scroll up, draggin in lower half would produce scroll down events. The problem was that upper and lower halves are really kinda arbitrary and not easily distinguishable.

What I think would work nicely:
Tapping top and bottom, as before. Remove upper and lower restrictions for dragging, i.e. if dragging down (anywhere on the scrollpad) create scroll down event, if dragging up (again, anywhere) create scroll up event. Drag and hold will scroll in desired direction proportional to the drag speed (as in pushing a puck on ice). Hold (just hold, no tap or drag) on the touchpad creates a sliding value that can be used as a coordinate for different types of continuous input.

To implement this, we’d need some kind of knowledge about what signals the actual hardware provides, what resolution the pad has, i.e. what the physical and logical implementations of the device are. I am not sure how the Ipod scrollwheel works, but it seems that some of that code could be re-purposed, maybe?

8602PatchesDriversVery LowRemove audiohw_set_lineout_vol call from sound.c2008-02-12Christian Gmeiner52008-02-132 Task Description

Hi all.

I have found a funny thing, which should get fixed. In set_prescaled_volume there is this call:
audiohw_set_lineout_vol(tenthdb2master(0), tenthdb2master(0));

As far as I can see this call is not needed here. So this patch removes it, but as I own only a sansa e280 I can not test this change. I hope to commit this soon.

If this call is needed… do we need it every time audio changes or only once at init?

Thanks,
AustrianCOder

9917PatchesDriversVery LowCowon D2 Usb Serial2009-02-16Michaël Burtin52010-10-262 Task Description

Here’s a patch to have a functional usb_serial driver allowing the use of “Logf over Usb” debug function.

12865BugsDriversVery Low5G iPod USB connection errors and full speed mode if ha...2013-05-24Boris Gjenero12013-05-252 Task Description

With my 5th generation iPod, if I connect USB while the hard drive is spinning, I often get full speed mode instead of high speed mode. This testing is with 00b8563, but I’ve observed the same problem in the past. Here’s the relevant part of Linux 3.8.0-21-generic dmesg output:

[26644.712035] usb 2-2: new high-speed USB device number 18 using ehci-pci
[26644.904471] usb 2-2: device descriptor read/all, error -71
[26644.965905] ehci-pci 0000:00:1d.7: port 2 reset error -110
[26644.967780] ehci-pci 0000:00:1d.7: port 2 reset error -110
[26644.968004] ehci-pci 0000:00:1d.7: port 2 reset error -110
[26644.971577] ehci-pci 0000:00:1d.7: port 2 reset error -110
[26644.973440] ehci-pci 0000:00:1d.7: port 2 reset error -110
[26644.973459] hub 2-0:1.0: hub_port_status failed (err = -32)
[26645.176048] hub 2-0:1.0: unable to enumerate USB device on port 2
[26645.428038] usb 6-2: new full-speed USB device number 8 using uhci_hcd
[26645.979070] usb 6-2: not running at top speed; connect to a high speed hub
[26646.009069] usb 6-2: New USB device found, idVendor=05ac, idProduct=1209
[26646.009076] usb 6-2: New USB device strings: Mfr=1, Product=2, SerialNumber=3
[26646.009080] usb 6-2: Product: Rockbox media player
[26646.009083] usb 6-2: Manufacturer: Rockbox.org
[26646.009087] usb 6-2: SerialNumber: 100000000000A270014B32BEB
[26646.024242] scsi21 : usb-storage 6-2:1.0
[26647.038109] scsi 21:0:0:0: Direct-Access TOSHIBA MK3008GAL BU11 PQ: 0 ANSI: 4
(I’ve removed the remaining USB storage messages because they don’t seem relevant)

If the hard drive is not spinning, I get high speed mode. However, there is a disconnect and the device is detected twice:

[27356.784126] usb 6-2: USB disconnect, device number 9
[27371.208044] usb 2-2: new high-speed USB device number 24 using ehci-pci
[27371.347053] usb 2-2: New USB device found, idVendor=05ac, idProduct=1209
[27371.347058] usb 2-2: New USB device strings: Mfr=1, Product=2, SerialNumber=3
[27371.347062] usb 2-2: Product: Rockbox media player
[27371.347065] usb 2-2: Manufacturer: Rockbox.org
[27371.347069] usb 2-2: SerialNumber: 100000000000A270014B32BEB
[27373.079038] scsi25 : usb-storage 2-2:1.0
[27373.337244] usb 2-2: USB disconnect, device number 24
[27373.640029] usb 2-2: new high-speed USB device number 25 using ehci-pci
[27373.779220] usb 2-2: New USB device found, idVendor=05ac, idProduct=1209
[27373.779226] usb 2-2: New USB device strings: Mfr=1, Product=2, SerialNumber=3
[27373.779229] usb 2-2: Product: Rockbox media player
[27373.779233] usb 2-2: Manufacturer: Rockbox.org
[27373.779236] usb 2-2: SerialNumber: 100000000000A270014B32BEB
[27373.820382] scsi26 : usb-storage 2-2:1.0
[27374.823266] scsi 26:0:0:0: Direct-Access TOSHIBA MK3008GAL BU11 PQ: 0 ANSI: 4
(Again, I’ve removed the remaining USB storage messages because they don’t seem relevant)

I get the same behaviour regarding high speed vs. full speed mode in Windows 7, but I’m not aware of Windows reporting other USB errors anywhere.

I was sometimes having USB difficulties that seemed to be due to contact oxidization or dust from not using the dock connector in a long time, but I don’t think that’s the cause here.

I’m attaching USB traces from WireShark using Linux usbmon. In both cases I removed all the USB mass storage stuff after get max lun because it seems irrelevant and increases file size a lot. When the result is full speed, something goes wrong after the set address response. When the result is high speed, something goes wrong after the set configuration request. In both cases the first sign of trouble is an interrupt from the USB hub.

This is on a Gigabyte GA-P35-DS3R rev V1.0 motherboard with Intel P35 + ICH9R chipset.

10181PatchesFM TunerVery LowAllow the FM region to be set from a FMR file2009-05-01Alexander Levin12009-05-142 Task Description

Since FM stations list may require that the FM region is set to a certain value, it would be good if the FM region could be set along with the station list. The patch does just that.

The region is set by putting the line “region:N” into the FMR file (at any line there). N can be one of the values allowed for the fm_region setting.

The patch does not work on the simulators for e200 and h120 (the only two I tried) because, for some reason, the symbol HAVE_RADIO_REGION is not defined for them. Could anybody tell why?

Saving the region along with the station list is not implemented.

10480PatchesFM TunerVery Lowfm radio support for Samsung YH-820 YH-920 YH-925 2009-07-31Jens Erdmann52009-09-032 Task Description

I tried to make the first shot on adding fm radio support for the Samsung YH-* devices.

6467PatchesGamesVery LowNew control scheme for Doom on Sansa e200 2006-12-21Piotr Jafiszow52007-10-102 Task Description

Patch changes controls for Doom:

Forward: rec/up
Left/Right: scrollwheel (it needs a lot of scrolls for large turns, but hopefully it can be modified to work better in the future)
Back: down
Shoot/Enter (menu): select
Change weapon: left
Open: right
Esc: power

11545PatchesGamesVery LowChopper improvements2010-08-16Michael Marley32010-08-262 Task Description

This patch contains several improvements to the Chopper game designed to make it run with a high framerate instead of a low, jerky one. Previously, the game depended on sleeping for a number cycles before drawing another frame, causing very jerky motion. Now the game should run at a high framerate all the time. The gameplay should be about the same, at least on targets with a display of >64px. I don’t have any of these smaller targets, so I wasn’t able to test. Please tell me what you think of my changes.

11930PatchesGamesVery LowBomberman2011-02-12Lev Panov2011-02-122 Task Description

Bomberman like game with ai.
Not finished yet - lots of bugs and things to be done are known :)
Tested on Cowon D2 and also on some simulators with the same screen size (will work on other screen sizes too, but not now).
Somebody test it on iPod Video and on Zen Vision:M please.
Any suggestions greatly appreciated!
Hope the patch will work…

11337PatchesID3 / meta dataVery LowPlay Count / Rating Info for Trackinfo Screen2010-05-31Chris Savery22010-07-092 Task Description

This patch adds a couple more lines to Track Info for Play Count and Rating.
Currently these don’t seem to show up anywhere else.

Tested against r26427 with Fuze v2 and USim.

12490PatchesID3 / meta dataVery LowWPS tag for number of channels2011-12-27Frank Gevaerts32011-12-282 Task Description

This patch adds a %ch tag that returns the number of channels in the current file.

Unfortunately, the large majority of codecs don't fill in this field in struct mp3entry. In the codecs covered by the rockbox testfiles collection, only atrac, cook and tta actually work.

I don't think it makes much sense to commit this with so few supported codecs, so help is appreciated on the codec side of things

12576BugsID3 / meta dataVery Lowwma files with cover_art picture are not read on Sansa ...2012-02-03Ch P42013-03-012 Task Description

Player = Sansa ClipZip
Rockbox current build :

Target: sansaclipzip
Target id: 68
Target define: -DSANSA_CLIPZIP
Memory: 8
CPU: arm
Manufacturer: as3525
Version: 7d54ff0-120203
Binary: rockbox.sansa
Binary size: 595788
Actual size: 595780
RAM usage: 922040
Features: alarm:backlight_brightness:crossfade:dircache:flash_storage:lcd_bitmap:lcd_non-mono:lcd_color:pitchscreen:multivolume:multidrive_usb:quickscreen:radio:recording:recording_swcodec:recording_mic:rtc:swcodec:tagcache:tc_ramcache:charging:large_plugin_buffer:ab_repeat_buttons:albumart:usb_power:usbstack
gcc: arm-elf-eabi-gcc (GCC) 4.4.4
ld: GNU ar (GNU Binutils) 2.20.1.20100303
Host gcc: gcc (GCC) 4.4.4 20100630 (Red Hat 4.4.4-10)
Host system: Linux

I cannot read .wma files with cover_art jpg.
The same file on the Sansa ClipZip as MSC storage is read correctly by plenty of players on my Ubuntu-PC : totem, VLC, mplayer …etc… I join a file as example (with and without cover_art jpg).

12629BugsLanguageVery LowRTL support in android devices2012-04-01Haim22012-04-042 Task Description

It's Seems to be no support for RTL languages like Hebrew and Arabic in rockbox for android.
Instead of מוסיקה written הקיסומ (in English - Instead of "Music" written "cisuM).
I attach pictures for example:

12758BugsLanguageVery LowIncorrect display of labels in Russian2012-09-28Sergey Gubanov42012-10-062 Task Description

In the "Graphic Equalizer" menu and when I connect the player to a computer to transfer the data labels are displayed incorrectly (instead of letters symbols, as in the screenshot).
The problem occurs when I use the Russian language.
The problem I see for a long time, please fix it.

Screenshot of the screen that is displayed when transferring data, I could not do.
P.S. Sorry for my bad English.

11665PatchesLCDVery LowLCD functions ignore viewport bg_pattern if a backgroun...2010-10-11Jonathan Gordon42010-10-112 Task Description

at least in the 16bit lcd drivers, all functions which use transparency (or clear pixels) get the pixel colour from the backdrop image, completly ignoring the bg_pattern.

This isnt a problem except in skins where it is perfectly reasonable to want a background image for most of the screen but a solid colour for one or two viewports.

There is a tiny problem though, bg_pattern is set to LCD_DEFAULT_BG which is a valid colour, so we probably need to add a flag to the viewport struct to say if it should ignore the background image or not.

11005PatchesManualVery LowManual: FFT plugin entry & basic conversion script2010-02-12Delyan Kratunov2010-02-122 Task Description

This is a first attempt at creating an entry for the new fft plugin. The button table was automatically generated with the attached python script.

The script takes a file (or - for stdin), looks for an #ifdef CONFIG_KEYPAD….#endif block and if it finds one (and it is relatively simple), it parses it and creates the corresponding LaTeX table.

The script is extremely simple but it does provide a good basis for further work.

12856BugsMusic playbackVery LowHE-AAC plays back at wrong speed2013-04-21Julian Hughes42013-08-242 Task Description

Rockbox 3.1.3 on Clip+ (also iriver h140/340. also previous versions of rockbox).

Some HE-AAC files play back at half speed.

Example file info (comment/lyric fields removed as very long):

General
Complete name : Witness_-_The_Khmer_Rouge_take_power.m4a
Format : MPEG-4
Format profile : Apple audio with iTunes info
Codec ID : M4A
File size : 4.09 MiB
Duration : 9mn 0s
Overall bit rate mode : Constant
Overall bit rate : 63.5 Kbps
Album : Witness
Album/Performer : BBC Radio
Track name : The Khmer Rouge take power
Grouping : News
Performer : BBC World Service
Composer : BBC iPlayer
Genre : News
Recorded date : 2013-04-18T08:50:00+01:00
Tagged date : UTC 2013-04-18 09:07:25
Writing application : Lavf55.0.100

Audio
ID : 1
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : HE-AAC / LC
Codec ID : 40
Duration : 9mn 0s
Duration_LastFrame : -1ms
Bit rate mode : Constant
Bit rate : 62.7 Kbps
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 48.0 KHz / 24.0 KHz
Compression mode : Lossy
Stream size : 4.04 MiB (99%)

30 second sample attached (cut with ffmpeg, full metadata)

Forum report http://forums.rockbox.org/index.php/topic,43012.0.html

11218PatchesOperating System/DriversVery LowNew build target: iriver E102010-04-25Olle Bergkvist42010-05-082 Task Description

New build target, for iriver E10.

A lot of target-specific functions are missing, so it doesn't compile when it reaches the linker. But I think it's about time to insert the build target into SVN, and #rockbox seems to agree.

Also, building a simulator build works quite well. The simulator BMP and the keymaps needs some work, but it works pretty well, including music playback.

I've done some testing with building for other targets and nothing seems to be broken by this patch. I couldn't figure out how to include the BMP in the patch so i attach it separately.

11249PatchesOperating System/DriversVery LowFixed Morse Code case switching (on Sansa Fuze / FuzeV2...2010-05-07Wenyu "Hearson" Zhang22020-06-292 Task Description

Hi all,

Currently for all models, the Morse Code input method can only type lowercased letters. Here I provide a patch which enables people to switch between lower cased and upper cased letters, I implemented this for Fuze and Fuze v2, and further fixes will be provided soon (or someone else want to add some key mapping options into your keymaps?)

The patch (also attached):

Index: apps/action.h

— apps/action.h (revision 25886)
+++ apps/action.h (working copy)
@@ -239,6 +239,7 @@

   ACTION_KBD_DOWN,
   ACTION_KBD_MORSE_INPUT,
   ACTION_KBD_MORSE_SELECT,

+ ACTION_KBD_MORSE_CASE_SWITCH,

   

#ifdef HAVE_TOUCHSCREEN

   /* the following are helper actions for touchscreen targets,

Index: apps/recorder/keyboard.c

— apps/recorder/keyboard.c (revision 25886)
+++ apps/recorder/keyboard.c (working copy)
@@ -148,6 +148,7 @@

#ifdef HAVE_MORSE_INPUT
/* FIXME: We should put this to a configuration file. */
+static bool morse_uppercase = false;
static const char *morse_alphabets =

   "abcdefghijklmnopqrstuvwxyz1234567890,.?-@ ";

static const unsigned char morse_codes[] = {
@@ -573,6 +574,11 @@

                       state.morse_code |= 0x01;
               }
               break;

+ case ACTION_KBD_MORSE_CASE_SWITCH:
+ if (state.morse_mode) {
+ morse_uppercase = !morse_uppercase;
+ }
+ break;
#endif /* HAVE_MORSE_INPUT */

           case ACTION_KBD_SELECT:

@@ -626,7 +632,8 @@

                   /* turn off hangul input */
                   state.hangul = false;

- kbd_inschar(&state, morse_alphabets[j]);
+ kbd_inschar(&state,
+ morse_uppercase ? toupper(morse_alphabets[j]) : morse_alphabets[j]);

               }

#endif /* HAVE_MORSE_INPUT */

               break;

@@ -862,6 +869,10 @@

           int morse_code;
           outline[0] = morse_alphabets[i];

+
+ if (morse_uppercase)
+ outline[0] = toupper(outline[0]);
+

           sc->putsxy(x, y, outline);
           morse_code = morse_codes[i];

Index: apps/keymaps/keymap-fuze.c

— apps/keymaps/keymap-fuze.c (revision 25886)
+++ apps/keymaps/keymap-fuze.c (working copy)
@@ -269,6 +269,7 @@

   { ACTION_KBD_DONE,         BUTTON_UP,                        BUTTON_NONE },
   { ACTION_KBD_ABORT,        BUTTON_HOME|BUTTON_REPEAT,        BUTTON_NONE },
   { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL,         BUTTON_NONE },

+ { ACTION_KBD_MORSE_CASE_SWITCH, BUTTON_HOME, BUTTON_NONE },

   LAST_ITEM_IN_LIST

}; /* button_context_keyboard */

11429PatchesOperating System/DriversVery LowImproved sector cache / Remove on-stack and in-struct s...2010-06-21Michael Sparmann72010-07-312 Task Description

This patch adds a sector-based read/write cache between the storage and fat drivers.
It has a static pool of 64 sector buffers which can be locked by the file handling code to replace the sector buffers in the file and dir structs, and serve as cache as long as they aren’t used. It can also be used to enforce exclusive access to a sector.

If requested using the STORAGE_NEEDS_ALIGN define, all storage accesses will be aligned to cacheline boundaries.

11877BugsOperating System/DriversVery LowFilesystem corruption after entering USB mode2011-01-14sideral112011-04-182 Task Description

Various users on IRC recently reported cases of filesystem corruption. I have seen them as well, especially when using USB mode (I'm using a Sansa ClipV2, USB-enabled through  FS#11664 ).

One strangeness I've experienced is that when my system has detected filesystem corruption, it is often enough to remove the player from USB and then replug it, without repairing the filesystem and without rebooting Rockbox; on the next USB mount, the filesystem is clean. This might indicate that some buffer is flushed too late for the USB host to see.

[EDIT: Removed previously attached patch, which is now tracked separately as FS#11883.]

12496PatchesOperating System/DriversVery LowRaaA WebOS2011-12-30Jason Yu102013-01-042 Task Description

Rockbox WebOS app.

Built on r31467, 32/64-bit Ubuntu 11.10, running on a 32GB Touchpad

Directions (only tested on the above):

* Install WebOS PDK: https://developer.palm.com/content/resources/develop/sdk_pdk_download.html

* Install platform-native libsdl-dev if you haven't already. Only needed to pass configuration check as the PDK doesn't properly install staging sdl-config for some reason.

* Apply patch (patch -p0 < filename.patch)

* cd webos

* ../tools/configure, select WebOS target (206)

* make && make install && sh ./buildpkg.sh

Notes:

* This is one big hack – I fudged just about everything in /firmware (how the target system works is still not altogether clear to me) and piggybacked a lot of this off of the SDL target. Mostly in the interest of getting it to run without adding ifdefs all over the place. Obviously we'll want to be more methodical and thorough about exactly which changes need to go where moving forward.

* The Touchpad's SDL video implementation appears to adjust orientation and scale output to fit within 1024x768 as best as possible. This means that a 800x480 build will appear in landscape mode, letterboxed, while a 320x480 will appear in portrait mode, pillarboxed. The device itself automatically orients to landscape – meaning, if you're in a portrait resolution and then you exit, everything will initially be sideways – but that doesn't affect input. Scaling routines are noticeably slow.

* I tried building this as a hybrid Enyo/PDK (window mgr friendly) app but had some problems with the native part failing to execute at SDL_Init. So for now no backgrounding or notification bar.

* Make scripts use the ARM compilers installed with the PDK. I'm wondering though if this is superfluous given that the Rockbox toolchain also supports ARM7. I did try exposing some of the ARM-specific assembly but the compilation failed with the PDK compiler.

800x480 build: http://www.jasonyu.net/webos/org.rockbox.raap_0.0.1_all.ipk

13076BugsOperating System/DriversVery LowiPod Classic (160GB Thick) - PANIC - usb_storage_init_c...2016-07-13A Man Eating Duck12016-07-132 Task Description

Hi,

I have installed Rockbox build 0F89B04-160628 using this (https://files.freemyipod.org/~user890104/bootloader-ipodclassic.html) method.

I have created a dynamic playlist (Database > long select artist > current playlist > Queue Shuffled). Play and then pause the music and then hold the play button down to shutdown rockbox. Plug in USB cable from your computer (Win10) in to the iPod and the iPod should start powering on and then a white *panic* screen should appear.

Workaround is to have Rockbox already fully booted before plugging in a USB cable from the computer.

13097BugsOperating System/DriversVery LowPANIC white screen when plugging a non supported SD car...2017-01-12Mario C.12020-07-072 Task Description

Creative ZEN
Daily build: rockbox-creativezen-20170112

Bug description:
When plugging any dummy plastic or a non supported SD card, the device freezes and displays a white screen with a “PANIC” error message.
Plugging a standard SD card works fine.
To restore the system, you have to use a paper clip to do a hardware reset and turn the device on again.

13040PatchesPlaylistsVery LowPlaylist becomes one item shorter when shuffled2015-03-21Thomas White12015-05-302 Task Description

I noticed that the playlist seems to become one item shorter when I shuffle it, using the latest Git master branch (commit 70d57080) on a Sansa Clip+.

Steps to reproduce:
1. Clear the playlist by pressing Stop (power button)
2. Add a small number of tracks to the playlist
3. Shuffle the playlist (playlist view, menu, Shuffle)
4. Observe that playlist is one item shorter than before

I tracked the reason for this down, and attach a patch. This isn't a "proper" fix, and is a bit hacky, but it does illustrate what causes the problem.

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