FS#12721 - Doom hangs on "Starting Graphics engine"

Attached to Project: Rockbox
Opened by Alex Mayer (AlexMayer) - Monday, 30 July 2012, 15:06 GMT
Task Type Bugs
Category Games
Status Unconfirmed
Assigned To No-one
Operating System iPod Classic
Severity Low
Priority Normal
Reported Version Daily build (which?)
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 1
Private No


I downloaded the doom.WAD file from the extras page on
When I run Doom I get the menu and can change settings. But when I click "Play" it runs some dialog on the screen then stops on "Starting Graphics engine"

The full text on the screen is:
S_Init: Setting up sound.
HU_Init: Setting up heads up display.
Starting Graphics engine

The only way I can find to leave this screen is to hold Menu + Select until rockbox reboots.

The Build I am using is: 9dd2eb4-120729
This task depends upon

Comment by Alex Mayer (AlexMayer) - Monday, 08 October 2012, 15:54 GMT
Ive tested it with versions as new as 71778bd-121007
and it still doesnt work
Comment by Tomasz Bialas (tbx1024) - Friday, 14 March 2014, 20:03 GMT
Same problem on an iPod Classic 7G.
Build ID is 50f0dd8-140310.
Doom was installed using the Rockbox Utility.
Comment by Michael Sevakis (MikeS) - Saturday, 15 March 2014, 10:12 GMT
Are the timer APIs implemented? IIRC Gigabeat S would lock there until the timer was implemented.
Comment by Tomasz Bialas (tbx1024) - Monday, 17 March 2014, 21:14 GMT
I couldn't find this piece of information, sorry - i'm a beginner here. How could i check if the timer is implemented in the current build?
Comment by Franklin (theunamedguy) - Wednesday, 13 August 2014, 16:16 GMT
Gerrit #912 fixes this (on the classic at least), but it has not been throughly tested yet, and the underlying bug (in the timer subsystem) has not been fixed.