Rockbox

  • Status Closed
  • Percent Complete
    0%
  • Task Type Patches
  • Category Games
  • Assigned To
    bagder
  • Operating System
  • Severity Low
  • Priority Very Low
  • Reported Version
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
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Attached to Project: Rockbox
Opened by Anonymous Submitter - 2002-10-01
Last edited by zagor - 2003-01-09

FS#329 - New puzzle game

I wrote a small puzzle game. This is actually a rewrite
of Star, a game written by CDK designed for the hp48
calculator.

To install it, proceed as follows:
- uncompress the archive patch.tar.gz
- apply the patch patch_fredang.diff
- copy the two files star.c and star.h in the directory
apps/recorder
- compile
- copy the file star_levels.txt in the root directory of your
archos

rem : It has some graphical bug on the simulator but not
on the archos.

See you,

Frédéric DANG NGOC

Closed by  zagor
2003-01-09 01:13
Reason for closing:  
Additional comments about closing:   Warning: Undefined array key "typography" in /home/rockbox/flyspray/plugins/dokuwiki/inc/parserutils.php on line 371 Warning: Undefined array key "camelcase" in /home/rockbox/flyspray/plugins/dokuwiki/inc/parserutils.php on line 407

Logged In: YES
user_id=1157

New patch submitted.

Project Manager

I really can’t understand the graphical problems in the
simulator. I would *really* like to see this work fine there
too. Have you any clues?

A few comments on the code:

You make lots of assumptions that the font in use is 8
pixels high. Please use the correct function call to check
that out and adjust to at least normally sized fonts.

Don’t right-intent without good reason, translators might
need longer wording than the english phrases you use now.

You load the levels into an auto variable on the stack.
Isn’t that supposed to be static?

star.c line 502 gives a rightful warning, you declare a
variable ‘i’ and you use it before you assign a value to it.
Setting it to zero on line 502 seems to work.

star.c line 137 is not a valid prototype, use (void) if no
parameter is wanted.

I like the game! It’s kind of relaxed and seems nice enough.
It would be cool to have the game load more levels on demand
if I advance through the first initial ones so that memory
won’t be wasted on unplayed levels.

Thanks you badger for your remarks and suggestions.
I will take them into account and post a new patch.

For the graphical problem of the simulator, I think I have
found the problem.
In the function lcd_update_rect in the file lcd-x11.c of the
simulator, there are the loop
for(; yline<ymax; yline++) {
I compare with the same function in the file lcd-recorder.c,
and there are a ‘⇐’ instead of ‘<’ for the loop.
I replace the ‘<’ by ‘⇐’ and it work fine with the simulator.

Fred

Hi,

I have fixed some bugs and modifiy the code to support
differents
languages and font size.

It now loads four levels by four levels in memory in order to
save memory.

Frédéric

Project Manager
zagor commented on 2003-01-09 01:13

New patch submitted.

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