• Status Closed
  • Percent Complete
  • Task Type Bugs
  • Category Games
  • Assigned To No-one
  • Operating System iPod Classic
  • Severity Low
  • Priority Very Low
  • Reported Version Daily build (which?)
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 1
  • Private
Attached to Project: Rockbox
Opened by AlexMayer - 2012-07-30
Last edited by speachy - 2020-07-14

FS#12721 - Doom hangs on "Starting Graphics engine"

I downloaded the doom.WAD file from the extras page on
When I run Doom I get the menu and can change settings. But when I click “Play” it runs some dialog on the screen then stops on “Starting Graphics engine”

The full text on the screen is:
S_Init: Setting up sound.
HU_Init: Setting up heads up display.
Starting Graphics engine

The only way I can find to leave this screen is to hold Menu + Select until rockbox reboots.

The Build I am using is: 9dd2eb4-120729

Closed by  speachy
2020-07-14 15:05
Reason for closing:  Out of Date
Additional comments about closing:   Warning: Undefined array key "typography" in /home/rockbox/flyspray/plugins/dokuwiki/inc/parserutils.php on line 371 Warning: Undefined array key "camelcase" in /home/rockbox/flyspray/plugins/dokuwiki/inc/parserutils.php on line 407

As of mid-2019, this doesn't appear to be an issue any more.

Ive tested it with versions as new as 71778bd-121007
and it still doesnt work

Same problem on an iPod Classic 7G.
Build ID is 50f0dd8-140310.
Doom was installed using the Rockbox Utility.

MikeS commented on 2014-03-15 10:12

Are the timer APIs implemented? IIRC Gigabeat S would lock there until the timer was implemented.

I couldn't find this piece of information, sorry - i'm a beginner here. How could i check if the timer is implemented in the current build?


Gerrit #912 fixes this (on the classic at least), but it has not been throughly tested yet, and the underlying bug (in the timer subsystem) has not been fixed.


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