FS#7702 - Scrolling direction shouldn't change on targets with scrollwheel in "upside down mode"

Attached to Project: Rockbox
Opened by Christoph Reiter (lazka) - Monday, 03 September 2007, 17:34 GMT
Last edited by Michael Sevakis (MikeS) - Wednesday, 05 September 2007, 08:36 GMT
Task Type Bugs
Category Applications
Status Closed
Assigned To No-one
Operating System All players
Severity Low
Priority Normal
Reported Version Daily build (which?)
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No


On my sansa the scrolling direction changes from clockwise to counter clockwise in the "upside down display mode". IMHO it should stay clockwise.... simply feels better -> if you hold it the thumb is on the left side and moving it up scrolls down instead of up.. just weird.

I guess this also applies to the ipod targets.a

I have tried to fix it with some ifdefs "have_scrollwheel" or something in the button.c but I'm too stupid :P. you guys probably know better.

regards Chris
This task depends upon

Closed by  Michael Sevakis (MikeS)
Wednesday, 05 September 2007, 08:36 GMT
Reason for closing:  Invalid
Additional comments about closing:  Just utter nonsense. ;)
Comment by Michael Sevakis (MikeS) - Monday, 03 September 2007, 20:50 GMT
Huh? Last I looked moving the wheel clockwise went to successively higher-numbered list items (and so the opposite case for CCW must therefore hold) just as geometry would dictate. Only the image is rotated. If you're actually using the player upside-down as this is meant for this makes sense. One thing that should rotate is the button config around the wheel. Power, rec, hold and select of course posess no directional implications.
Comment by Christoph Reiter (lazka) - Tuesday, 04 September 2007, 17:01 GMT
ok... hmm..ok, you're right. forget everything :P it was very late when i posted it.