Rockbox

  • Status Closed
  • Percent Complete
    100%
  • Task Type Patches
  • Category ID3 / meta data
  • Assigned To No-one
  • Operating System All players
  • Severity Low
  • Priority Very Low
  • Reported Version Daily build (which?)
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 2
  • Private
Attached to Project: Rockbox
Opened by polygonal - 2007-08-26
Last edited by Llorean - 2008-03-25

FS#7661 - Make ID3 info screen more readable

It’s a very small UI tweak. The current ID3 info screen in WPS context menu crowds information in two line blocks, which is quite hard to read, especially when line selector is not inverse bar. I add a third line and make the list selects three-line blocks. I don’t know if the current ID3 screen is voiced or if I break anything voicing in that screen. I wrote this patch for myself and hope it might be helpful for people who read the ID3 screen a lots.

Closed by  Llorean
2008-03-25 17:29
Reason for closing:  Rejected
Additional comments about closing:  

Customizable font size makes this pretty much irrelevant.

I like this addition to the id3 screen, as it makes everything a lot more readable. I actually make use of the id3 screen, since the WPS I use has large album art, and so to view more details about the file I must go to the id3 screen. Thanks for sharing this useful patch!

How about committing this one?

I like it much better the way it currently is – on smaller screens adding an empty line is pure waste, and when using the bar selector it's really useable.

I understand that. But why not committing it only for targets with specific screen size and higher. It's really bad to read on an (f.e.) e200.

Unreadable with bar selector? What do you mean? I have no problems with reading it with a bar selector.

It seems you got my comment wrong: it's definiteably *useable* using the bar selector.

And I'm against committing it for some targets only – Rockbox looks the same on all targets (well, depending on target capabilities of course) and I don't think we should break with that. And why is it bad to read on a target with larger screen?

I understand the argument with Rockbox looking the same on targets, but it is really hard to read the ID3 viewer on larger screen unless you use a huge font (I mean like > 36pt), which essentially make a large screen working like a small one. Otherwise the information is squashed together and your eyes are just lost in those characters on screen. The inverse bar (or the gradient bar now ;) only make it barely above unreadable. Putting the empty lines is on the same principle as you put an empty lines (at least in some format requirement) between paragraphs: it makes you quickly focus on what you want to see rather than have your eyes wander around.

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