Rockbox

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bugs
  • Category Plugins
  • Assigned To No-one
  • Operating System iPod 5G
  • Severity Low
  • Priority Very Low
  • Reported Version Daily build (which?)
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Rockbox
Opened by chris_s - 2022-12-28
Last edited by speachy - 2023-05-22

FS#13383 - Plugins: boomshine crashes at launch

Update:

Affected daily build 2022-12-31 on iPod video, or commits before 485e96d

Speachy’s commit 485e96d seems to have resolved the previously noticed crash on device – tested on iPod video.

I still see a segfault in the simulator, but that could be an AARCH64-specific issue in my case.

Valgrind output for segfault from commit 3def8fe:

==42611== Invalid read of size 4
==42611== at 0x1C2B36D4: FIND_SUITABLE_BLOCK (tlsf.c:388)
==42611== by 0x1C2B3D1B: malloc_ex (tlsf.c:788)
==42611== by 0x1C294E43: l_alloc (lauxlib.c:776)
==42611== by 0x1C2A58F3: lua_newstate (lstate.c:150)
==42611== by 0x1C296517: luaL_newstate (lauxlib.c:805)
==42611== by 0x1C2B0D7B: loadfile_newstate.constprop.0 (rocklua.c:158)
==42611== by 0x1C2B0F93: plugin_start (rocklua.c:257)
==42611== by 0x1C2B343B: plugin__start (plugin_crt0.c:102)
==42611== by 0x13B433: plugin_load (plugin.c:920)
==42611== by 0x13C38B: load_plugin_screen (root_menu.c:777)
==42611== by 0x13C38B: root_menu (root_menu.c:1001)
==42611== by 0x12407F: main (main.c:209)
==42611== Address 0×20 is not stack’d, malloc’d or (recently) free’d

Closed by  speachy
2023-05-22 13:49
Reason for closing:  Fixed

Seems to be caused by b4865b0 "Build: Bump all toolchains to GCC 4.9.4 + Binutils 2.26.1"

Changing the optimization level from Os to O or O2 appears to fix it.

While Boomshine doesn't crash, it still won't react to input on iPods, although it seems to work fine in the iPod simulator.

Admin

Can you try this with https://gerrit.rockbox.org/r/c/rockbox/+/4978

It pulls in the latest upstream tlsf, and it _seems_ to work okay on the mini2g I had handy.

(as in it doesn't go boom, but input doesn't work…)

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