FS#10785 - separate keymap for morse code input from keymap for keyboard

Attached to Project: Rockbox
Opened by Teruaki Kawashima (teru) - Sunday, 15 November 2009, 12:40 GMT
Last edited by Teruaki Kawashima (teru) - Saturday, 16 January 2010, 14:00 GMT
Task Type Patches
Category User Interface
Status Closed
Assigned To No-one
Operating System All players
Severity Low
Priority Normal
Reported Version Release 3.4
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No


this patch adds new context, CONTEXT_MORSE_INPUT for keymaps and use it but CONTEXT_KEYBOARD while in morse code input mode in keyboard.
it's purpose is to make it easier/possible to adapt more keymaps for morse input.
but i'm not sure if this is a way to go. doesn't this make things complicated?
This task depends upon

Closed by  Teruaki Kawashima (teru)
Saturday, 16 January 2010, 14:00 GMT
Reason for closing:  Accepted
Additional comments about closing:  Committed in r24250.
Comment by Teruaki Kawashima (teru) - Saturday, 09 January 2010, 12:40 GMT
* Simplify change - use same keymap for both CONTEXT_KEYBOARD and CONTEXT_MORSE_INPUT if possible.
* Enable morse input on ondio as an example.