FS#5569 - Star plugin, various fixes
|
DetailsJust a few small fixes to the star plugin. These include:
* Reduced the speed back to normal on colour targets * Added the ability to use the select button to navigate menus on iPod and irivers. * Tried to fix the animation next to the menu. It's a little better but still very flakey. * Adjusted the position of the ball and block indicator bitmap while playing the game, so they are not placed off the edge of the screen. |
This task depends upon
Closed by Dominik Riebeling (bluebrother)
Friday, 28 July 2006, 05:50 GMT
Reason for closing: Accepted
Friday, 28 July 2006, 05:50 GMT
Reason for closing: Accepted
Why? Even after the speed was increased it's still pretty slow on my 5G. It should be model-specific.
Because on the iPod nano you cannot even notice that the ball is in motion. It should be model and CPU boost state specific.
Not that I don't believe you, but it's quite hard to imagine that the ball is too slow on the 5G yet too fast to see on the Nano.. is that an exaggeration? Crazy...
But I'll work on making it model specific, I just need to know which models are fast and which are slow.
I wouldn't call a plugin chock-full of animations "not needed". Most plugins are unusuably slow without boost, this one is no exception.
Btw, could you use "cvs diff -u" instead of "cvs diff" to do the patch?
Oh, and I used cvs diff -u this time too.