Rockbox

  • Status Unconfirmed
  • Percent Complete
    0%
  • Task Type Bugs
  • Category Games
  • Assigned To No-one
  • Operating System iPod Classic
  • Severity Low
  • Priority Very Low
  • Reported Version Daily build (which?)
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 1
  • Private
Attached to Project: Rockbox
Opened by Alex Mayer - 2012-07-30

FS#12721 - Doom hangs on "Starting Graphics engine"

I downloaded the doom.WAD file from the extras page on rockbox.org
When I run Doom I get the menu and can change settings. But when I click "Play" it runs some dialog on the screen then stops on "Starting Graphics engine"

The full text on the screen is:
S_Init: Setting up sound.
HU_Init: Setting up heads up display.
Starting Graphics engine

The only way I can find to leave this screen is to hold Menu + Select until rockbox reboots.

The Build I am using is: 9dd2eb4-120729

Alex Mayer commented on 2012-10-08 15:54

Ive tested it with versions as new as 71778bd-121007
and it still doesnt work

Tomasz Bialas commented on 2014-03-14 20:03

Same problem on an iPod Classic 7G.
Build ID is 50f0dd8-140310.
Doom was installed using the Rockbox Utility.

Michael Sevakis commented on 2014-03-15 10:12

Are the timer APIs implemented? IIRC Gigabeat S would lock there until the timer was implemented.

Tomasz Bialas commented on 2014-03-17 21:14

I couldn't find this piece of information, sorry - i'm a beginner here. How could i check if the timer is implemented in the current build?

Franklin commented on 2014-08-13 16:16

Gerrit #912 fixes this (on the classic at least), but it has not been throughly tested yet, and the underlying bug (in the timer subsystem) has not been fixed.

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