• Status Closed
  • Percent Complete
  • Task Type Bugs
  • Category Battery/Charging
  • Assigned To No-one
  • Operating System All players
  • Severity Low
  • Priority Very Low
  • Reported Version Daily build (which?)
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Rockbox
Opened by burny - 2008-06-16
Last edited by Marc_Guay - 2008-12-12

FS#9095 - Interpreted programming language(basic?(

I’d like to propose to include a programming lanuguage interpreter, for example some kind of basic or interpreted c(if that’s possible) into rockbox.
I think this would make it much easier/saves much time to code applications yourself without having to create the whole rockbox toolchain.
I know the performance isn’t really good on interpreted apps, but for example if you just want to code a simple number guessing game, just creating a text file and putting some simple source inside would really be much easier than the compiler’s way.
So I mean, for non-cpu-intensive applications, this would be much better and my suggestion would also offer nearly everyone the possiblity of creating own little apps for rockbox players, which also could be easily exchanged.
I do not know how work intensive it would be to code such a thing, but I guess this depends on the provided functionality. For the beginning, maybe some basic io functions and the basic loop would do it, functions like drawing pixels/lines could maybe included later on.

Closed by  Marc_Guay
2008-12-12 15:01
Reason for closing:  Invalid

Something like LUA might be usable for this purpose. LUA's at least designed for use in embedded systems or tight memory/CPU constraints.


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