• Status Unconfirmed
  • Percent Complete
  • Task Type Bugs
  • Category User Interface → Themes
  • Assigned To No-one
  • Operating System All players
  • Severity Low
  • Priority Very Low
  • Reported Version Release 3.10
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Rockbox
Opened by dfkt - 2011-12-23

FS#12478 - Bitmaps have ugly 16 bit-like gradients - except when used as backdrop

When using an image in a theme it shows ugly gradients/dithering, as if it was only 16 bit. When the same image however is used as backdrop (%X tag, instead of ‘regular’ %xl and %xd), it looks smooth and 24 bit.

Attached image shows the issue. Top half shows what Rockbox does when the image is loaded via %xl and %xd. Bottom half shows how the image should look like (and how it does indeed look when it’s used as a %X backdrop).

Tested on a Cowon D2 simulator and on an Android device running RaaA.

MikeS commented on 2011-12-23 05:50

I think it’s the case that only backdrops are dithered when loaded and converted to 16-bit. Other images might have halftone pattern mismatches (though really I don’t know the rationale). Not sure why a loading hint parameter couldn’t be added so the designer can decide for themselves what’s best.

haven’t != couldn’t.

That sure can be added. However I’d argue dithering should be the default.

However, can’t you convert to 16bit on the PC and do dithering there?

dfkt commented on 2011-12-23 10:21

With subtle gradients like these (RGB 333333 to 000000, in this case) any dithering will look ugly, I tried several variants - only real 24 bit looks smooth.

We don’t support displaying in 24bit. We can load it, but we always convert to 16bit. This is because the hardware usually doesnt support more. Very few targets (mostly RaaA) support more but that’s not implemented.

dfkt commented on 2011-12-23 11:18

As I said, the image displays perfectly fine when it’s used as a backdrop. It only looks ugly when loaded with %xd. Why would %X display the image perfectly fine, and %xd not?

As it was said, the backdrop uses dithering. That’s the only difference.

dfkt commented on 2011-12-23 11:47

Could this please be fixed, so that %xd loaded images look smooth as well?

It probably can. In the meantime doing the dithering on the PC should work too.


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