• Status Unconfirmed
  • Percent Complete
  • Task Type Patches
  • Category Games
  • Assigned To No-one
  • Operating System All players
  • Severity Low
  • Priority Very Low
  • Reported Version Daily build (which?)
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Rockbox
Opened by Stummi - 2010-06-05
Last edited by bluebrother - 2020-06-29

FS#11356 - improvements for game "jewels"

preamble first :) I am new at the rockbox-project, so this is my first commit. I hope that I am right here with that. If not, please notify, and say, where somewhat would be better.
Strictly speaking this is my first contribition to an opensource-project ever. I am a friend of OSS since years and now I want to give something back ;) I am thinking, rockbox is a nice project to get in the open source scene.

To get in the rockbox-project I tried to improve the jewels-game. First I changed the controls for the Sansa Fuse in the Simulator. The old controls are good for the real Fuse, but very unconfortable at simulator.

Then I wanted jewels to get more difficult with higher levels. To do so I changed it to start with 4 types of jewels only and get one more each three levels till they are 7 types.


in the IRC-Chan I have experienced, that the controls for the simulator should be the same as for the target. So I maked a diff without the controls-part

Oh, something went wrong an so it uploadet the old version of the file a second time.
I hope it will do now.
Sorry for inconvenience.

changed directory for diff to the trunk-dir instance of plugins.

Additional there will be no points for randomly correct rows on initialisation now, cause sometimes the first one or two levels could be won without userinteraction otherwise.

Making it possible to chose the initial difficulty level would be nice (like if you want to start a game with 6 different kinds of jewels).


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