FS#2693 - improvment/port to the 'star' plugin for iriver

Attached to Project: Rockbox
Opened by philippe Miossec (cosmocat) - Friday, 23 September 2005, 21:34 GMT
Last edited by philippe Miossec (cosmocat) - Saturday, 15 October 2005, 23:59 GMT
Task Type Patches
Category Games
Status Closed
Assigned To No-one
Operating System
Severity Low
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No


- Add a feature (due to a bug, see the note below) in
the menu to choose the level to go (archos an iriver).
- Improve level display on iriver (take all the screen
- Correct a bug in the pointer menu for iriver.
- Correct the bug that did not display the help menu
for the iriver.
- "STOP/OFF" don't quit the plugin in the level but
just return to the main menu (another pressed quit the
plugin). Seems better...

Note : There is a bug in the processing of a dual key
pressed. I'm sure it's not in the plugin code. Level up
and down are coded by pressing of the combination of
REC and JOYSTICK UP and DOWN. It doesn't work in the
player but works well in the simulator!
This task depends upon

Closed by  Shachar (Lamed)
Thursday, 10 August 2006, 20:25 GMT
Reason for closing:  Accepted
Comment by Jonas Häggqvist (rasher) - Friday, 23 September 2005, 21:52 GMT

Key-combinations with REC are not possible on iriver.

The only combination that can be detected are PLAY+something
(the quick-screen A-B+something works purely by chance and
luck - I'm not sure it could work for plugins).
Comment by philippe Miossec (cosmocat) - Monday, 26 September 2005, 22:34 GMT

changes holding account of the comment of bacon_boy plus
other minor improvments.
Sound like perfection. No more to do ;)
Comment by lshachar (lshachar) - Saturday, 15 October 2005, 13:59 GMT

I've put some minor changes to your great patch, Cosmo, it's
over my tracker because i couldn't upload files over here.

it's about making the keys more comfortable, together we can
build an empire. :D
Comment by lshachar (lshachar) - Saturday, 15 October 2005, 16:59 GMT

one last thing, you've forgot a // at line:708,
That caused the game to move to fast, probably was used to
check the code in the simulator.
Comment by philippe Miossec (cosmocat) - Saturday, 15 October 2005, 23:59 GMT

It's not a forgot, it's just that I find the move effect too
slow when I play (I can't support that, too irritating),
that's why I comment it. But if you want to uncomment the
line, your free to do....
Comment by Shachar (Lamed) - Thursday, 10 August 2006, 17:16 GMT
Cosmocat, please tell us your real name if you want to be credited for your work.
Comment by philippe Miossec (cosmocat) - Thursday, 10 August 2006, 19:14 GMT
done :)
But that's not the most imporant. It's a pleasure for me. Thanks!
Comment by Shachar (Lamed) - Thursday, 10 August 2006, 20:25 GMT