Index: manual/plugins/jewels.tex =================================================================== --- manual/plugins/jewels.tex (Revision 21811) +++ manual/plugins/jewels.tex (Arbeitskopie) @@ -10,13 +10,16 @@ awarded to larger combos. The game advances to the next level after every one hundred points and randomly clears several jewels. +In the mode puzzle the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels. + \begin{table} \begin{btnmap}{}{} \ButtonLeft/\ButtonRight/\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD% ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD} {\ButtonUp/\ButtonDown} - \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay} + \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay} + \opt{IPOD_3G_PAD}{\ButtonScrollBack/\ButtonScrollFwd} \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} \opt{IRIVER_RC_H100_PAD}{&} & Move the cursor around the jewels \\ @@ -27,24 +30,13 @@ {\ButtonSelect} \opt{IRIVER_RC_H100_PAD}{&} & Select a jewel \\ - \opt{RECORDER_PAD,IRIVER_H10_PAD}{Long \ButtonPlay}% - \opt{ONDIO_PAD}{Long \ButtonMenu}% - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode{} or Long \ButtonSelect} - \opt{GIGABEAT_S_PAD}{\ButtonMenu{} or Long \ButtonSelect} - \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% - ,MROBE100_PAD,IAUDIO_X5_PAD}{Long \ButtonSelect}% - \opt{IRIVER_RC_H100_PAD}{&} - & Show the in-game menu \\ - \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD} - {\ButtonOff - \opt{IRIVER_RC_H100_PAD}{&} - & Exit \\}% \opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD% - ,IAUDIO_X5_PAD}{\ButtonPower & Exit \\}% - \opt{GIGABEAT_S_PAD}{\ButtonBack & Exit \\}% - + ,IAUDIO_X5_PAD}{\ButtonPower} + \opt{GIGABEAT_S_PAD}{\ButtonBack} + \opt{IPOD_3G_PAD}{\ButtonMenu} + \opt{IPOD_4G_PAD}{\ButtonSelect+ \ButtonMenu} + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} + \opt{IRIVER_RC_H100_PAD}{&} + & Menu \\ \end{btnmap} \end{table} - -\opt{IPOD_4G_PAD,IPOD_3G_PAD} - {To exit the game, bring up the in-game menu and select \setting{Exit Jewels}.} Index: manual/plugins/brickmania.tex =================================================================== --- manual/plugins/brickmania.tex (Revision 21811) +++ manual/plugins/brickmania.tex (Arbeitskopie) @@ -4,7 +4,9 @@ BrickMania is a clone of the classic game Breakout. The aim of the game is to destroy all the bricks by hitting them with the ball once or more. Sometimes a special item falls down when you destroy a brick. For a special item to take -effect, you must catch it with the paddle. Look out for the bad ones.\\ +effect, you must catch it with the paddle. Look out for the bad ones. +There are two degrees of difficulty, in easy you get per achieved level an extra life, +but you don't become extra score.\\ \subsubsection{Special items} \begin{table} Index: manual/plugins/pegbox.tex =================================================================== --- manual/plugins/pegbox.tex (Revision 21811) +++ manual/plugins/pegbox.tex (Arbeitskopie) @@ -48,7 +48,7 @@ \opt{MROBE100_PAD}{\ButtonSelect} \opt{SANSA_C200_PAD}{\ButtonSelect} \opt{IRIVER_RC_H100_PAD}{&} - & to select/save\\ + & to select\\ \opt{RECORDER_PAD}{\ButtonFTwo} \opt{ONDIO_PAD}{\ButtonMenu + \ButtonRight}