- Status Closed
- Percent Complete
- Task Type Patches
- Category User Interface → Themes
- Assigned To No-one
- Operating System All players
- Severity Low
- Priority Very Low
- Reported Version Version 3.3
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#10576 - move sub/lines to skin buffer
this patch seems to “work”, but the debug output just looks very wrong.. also it crashes the sim if –debugwps is enabled…
(gdb) p *v→lines→next→sublines
$8 = {first_token_idx = 4, last_token_idx = 3, line_type = 0 ‘\0’,
time_mult = 0 '\0', next = 0x0}
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forgot to update this before going to bed… its slightly better but apparently crashes the ipod….
the wierd stuff with the token numbers above is because for blank new lines, the \n isnt stored as a token, so special handling is needed (not added yet)
updated to add some special handling for empty lines
probably a lost cause but anyway…. somehow curr_line is getting set to 0×1 or some other similarly stupid value during parseing… I havnt figured out where or why or how though :( an internets to the person who figures it out!
All glory to funman for figuring it out :D
apparently there is still an isue to figure out though :/
I’m not memset()ing the newly alloc buffers to 0’s which unfortunatly hides the real issue, but makes it work…