FS#6945 - Strafing in Doom using the Clickwheel

Attached to Project: Rockbox
Opened by Aaron (AIR864) - Saturday, 31 March 2007, 01:43 GMT
Task Type Feature Requests
Category Games
Status Closed
Assigned To No-one
Operating System PortalPlayer-based
Severity Low
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 1
Private No


In the Rockdoom plugin, get the clickwheel as one of the choices for the "set keys" option for iPods and the Sansa e200.
This task depends upon

Closed by  Bj√∂rn Stenberg (zagor)

Reason for closing:  Fixed
Additional comments about closing:  Closing all feature requests.
Comment by Colin Josey (niloc) - Thursday, 05 July 2007, 23:42 GMT
That would be great, I was hoping to use the wheel to turn so that it would be easier to turn and walk forwards simultaneously with one hand.
Comment by Mark (Xebozone) - Friday, 31 August 2007, 03:17 GMT
That's a good idea, but I was thinking of a different approach which was inspired by iBoy on iPod Linux.

The iPod clickwheel can detect where the finger is placed as well as whether a button is pressed!

I was thinking that TOUCHING the left (Fast-forward) key would strafe left and TOUCHING the right (Reverse) key would strafe right. TOUCHING the bottom (play/pause) key would move back. TOUCHING the up (menu) key would move forwards.

PRESSING the left key (button) would turn left, PRESSING the right key would turn right. The pressing of down, up, etc can be assigned to whatever the user wishes, etc.

The corners can also be detected for touch too! (right-up, right-down, left-up, left-down)

This adds 8 new key assignment possibilities to the clickwheel! I wouldn't recommend assigning anything to the corners, however in case they are pressed accidentally.
Comment by Mark (Xebozone) - Thursday, 06 September 2007, 13:38 GMT
Is it possible for anyone to try code this?

If I knew how, I would...