FS#2311 - Managing the langage file when using build language

Attached to Project: Rockbox
Opened by Eric Lassauge (lassauge) - Wednesday, 25 August 2004, 15:09 GMT
Last edited by Daniel Stenberg (bagder) - Thursday, 30 June 2005, 10:19 GMT
Task Type Patches
Category Settings
Status Closed
Assigned To No-one
Operating System
Severity Low
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No


If the code is build for a particular language and the user
selects the same language with the UI then this file gets
loaded (and reloaded at each startup) but this is useless.

The following small patch permits to avoid this useless
loading (even if I'm not sure that I covered all the
cases :-<)
This task depends upon

Closed by  Daniel Stenberg (bagder)
Thursday, 30 June 2005, 10:19 GMT
Reason for closing:  Rejected
Comment by Daniel Stenberg (bagder) - Tuesday, 14 September 2004, 21:01 GMT

It is not useless, you may in fact provide a language file
that you consider "better" or more updated or whatever. I
don't think preventing this gains us anything.
Comment by Eric Lassauge (lassauge) - Wednesday, 06 October 2004, 15:44 GMT

You're right ... I forgot this point.
Anyway there could be a none.lng file for resetting
to the default compiled value ?
Comment by Daniel Stenberg (bagder) - Wednesday, 06 October 2004, 18:30 GMT

Technically, yes, but that would break the voice stuff then
as it would be like changing to the "none" language.'

What problem are you trying to solve?